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"Greyhawk" announced
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<blockquote data-quote="mmu1" data-source="post: 571655" data-attributes="member: 319"><p>Heh... Let's just say we probably don't have the same idea of "fun", then.</p><p></p><p>I don't like the enormous hordes of computer-controlled enemies present in almost every CRPG because they rarely do anything interesting, and the designers make up with quantity for inferior AI. (or, as was the case with PoR, also by actually having the game cheat at the dice, but leaving the option to display die-rolls in the game...)</p><p></p><p>The thing I liked the most about the Inifity Engine games were the few fights when you were either a)The right level and at the right spot that the magic-using enemies weren't all spellcasters immune to everything with multiple spell triggers and contingencies, and there was some tactical fun involved in using the right magic to counter them, and b)The hard encounters against other adventuring parties, that always required you to have a battle plan and strategize a little.</p><p></p><p>Just standing there and hacking away at 20 or 30 monsters on the screen isn't really me idea of fun. I tolerate it in games like Fallout and Fallout 2, because I enjoy the story and character development enough... The fact that you can only have one character if you want to also helps, I'd hate to do those massive combats on an even bigger scale with a party of 6.</p><p></p><p>What I would like are as many as possible tough, heavily scripted combats making at least some use of the terrain, with the enemies designed to do something besides "Pick a random (or closest) character and run towards it in a straight line to try to kill it." Now, if they were able to get those 20 orcs to approach the party from several sides to avoid area of effect spells and actually use "aid another" and grappling to pose a real intelligent threat that'd be one thing, but if there's 20 of them there because all they can do is run up and swing their weapons, then it's not what I'd prefer to see in a game.</p></blockquote><p></p>
[QUOTE="mmu1, post: 571655, member: 319"] Heh... Let's just say we probably don't have the same idea of "fun", then. I don't like the enormous hordes of computer-controlled enemies present in almost every CRPG because they rarely do anything interesting, and the designers make up with quantity for inferior AI. (or, as was the case with PoR, also by actually having the game cheat at the dice, but leaving the option to display die-rolls in the game...) The thing I liked the most about the Inifity Engine games were the few fights when you were either a)The right level and at the right spot that the magic-using enemies weren't all spellcasters immune to everything with multiple spell triggers and contingencies, and there was some tactical fun involved in using the right magic to counter them, and b)The hard encounters against other adventuring parties, that always required you to have a battle plan and strategize a little. Just standing there and hacking away at 20 or 30 monsters on the screen isn't really me idea of fun. I tolerate it in games like Fallout and Fallout 2, because I enjoy the story and character development enough... The fact that you can only have one character if you want to also helps, I'd hate to do those massive combats on an even bigger scale with a party of 6. What I would like are as many as possible tough, heavily scripted combats making at least some use of the terrain, with the enemies designed to do something besides "Pick a random (or closest) character and run towards it in a straight line to try to kill it." Now, if they were able to get those 20 orcs to approach the party from several sides to avoid area of effect spells and actually use "aid another" and grappling to pose a real intelligent threat that'd be one thing, but if there's 20 of them there because all they can do is run up and swing their weapons, then it's not what I'd prefer to see in a game. [/QUOTE]
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