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General Tabletop Discussion
*Dungeons & Dragons
Greyhawk as the "Official" Setting
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<blockquote data-quote="GreenTengu" data-source="post: 6759729" data-attributes="member: 6777454"><p>To be fair, GreyHawk has always been the default D&D setting. Pretty much every other setting starts with the concept of "GreyHawk, BUT...."</p><p></p><p>Between what peoples inhabit the lands, which creatures and monsters you are likely to run into, how magic works and what spell effects are common and which are uncommon and what those spells are called... it is all GreyHawk by default. There is no particular reason for Elves to use long swords or not have to sleep nor why the evil ones are the ones that live underground, no particular reason Dwarves have to be classified as "good" and particularly at odds with Orcs and Goblins, why Gnomes have to specialize in Illusions, no reason "Halflings" have to be a thing or be divided between "Hairfoot" and "Tallfellow"...</p><p></p><p>All of these things are born within the GreyHawk setting in order to differentiate it from any other fantasy world that ever existed prior. the fact that other settings adopted these things either because they spread there or because they weren't willing to reinvent the wheel and rewrite most of the core rulebook in order to create their own unique vision is inconsequential.</p><p></p><p>D&D is still fundamentally GreyHawk by default at the core. If you play the way the core rulebooks instruct with Elves, Dwarfs, Halflings and maybe Half-Orcs or Gnomes as your human-like allied peoples with Fighter, Rogue, Cleric and Wizard that use Vancian magic as your default party fighting little yellow/gray-skinned goblins and lizard/dog Kobolds as the profession "adventurer", you are playing some version of GreyHawk.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6759729, member: 6777454"] To be fair, GreyHawk has always been the default D&D setting. Pretty much every other setting starts with the concept of "GreyHawk, BUT...." Between what peoples inhabit the lands, which creatures and monsters you are likely to run into, how magic works and what spell effects are common and which are uncommon and what those spells are called... it is all GreyHawk by default. There is no particular reason for Elves to use long swords or not have to sleep nor why the evil ones are the ones that live underground, no particular reason Dwarves have to be classified as "good" and particularly at odds with Orcs and Goblins, why Gnomes have to specialize in Illusions, no reason "Halflings" have to be a thing or be divided between "Hairfoot" and "Tallfellow"... All of these things are born within the GreyHawk setting in order to differentiate it from any other fantasy world that ever existed prior. the fact that other settings adopted these things either because they spread there or because they weren't willing to reinvent the wheel and rewrite most of the core rulebook in order to create their own unique vision is inconsequential. D&D is still fundamentally GreyHawk by default at the core. If you play the way the core rulebooks instruct with Elves, Dwarfs, Halflings and maybe Half-Orcs or Gnomes as your human-like allied peoples with Fighter, Rogue, Cleric and Wizard that use Vancian magic as your default party fighting little yellow/gray-skinned goblins and lizard/dog Kobolds as the profession "adventurer", you are playing some version of GreyHawk. [/QUOTE]
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