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Greyhawk being dumped as the core setting in 3.5
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<blockquote data-quote="DDK" data-source="post: 715529" data-attributes="member: 6469"><p><strong>Re: Re: Re: Re: Re: Re: My Trolly Sense is tingling...</strong></p><p></p><p></p><p>Well, actually, in a medieval, feudilistic society, trade is exceptionally important. In fact, pretty much every major advance and war (if you believe for a second that the Crusades were about religion then... well... that's another matter entirely and one not to be gotten into here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) in history has been about the control of trade. The Silk Road, the Spice Trade, the Tea Party... heck, the Spanish Main was BUILT on trade. America was discovered because Columbus wanted to find an easier, quicker route to the Asian continent for purposes of trade and to his death he thought he had found the eastern shores of Asia.</p><p></p><p>Therefore, a god of roads in a society that hasn't delved above renaissance technology levels in ten thousand years would (unlike western society which saw only one drop in technology level, the dark ages, but always saw a steady increase, even in roman times technology was always getting more advanced) place a pretty damn hefty importance on a god of roads <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Then of course there's the fact that he's an Oeridian god and the Aerdi, the dominant Oeridian tribe who built the Great Kingdom which spanned two thirds of the Flanaess, were heavily dependant on travel and trade and thus built a magical roadway, the dirawaen, that repaired itself.</p><p></p><p>Personally, I've always thought he was cool as have most of the players I've ever spoken to or played with in 3rd ed. He also has the best domains, Luck and Travel <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>I think the names lend a lot of authenticity to the setting. If you look through enough history, you'll find it's replete with numerous 'silly' names or names that make little sense, rhyme or reason. Such is what you get when there is a dynamic mix and interaction of peoples through war, trade, intermarriage, religious practices, etc.</p></blockquote><p></p>
[QUOTE="DDK, post: 715529, member: 6469"] [b]Re: Re: Re: Re: Re: Re: My Trolly Sense is tingling...[/b] Well, actually, in a medieval, feudilistic society, trade is exceptionally important. In fact, pretty much every major advance and war (if you believe for a second that the Crusades were about religion then... well... that's another matter entirely and one not to be gotten into here :) ) in history has been about the control of trade. The Silk Road, the Spice Trade, the Tea Party... heck, the Spanish Main was BUILT on trade. America was discovered because Columbus wanted to find an easier, quicker route to the Asian continent for purposes of trade and to his death he thought he had found the eastern shores of Asia. Therefore, a god of roads in a society that hasn't delved above renaissance technology levels in ten thousand years would (unlike western society which saw only one drop in technology level, the dark ages, but always saw a steady increase, even in roman times technology was always getting more advanced) place a pretty damn hefty importance on a god of roads :D Then of course there's the fact that he's an Oeridian god and the Aerdi, the dominant Oeridian tribe who built the Great Kingdom which spanned two thirds of the Flanaess, were heavily dependant on travel and trade and thus built a magical roadway, the dirawaen, that repaired itself. Personally, I've always thought he was cool as have most of the players I've ever spoken to or played with in 3rd ed. He also has the best domains, Luck and Travel :D I think the names lend a lot of authenticity to the setting. If you look through enough history, you'll find it's replete with numerous 'silly' names or names that make little sense, rhyme or reason. Such is what you get when there is a dynamic mix and interaction of peoples through war, trade, intermarriage, religious practices, etc. [/QUOTE]
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