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*Dungeons & Dragons
Greyhawk Confirmed. Tell Me Why.
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<blockquote data-quote="SteveC" data-source="post: 9344380" data-attributes="member: 9053"><p>I find this really interesting and I know that the nostalgia factor is driving this. That makes sense (50 years!) At the same time, the reason the Forgotten Realms has this high-magic, high-powered reputation is because it <em>developed </em>that way over time. It was the world that got more detail, and as time went on, tastes changed to what they are now.</p><p></p><p>I am playing Shackled City, the old AP done by Paizo for 3E. It's set in Greyhawk. Aside from the maps, there's nothing different from it than what you'd see in the Realms. It has a lot of gonzo stuff like Spellweavers that aren't really in Greyhawk lore. They are seen in more modern D&D.</p><p></p><p>I guess what I'm saying is the difference between Greyhawk and the Realms is <em>the time at which they were designed</em>. Greyhawk doesn't have Dragon Born, but that's because of the time it was being written. They just weren't around, along with a lot of other stuff we have today.</p><p></p><p>You definitely can put the kitchen sink setting info from more modern D&D into Greyhawk, but my question is: <em>why</em>? I guess nostalgia, but once you update the game for modern audiences, the nostalgia is just places and names. Greyhawk is a lower-powered and more human-centric game world, or I guess I should say it <em>was</em>. Yes, we will be having a country named <em>Geoff </em>once more but we'll also have Aasimar. How will Greyhawk in 2024 be different from the Realms? Unless it's used as an example of how you can restrict game elements, it just won't.</p><p></p><p>Before I get my grognard badge out, I should point out that I <em>like </em>the more modern elements of a world, so I'm not lamenting any changes. I guess I just would like to think you can have different kinds of game worlds that don't all have the new shiny.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9344380, member: 9053"] I find this really interesting and I know that the nostalgia factor is driving this. That makes sense (50 years!) At the same time, the reason the Forgotten Realms has this high-magic, high-powered reputation is because it [I]developed [/I]that way over time. It was the world that got more detail, and as time went on, tastes changed to what they are now. I am playing Shackled City, the old AP done by Paizo for 3E. It's set in Greyhawk. Aside from the maps, there's nothing different from it than what you'd see in the Realms. It has a lot of gonzo stuff like Spellweavers that aren't really in Greyhawk lore. They are seen in more modern D&D. I guess what I'm saying is the difference between Greyhawk and the Realms is [I]the time at which they were designed[/I]. Greyhawk doesn't have Dragon Born, but that's because of the time it was being written. They just weren't around, along with a lot of other stuff we have today. You definitely can put the kitchen sink setting info from more modern D&D into Greyhawk, but my question is: [I]why[/I]? I guess nostalgia, but once you update the game for modern audiences, the nostalgia is just places and names. Greyhawk is a lower-powered and more human-centric game world, or I guess I should say it [I]was[/I]. Yes, we will be having a country named [I]Geoff [/I]once more but we'll also have Aasimar. How will Greyhawk in 2024 be different from the Realms? Unless it's used as an example of how you can restrict game elements, it just won't. Before I get my grognard badge out, I should point out that I [I]like [/I]the more modern elements of a world, so I'm not lamenting any changes. I guess I just would like to think you can have different kinds of game worlds that don't all have the new shiny. [/QUOTE]
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