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Greyhawk Confirmed. Tell Me Why.
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<blockquote data-quote="Yaarel" data-source="post: 9344783" data-attributes="member: 58172"><p>A main concern with regard to sensibility includes the descriptions about the Greyhawk Oerth ethnicities. These are fantasy versions of reallife ethnicities. The formula here is to take something from reallife and blend it with something unfamiliar. For example, I know exactly which ones are the Scandinavian ethnicities and am less than thrilled with their representation. Some of the legacy content comes across as racist. The term "race" sometimes means a separate species and sometimes means a human ethnic group. There is approving talk about "racial purity". There is cultural appropriation, where the fantasy Indigenous South Americans are actually white people who started looking darker. Oppositely, elsewhere, there is a nazification of white people, in its own way, equally problematic and offensive. There is stupidification of "uncivilized" "tribes", including the representations of nonwhite ethnicities. And so on.</p><p></p><p>Even tho all of this is in the "canon", none of it deserves to reawaken as-is.</p><p></p><p>By focusing on a local region, like Greyhawk City, 5e can vet it to make sure it doesnt entangle any of the known problems. Eventually, region by region, a 5e version can slowly piece together that authentically preserves the good and inspiring aspects of the legacy content.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9344783, member: 58172"] A main concern with regard to sensibility includes the descriptions about the Greyhawk Oerth ethnicities. These are fantasy versions of reallife ethnicities. The formula here is to take something from reallife and blend it with something unfamiliar. For example, I know exactly which ones are the Scandinavian ethnicities and am less than thrilled with their representation. Some of the legacy content comes across as racist. The term "race" sometimes means a separate species and sometimes means a human ethnic group. There is approving talk about "racial purity". There is cultural appropriation, where the fantasy Indigenous South Americans are actually white people who started looking darker. Oppositely, elsewhere, there is a nazification of white people, in its own way, equally problematic and offensive. There is stupidification of "uncivilized" "tribes", including the representations of nonwhite ethnicities. And so on. Even tho all of this is in the "canon", none of it deserves to reawaken as-is. By focusing on a local region, like Greyhawk City, 5e can vet it to make sure it doesnt entangle any of the known problems. Eventually, region by region, a 5e version can slowly piece together that authentically preserves the good and inspiring aspects of the legacy content. [/QUOTE]
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