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Greyhawk Confirmed. Tell Me Why.
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<blockquote data-quote="MNblockhead" data-source="post: 9346246" data-attributes="member: 6796661"><p>For me Greyhawk is a great example of a world given in broad strokes, filled with tidbits of lore, but more so, lots of tools (well, lots of tables) for DMs to create encounters and have a sandbox to throw in their own adventures. It was evocative enough to get your creative juices flowing without inundating you with hundreds of pages of detail. A great map with a few sentences to a couple of paragraphs on each area, and tools to generate encounters, weather, etc. For those who wanted more filed in, they keyed it to already published adventures. Further, it was cross referenced with tools published in the DM's Guide. That's why I think it makes a lot of sense to have Greyhawk as part of the DMG. Here is a book of tools for the DM to create a campaign and here is a world, in broad strokes, to get you started if you want a cool map and some inspiration on cultures, politics, environment, etc.</p><p></p><p>I know that there was future development of Greyhawk over the years through additional adventures and Living Greyhawk and fan-created content. I expect that this will be more in line with the original Greyhawk, just another tool in the DMG that helps bring together all the other world-building tools in the book, to help DMs get started with their old world building.</p><p></p><p>It is not going to be another richly detailed setting like Forgotten Realms or Eberron. But if they open it up to the DMs Guild, then those who like more detailed lore, detailed cities, and more information on the various areas will get what they want through the community.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9346246, member: 6796661"] For me Greyhawk is a great example of a world given in broad strokes, filled with tidbits of lore, but more so, lots of tools (well, lots of tables) for DMs to create encounters and have a sandbox to throw in their own adventures. It was evocative enough to get your creative juices flowing without inundating you with hundreds of pages of detail. A great map with a few sentences to a couple of paragraphs on each area, and tools to generate encounters, weather, etc. For those who wanted more filed in, they keyed it to already published adventures. Further, it was cross referenced with tools published in the DM's Guide. That's why I think it makes a lot of sense to have Greyhawk as part of the DMG. Here is a book of tools for the DM to create a campaign and here is a world, in broad strokes, to get you started if you want a cool map and some inspiration on cultures, politics, environment, etc. I know that there was future development of Greyhawk over the years through additional adventures and Living Greyhawk and fan-created content. I expect that this will be more in line with the original Greyhawk, just another tool in the DMG that helps bring together all the other world-building tools in the book, to help DMs get started with their old world building. It is not going to be another richly detailed setting like Forgotten Realms or Eberron. But if they open it up to the DMs Guild, then those who like more detailed lore, detailed cities, and more information on the various areas will get what they want through the community. [/QUOTE]
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Greyhawk Confirmed. Tell Me Why.
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