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Greyhawk Confirmed. Tell Me Why.
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<blockquote data-quote="Paul Farquhar" data-source="post: 9349001" data-attributes="member: 6906155"><p>They came out of the crashed spaceship in the Barrier Peaks.</p><p></p><p>But really, that goes back to "what do you teach beginners about worldbuilding?" And the starting point, is not everything needs an explanation. The villagers living in Noware-on-Sea don't know everything (or indeed much at all) about the world they live in. The DM doesn't need to decide on the answer to questions until the players ask them.</p><p></p><p>A major thrust of the DMG needs to be to encourage as many people as possible to become DMs, so you need to present worldbuilding as something simple that does not require a lot of work; not something immensely complicated that requires rewriting the core rules and knowing every detail of the world's history and geography from the start. Tolkien spent a lifetime world building, and never finished. The key thing beginners have to learn is "don't try to be Tolkien".</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 9349001, member: 6906155"] They came out of the crashed spaceship in the Barrier Peaks. But really, that goes back to "what do you teach beginners about worldbuilding?" And the starting point, is not everything needs an explanation. The villagers living in Noware-on-Sea don't know everything (or indeed much at all) about the world they live in. The DM doesn't need to decide on the answer to questions until the players ask them. A major thrust of the DMG needs to be to encourage as many people as possible to become DMs, so you need to present worldbuilding as something simple that does not require a lot of work; not something immensely complicated that requires rewriting the core rules and knowing every detail of the world's history and geography from the start. Tolkien spent a lifetime world building, and never finished. The key thing beginners have to learn is "don't try to be Tolkien". [/QUOTE]
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