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<blockquote data-quote="pemerton" data-source="post: 9349023" data-attributes="member: 42582"><p>Furyondy vs Iuz, or The Shield Lands vs The Horned Society, can be pretty high fantasy if you ask me. Likewise, the Battle of Emridy Meadows as part of play, rather than just backstory, would seem to have a JRRT-esque vibe.</p><p></p><p>There are parts of GH that support S&S, but they're not the whole of the setting. Which is no surprise: it was written and published for D&D play.</p><p></p><p> [USER=7635]@Remathilis[/USER] already made the point that magic-using Dwarves and Halflings appeared in GH in the tear 2000. They seem pretty easy to incorporate to me.</p><p></p><p>Goliaths can come from any of the mountain ranges full of Ogres and Giants.</p><p></p><p>Warlocks and Sorcerers are trivial to incorporate. Primal Barbarians are not much more challenging in my view - why would Wolf and Tiger Nomads, or Rovers of the Barrens, not include these sorts of people?</p><p></p><p>Aasimar seem nearly as easy as Tieflings. I mean, don't they go back to the mid-90s and Planescape? Which ostensibly at least extended to GH?</p><p></p><p>I think GH was intended to be all of "whatever D&D was" when it was published: basically AD&D c early-to-mid 1980s. Incorporating Warlocks, Sorcerers, Tieflings and Goliaths doesn't seem to pose any challenges to me. As someone posted upthread, Dragonborn can easily enough come from somewhere to the west. (Perhaps connected to the Pinnacles of Azor'Alq from GH Adventures? "Whatever else dwells among the pinnacles, it is certain that dragons of all sorts and sizes make their home there . . ."" p 89.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 9349023, member: 42582"] Furyondy vs Iuz, or The Shield Lands vs The Horned Society, can be pretty high fantasy if you ask me. Likewise, the Battle of Emridy Meadows as part of play, rather than just backstory, would seem to have a JRRT-esque vibe. There are parts of GH that support S&S, but they're not the whole of the setting. Which is no surprise: it was written and published for D&D play. [USER=7635]@Remathilis[/USER] already made the point that magic-using Dwarves and Halflings appeared in GH in the tear 2000. They seem pretty easy to incorporate to me. Goliaths can come from any of the mountain ranges full of Ogres and Giants. Warlocks and Sorcerers are trivial to incorporate. Primal Barbarians are not much more challenging in my view - why would Wolf and Tiger Nomads, or Rovers of the Barrens, not include these sorts of people? Aasimar seem nearly as easy as Tieflings. I mean, don't they go back to the mid-90s and Planescape? Which ostensibly at least extended to GH? I think GH was intended to be all of "whatever D&D was" when it was published: basically AD&D c early-to-mid 1980s. Incorporating Warlocks, Sorcerers, Tieflings and Goliaths doesn't seem to pose any challenges to me. As someone posted upthread, Dragonborn can easily enough come from somewhere to the west. (Perhaps connected to the Pinnacles of Azor'Alq from GH Adventures? "Whatever else dwells among the pinnacles, it is certain that dragons of all sorts and sizes make their home there . . ."" p 89.) [/QUOTE]
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