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*Dungeons & Dragons
Greyhawk Confirmed. Tell Me Why.
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<blockquote data-quote="Chaosmancer" data-source="post: 9349404" data-attributes="member: 6801228"><p>I'm not being condescending. </p><p></p><p>Minigiant keeps presenting this like, if the DMG doesn't do all this extra work, all these DMs will take the Greyhawk example from the DMG, and ban multiple classes and races from the PHB because the DMG didn't explain how these things now exist in Greyhawk when they didn't before. </p><p></p><p>Realistically... this isn't going to happen. GMs will assume that giant-folk are where the giants are at, that orc tribes are diverse, and that people can make deals for Warlock powers. </p><p></p><p>The DMs who do go around banning these things, are the DMs who are already banning them from their Greyhawk games, because the necessary "work" is basically a sentence of wiggle room in any particular place. And only people who insist that the setting must only have exactly what the text of the books declare it has are going to declare that things must be banned because they "don't fit". No DM who seriously wants to help their player play an Orc who isn't evil isn't going to have no choice but to ban the orc character instead of just... having a tribe of orcs who get along with their neighbors. As stated, Greyhawk ALREADY HAS good-aligned orcs, canonically in the setting. It's a red herring.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9349404, member: 6801228"] I'm not being condescending. Minigiant keeps presenting this like, if the DMG doesn't do all this extra work, all these DMs will take the Greyhawk example from the DMG, and ban multiple classes and races from the PHB because the DMG didn't explain how these things now exist in Greyhawk when they didn't before. Realistically... this isn't going to happen. GMs will assume that giant-folk are where the giants are at, that orc tribes are diverse, and that people can make deals for Warlock powers. The DMs who do go around banning these things, are the DMs who are already banning them from their Greyhawk games, because the necessary "work" is basically a sentence of wiggle room in any particular place. And only people who insist that the setting must only have exactly what the text of the books declare it has are going to declare that things must be banned because they "don't fit". No DM who seriously wants to help their player play an Orc who isn't evil isn't going to have no choice but to ban the orc character instead of just... having a tribe of orcs who get along with their neighbors. As stated, Greyhawk ALREADY HAS good-aligned orcs, canonically in the setting. It's a red herring. [/QUOTE]
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