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Greyhawk Confirmed. Tell Me Why.
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<blockquote data-quote="Mournblade94" data-source="post: 9350949" data-attributes="member: 74608"><p>PLanets are big. I have no problem envisioning some of these people never meeting, especially when underground or on mountain tops. Adventurers come in contact with them. In no way do I find the fact there could be monster settlements or civilization that humans don't know about surprising.</p><p></p><p>Its when they make themselves known that the conflict occurs. </p><p></p><p>Ecological Niches and food webs are completely upended by any setting like this. Its already impossible that Apex Beast predators can exist in the same niche as a magical beast. It breaks all what we know about energy flow. In light of that I am completely OK with handwaving that there are many cultures in the Monster Manual that have no contact with the outside world.</p><p></p><p>D&D already breaks fundamental rules of ecosystems. I'm not going to sweat those things. I am going to sweat it in a dungeon though. I have to have a logic to energy and nutrient flow in a dungeon or it doesn't work for me. Maybe that logic is all undead, But dungeons are closed systems with no resources, so for Versimilitude sake I need an input and an output.</p></blockquote><p></p>
[QUOTE="Mournblade94, post: 9350949, member: 74608"] PLanets are big. I have no problem envisioning some of these people never meeting, especially when underground or on mountain tops. Adventurers come in contact with them. In no way do I find the fact there could be monster settlements or civilization that humans don't know about surprising. Its when they make themselves known that the conflict occurs. Ecological Niches and food webs are completely upended by any setting like this. Its already impossible that Apex Beast predators can exist in the same niche as a magical beast. It breaks all what we know about energy flow. In light of that I am completely OK with handwaving that there are many cultures in the Monster Manual that have no contact with the outside world. D&D already breaks fundamental rules of ecosystems. I'm not going to sweat those things. I am going to sweat it in a dungeon though. I have to have a logic to energy and nutrient flow in a dungeon or it doesn't work for me. Maybe that logic is all undead, But dungeons are closed systems with no resources, so for Versimilitude sake I need an input and an output. [/QUOTE]
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Greyhawk Confirmed. Tell Me Why.
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