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General Tabletop Discussion
*Dungeons & Dragons
Greyhawk Confirmed. Tell Me Why.
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<blockquote data-quote="MNblockhead" data-source="post: 9351368" data-attributes="member: 6796661"><p>True, but looking at the '83 boxed set as published, it is chock full of tables to roll to see what magic items different randomly encountered NPCs would have. While it stated that NPCs with levels above 10th would be rare and that high-level NPCs would mostly be high-level leaders of in the various governments, cults, religious orders, etc.; I don't find the number of 1-10th level NPCs you can randomly encounter in Greyhawk to represent a gritty, low-magic campaign. </p><p></p><p>What sticks out to me about Greyhawk, more than anything, is how much Gary's wargamer roots are exposed. For such a small amount of material, a lot of attention is given to troop movements and migration. He also seems to lean into high-level political changes and clashes. It seems designed to support large skirmishes and battles as much as small-party adventures. </p><p></p><p>And that isn't surprising. Blackmoor and Greyhawk grew out of wargames with named characters doing side missions and dungeon delves. I think it is these strong remnants of wargame culture in early D&D that gives Greyhawk a different flavor from more modern settings. It will be interesting to see whether WotC gives a nod to this. I'm expecting it won't, and it will make sense for them to cut a lot of that out. But it would be nice to have some example tables of how to model political shifts, population movements, and conflicts among different kingdoms. It could be done in one or two pages. Just enough to help give DMs some flavor, to create a sense of a living world, while still focusing on the party's adventures.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9351368, member: 6796661"] True, but looking at the '83 boxed set as published, it is chock full of tables to roll to see what magic items different randomly encountered NPCs would have. While it stated that NPCs with levels above 10th would be rare and that high-level NPCs would mostly be high-level leaders of in the various governments, cults, religious orders, etc.; I don't find the number of 1-10th level NPCs you can randomly encounter in Greyhawk to represent a gritty, low-magic campaign. What sticks out to me about Greyhawk, more than anything, is how much Gary's wargamer roots are exposed. For such a small amount of material, a lot of attention is given to troop movements and migration. He also seems to lean into high-level political changes and clashes. It seems designed to support large skirmishes and battles as much as small-party adventures. And that isn't surprising. Blackmoor and Greyhawk grew out of wargames with named characters doing side missions and dungeon delves. I think it is these strong remnants of wargame culture in early D&D that gives Greyhawk a different flavor from more modern settings. It will be interesting to see whether WotC gives a nod to this. I'm expecting it won't, and it will make sense for them to cut a lot of that out. But it would be nice to have some example tables of how to model political shifts, population movements, and conflicts among different kingdoms. It could be done in one or two pages. Just enough to help give DMs some flavor, to create a sense of a living world, while still focusing on the party's adventures. [/QUOTE]
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