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*Dungeons & Dragons
Greyhawk Confirmed. Tell Me Why.
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<blockquote data-quote="Faolyn" data-source="post: 9351896" data-attributes="member: 6915329"><p>I've found it to be the opposite, actually. It only gets messy if you have people who refuse to compromise.</p><p></p><p></p><p>Perhaps, <em>but</em>. When you have a ginormous existing setting, it doesn't feel like there's a beginning--especially when you compare to a setting like Eberron where the politics and religions cause the entire world to be connected in some way. (This would be less so in a setting like Greyhawk, which seems to have been made more piecemeal--although I admit I could be wrong about that; I don't know that much about Greyhawk's history.) If, as people have suggested, the goal is to start small--here is your Village of Hommlet, here's the surrounding lands, here's the point where the first adventure will take place, that's all you need--then using a tiny point on a preexisting map is going to feel very inadequate. </p><p></p><p>So let's say you take Greyhawk. Where <em>exactly </em>do you start? A specific location? The gods? The setting's theme and flavor?</p><p></p><p>Or the species? There's been some talk on this thread about how to get the newer species into Greyhawk, with some people saying it's really easy and others saying that it goes against the setting's flavor. You definitely don't have to worry about that if you're making a new setting, because you can add them all in at the start.</p><p></p><p></p><p>I'm not saying that a chapter focusing on Greyhawk <em>can't </em>do that. I just think it would end up being better if they built a new world.</p><p></p><p><em>Plus</em>, a lot of people have been clamoring for a new setting and this would be a good introduction to one. If it turns out that people like the setting that was produced in the book, then they put out a setting book for it. If people ended up being meh about it, then they don't.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9351896, member: 6915329"] I've found it to be the opposite, actually. It only gets messy if you have people who refuse to compromise. Perhaps, [I]but[/I]. When you have a ginormous existing setting, it doesn't feel like there's a beginning--especially when you compare to a setting like Eberron where the politics and religions cause the entire world to be connected in some way. (This would be less so in a setting like Greyhawk, which seems to have been made more piecemeal--although I admit I could be wrong about that; I don't know that much about Greyhawk's history.) If, as people have suggested, the goal is to start small--here is your Village of Hommlet, here's the surrounding lands, here's the point where the first adventure will take place, that's all you need--then using a tiny point on a preexisting map is going to feel very inadequate. So let's say you take Greyhawk. Where [I]exactly [/I]do you start? A specific location? The gods? The setting's theme and flavor? Or the species? There's been some talk on this thread about how to get the newer species into Greyhawk, with some people saying it's really easy and others saying that it goes against the setting's flavor. You definitely don't have to worry about that if you're making a new setting, because you can add them all in at the start. I'm not saying that a chapter focusing on Greyhawk [I]can't [/I]do that. I just think it would end up being better if they built a new world. [I]Plus[/I], a lot of people have been clamoring for a new setting and this would be a good introduction to one. If it turns out that people like the setting that was produced in the book, then they put out a setting book for it. If people ended up being meh about it, then they don't. [/QUOTE]
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