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Greyhawk Confirmed. Tell Me Why.
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<blockquote data-quote="Chaosmancer" data-source="post: 9352199" data-attributes="member: 6801228"><p>Sure, I don't disagree with you that it takes time. </p><p></p><p>But a DM who opens the chapter "how to build a world" with the goal of learning how to build their world, is going to be really turned off by "Don't bother with the details of world-building, that wastes your time. Only focus on the adventure" </p><p></p><p>Like, if I wanted to build a pantheon, and I turn to the chapter, and its advice is "don't build a pantheon, that's stupid and a waste of your time. Just use the pre-build pantheons" well... the chapter is useless to me now. Because that isn't (I hope) going to get rid of the DESIRE to build the pantheon, it is just going to tell me that this chapter isn't about helping me do what I want to do. And so when I go to build a city later... why would I go to the chapter that tells me that is a waste of my time and I shouldn't bother?</p><p></p><p>Now, if the section starts with "Building a pantheon is a lot of hard work, and there is no shame in taking the pre-built pantheon and altering it a little to change the flavor" then that is GREAT advice. It does help a lot, but then if I don't want that... I hope the book goes into a little more detail on what to do if that isn't what you want. </p><p></p><p>Yes, a thousand times yes, telling people to put too much detail in is equally bad. Yes, the chapter should be practical. But a chapter on world-building should have advice on world-building. The chapter on adventure building (which is a confirmed, different chapter) can focus on adventure building.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9352199, member: 6801228"] Sure, I don't disagree with you that it takes time. But a DM who opens the chapter "how to build a world" with the goal of learning how to build their world, is going to be really turned off by "Don't bother with the details of world-building, that wastes your time. Only focus on the adventure" Like, if I wanted to build a pantheon, and I turn to the chapter, and its advice is "don't build a pantheon, that's stupid and a waste of your time. Just use the pre-build pantheons" well... the chapter is useless to me now. Because that isn't (I hope) going to get rid of the DESIRE to build the pantheon, it is just going to tell me that this chapter isn't about helping me do what I want to do. And so when I go to build a city later... why would I go to the chapter that tells me that is a waste of my time and I shouldn't bother? Now, if the section starts with "Building a pantheon is a lot of hard work, and there is no shame in taking the pre-built pantheon and altering it a little to change the flavor" then that is GREAT advice. It does help a lot, but then if I don't want that... I hope the book goes into a little more detail on what to do if that isn't what you want. Yes, a thousand times yes, telling people to put too much detail in is equally bad. Yes, the chapter should be practical. But a chapter on world-building should have advice on world-building. The chapter on adventure building (which is a confirmed, different chapter) can focus on adventure building. [/QUOTE]
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