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*Dungeons & Dragons
Greyhawk Confirmed. Tell Me Why.
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<blockquote data-quote="Faolyn" data-source="post: 9354150" data-attributes="member: 6915329"><p>I'll admit I don't know much about Greyhawk, but there's a joke that goes something like, in Greyhawk, at 10th level, you're building your own kingdom. In the Realms, at 10th level, you're doing fetch quests for Elminster. So if this hypothetical/upcoming Greyhawk book spent time discussing kingdom management, diplomacy and warfare with other kingdoms, gaining followers, and things like that, that would help give the setting a distinct feeling. Or if not kingdom management, then something that emphasizes how the PCs are becoming important movers and shakers in the world as they rise in level.</p><p></p><p>Likewise, Greyhawk is supposed to be lower magic than the Realms are. If the adventure they produced for it is primarily non-magical in nature, meaning things like warfare or courtly intrigue or murder mysteries rather than plane-hopping or evil curses or gods causing endless night, and care is taken to ensure that casters can't instantly solve every problem through magic, that would also ensure that Greyhawk is distinct.</p><p></p><p>Edit: And I can't believe that I forgot the spaceship. If Greyhawk really leaned into that and had the spaceship actually affect the setting in weird ways, that would also make it distinct. Heck, it could be an excuse to allow any species from any supplement, saying that they're mutations caused by the spaceship's radiation.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9354150, member: 6915329"] I'll admit I don't know much about Greyhawk, but there's a joke that goes something like, in Greyhawk, at 10th level, you're building your own kingdom. In the Realms, at 10th level, you're doing fetch quests for Elminster. So if this hypothetical/upcoming Greyhawk book spent time discussing kingdom management, diplomacy and warfare with other kingdoms, gaining followers, and things like that, that would help give the setting a distinct feeling. Or if not kingdom management, then something that emphasizes how the PCs are becoming important movers and shakers in the world as they rise in level. Likewise, Greyhawk is supposed to be lower magic than the Realms are. If the adventure they produced for it is primarily non-magical in nature, meaning things like warfare or courtly intrigue or murder mysteries rather than plane-hopping or evil curses or gods causing endless night, and care is taken to ensure that casters can't instantly solve every problem through magic, that would also ensure that Greyhawk is distinct. Edit: And I can't believe that I forgot the spaceship. If Greyhawk really leaned into that and had the spaceship actually affect the setting in weird ways, that would also make it distinct. Heck, it could be an excuse to allow any species from any supplement, saying that they're mutations caused by the spaceship's radiation. [/QUOTE]
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