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<blockquote data-quote="CleverNickName" data-source="post: 9354691" data-attributes="member: 50987"><p>To your first point: the way that it's presented in the Companion Rules, running a domain or stronghold isn't "semi-retirement" or choosing a life of relative comfort. There are still vampire nests to clean out, ruins to explore, spies to thwart, dragons to slay, and all the same adventure hooks that you've been playing with since 1st level. Running a domain and managing an army in BECM felt closer to 5E's Downtime mechanic than anything else.</p><p></p><p>To your second point: yep, that is exactly right. Even the intro territory in CM1 (the newly-founded Kingdom of Norwold) is a wilderness, and you are expected to clash with frost giants, orcs, goblins, and other monsters that have been living there for centuries. It's up to you to decide what that clash looks like, though, and not everyone will want to be "the conquering horde." Forming alliances and sending gifts can sometimes be more effective (and cheaper) than open war. If your players think diplomacy is boring and they just want to wage war every day, well...they can certainly do that. At least it can happen in the background, and not interfere with the current quest?</p><p></p><p>Man. Now I wanna play CM1 again. ~sigh</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 9354691, member: 50987"] To your first point: the way that it's presented in the Companion Rules, running a domain or stronghold isn't "semi-retirement" or choosing a life of relative comfort. There are still vampire nests to clean out, ruins to explore, spies to thwart, dragons to slay, and all the same adventure hooks that you've been playing with since 1st level. Running a domain and managing an army in BECM felt closer to 5E's Downtime mechanic than anything else. To your second point: yep, that is exactly right. Even the intro territory in CM1 (the newly-founded Kingdom of Norwold) is a wilderness, and you are expected to clash with frost giants, orcs, goblins, and other monsters that have been living there for centuries. It's up to you to decide what that clash looks like, though, and not everyone will want to be "the conquering horde." Forming alliances and sending gifts can sometimes be more effective (and cheaper) than open war. If your players think diplomacy is boring and they just want to wage war every day, well...they can certainly do that. At least it can happen in the background, and not interfere with the current quest? Man. Now I wanna play CM1 again. ~sigh [/QUOTE]
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