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*Dungeons & Dragons
Greyhawk Confirmed. Tell Me Why.
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<blockquote data-quote="Cadence" data-source="post: 9355278" data-attributes="member: 6701124"><p>I would guess virtually everyone on here would say there is a huge difference between wanting/not-wanting the players involved in the world building and wanting the players to know/not-know the rules.</p><p></p><p>I also bet that most if not all on here would distinguish between contributing ideas outside of actual play time (for DM consideration) and doing it during play (with no DM over site). I think former has been pretty widely done since the 80s (Gygaxian exhortations not withstanding) and even encouraged at times in various editions.</p><p></p><p>In 1e actual play, would players when they got to the right level often design their own strongholds and stat up there own henchmen (and share them with the DM) or was that just us? In any cases,</p><p></p><p>I don't recall the later (player world building during game play with no DM veto) ever being a thing in any edition's rules (happy to be corrected). It is a key part in many other games though.</p><p></p><p>I am sometimes flabbergasted that more folks who want more active player involvement in world building during play, a less heavy handed feeling DM, like DnD, and especially like 4e but not necessarily the grid based combat, don't flock to 13th Age.</p><p></p><p>I understand for many that they would have a hard time finding players or DMs -- but I'm not sure that's worse than only finding DnD DMs that continually disappoint. I know in our group, the 13A fan who sold it as DnD adjacent got us to try it, and even those of us who didn't like some of what it did could still have a good time and will still play when they want to run it.</p></blockquote><p></p>
[QUOTE="Cadence, post: 9355278, member: 6701124"] I would guess virtually everyone on here would say there is a huge difference between wanting/not-wanting the players involved in the world building and wanting the players to know/not-know the rules. I also bet that most if not all on here would distinguish between contributing ideas outside of actual play time (for DM consideration) and doing it during play (with no DM over site). I think former has been pretty widely done since the 80s (Gygaxian exhortations not withstanding) and even encouraged at times in various editions. In 1e actual play, would players when they got to the right level often design their own strongholds and stat up there own henchmen (and share them with the DM) or was that just us? In any cases, I don't recall the later (player world building during game play with no DM veto) ever being a thing in any edition's rules (happy to be corrected). It is a key part in many other games though. I am sometimes flabbergasted that more folks who want more active player involvement in world building during play, a less heavy handed feeling DM, like DnD, and especially like 4e but not necessarily the grid based combat, don't flock to 13th Age. I understand for many that they would have a hard time finding players or DMs -- but I'm not sure that's worse than only finding DnD DMs that continually disappoint. I know in our group, the 13A fan who sold it as DnD adjacent got us to try it, and even those of us who didn't like some of what it did could still have a good time and will still play when they want to run it. [/QUOTE]
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Greyhawk Confirmed. Tell Me Why.
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