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Greyhawk Confirmed. Tell Me Why.
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<blockquote data-quote="Faolyn" data-source="post: 9356826" data-attributes="member: 6915329"><p>I answered this. It's not going to be written for game designers who have played, researched, etc. It's going to be written for newbies who want to know how their characters will fit into the world.</p><p></p><p></p><p>Did you actually read what I wrote? I said that sure, they're related to giants, but I would have no reason to assume that they live with them, like you suggested. And indeed, this section you quoted in fact supports my idea by strongly suggesting that they <em>don't </em>live with them, or even in the same territories as them.</p><p></p><p></p><p>Why should a newbie player have to look up a wiki in order to play the game?</p><p></p><p></p><p>And again, we're not talking about <em>only </em>long-time fans here. </p><p></p><ol> <li data-xf-list-type="ol">We're talking about people who are new to the setting.</li> <li data-xf-list-type="ol">We're talking about people who are new to D&D.</li> <li data-xf-list-type="ol">We're talking about people who are new to gaming entirely and don't realize they can just make stuff up that's not directly mentioned in the lore.</li> <li data-xf-list-type="ol">We're talking about people who like having things spelled out out of fear of "getting it wrong"</li> <li data-xf-list-type="ol">We're talking about people who are such rules-lawyers they need to know where devil-tieflings are from.</li> <li data-xf-list-type="ol">We're talking about people who want to see what the setting says so they can decide if they like it or not before adopting it.</li> </ol><p></p><p>I have met or spoken to people that fit into all the above categories. I, in fact, fall into the sixth category. I'd want to know what the books say on goliaths, dragonborn, and tieflings and then judge where those explanations are on the dumb-to-cool scale.</p><p></p><p></p><p>You're kidding, right? Worldbuilding is all about the show.</p><p></p><p>This is literally when you place the orcs down. Here's where you place Orc Society 1 and say it's warlike or comprised of raiders and <em>why </em>they are like that--because "they're warlike raiders because they are orcs" doesn't cut it anymore. Here's where you place Orc Society 2 and say it's generally peaceful and how they express it. Here's where you place Orc society 3 and say they're all depraved demon-worshipers and how they became so. Here is where you decide what the three societies think of each other. Because <em>here </em>is where the PCs will be drawing their PCs from. </p><p></p><p></p><p>Who said anything about holding hands?</p><p></p><p>Or wait, I guess we <em>are</em> talking about holding hands, because this hypothetical chapter is about how to worldbuild--it's literally there to <em>teach people how to do a new thing</em>. I mean, when the chapter on character generation includes a sample character being built, do you poo-pooh <em>that </em>because it's hand-holding?</p><p></p><p>Because guess what? It's just like I said--some people need to have their hand held.</p><p></p><p>Sure, WotC can use Greyhawk as an example for how to do worldbuilding--but that will be a disservice to the chapter on worldbuilding (for reasons I have already discussed) and to the setting itself (because it should have a book dedicated to it).</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9356826, member: 6915329"] I answered this. It's not going to be written for game designers who have played, researched, etc. It's going to be written for newbies who want to know how their characters will fit into the world. Did you actually read what I wrote? I said that sure, they're related to giants, but I would have no reason to assume that they live with them, like you suggested. And indeed, this section you quoted in fact supports my idea by strongly suggesting that they [I]don't [/I]live with them, or even in the same territories as them. Why should a newbie player have to look up a wiki in order to play the game? And again, we're not talking about [I]only [/I]long-time fans here. [LIST=1] [*]We're talking about people who are new to the setting. [*]We're talking about people who are new to D&D. [*]We're talking about people who are new to gaming entirely and don't realize they can just make stuff up that's not directly mentioned in the lore. [*]We're talking about people who like having things spelled out out of fear of "getting it wrong" [*]We're talking about people who are such rules-lawyers they need to know where devil-tieflings are from. [*]We're talking about people who want to see what the setting says so they can decide if they like it or not before adopting it. [/LIST] I have met or spoken to people that fit into all the above categories. I, in fact, fall into the sixth category. I'd want to know what the books say on goliaths, dragonborn, and tieflings and then judge where those explanations are on the dumb-to-cool scale. You're kidding, right? Worldbuilding is all about the show. This is literally when you place the orcs down. Here's where you place Orc Society 1 and say it's warlike or comprised of raiders and [I]why [/I]they are like that--because "they're warlike raiders because they are orcs" doesn't cut it anymore. Here's where you place Orc Society 2 and say it's generally peaceful and how they express it. Here's where you place Orc society 3 and say they're all depraved demon-worshipers and how they became so. Here is where you decide what the three societies think of each other. Because [I]here [/I]is where the PCs will be drawing their PCs from. Who said anything about holding hands? Or wait, I guess we [I]are[/I] talking about holding hands, because this hypothetical chapter is about how to worldbuild--it's literally there to [I]teach people how to do a new thing[/I]. I mean, when the chapter on character generation includes a sample character being built, do you poo-pooh [I]that [/I]because it's hand-holding? Because guess what? It's just like I said--some people need to have their hand held. Sure, WotC can use Greyhawk as an example for how to do worldbuilding--but that will be a disservice to the chapter on worldbuilding (for reasons I have already discussed) and to the setting itself (because it should have a book dedicated to it). [/QUOTE]
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