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General Tabletop Discussion
*Dungeons & Dragons
Greyhawk Confirmed. Tell Me Why.
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<blockquote data-quote="Chaosmancer" data-source="post: 9357934" data-attributes="member: 6801228"><p>Why would the DMG divide species into "common" and "rare", when that is a function of the setting? The idea of the DMG listing dwarves and explaining dwarves, when the PHB already did so is nonsense to me. Sure, you can discuss the idea of altering how the species are presented in your setting, but you have already discussed the generics of them in the only book you can guarantee every owner of a DMG already has access to. </p><p></p><p>What does classes of the world even mean? I guess you could talk about a Dark Sun-esque idea where you have removed all clerics and paladins from a setting... but that is not exactly difficult to figure out. And again, why are we wasting time on information already in the PHB by listing all the classes and subclasses? And what do you mean by "how Greyhawk does it" Greyhawk has the classes and subclasses that are in the game, why are we assuming it doesn't? </p><p></p><p>And both of these lists are inherently limiting, because anything they list here can only be from the PHB. </p><p></p><p>Spells? Why are we talking about specific spells? Yes, they can be used in world-building, but it is far more useful to talk about magic in general, than to start speaking specific spells and magic items. Especially since the magic items are going to have their own chapter. </p><p></p><p>And what is with part 8 of this single chapter? Your PC? This is being read by the GM, not a player, so they don't have a PC. </p><p></p><p>There is so much of this list which could be ripped out and replaced with things that are actually useful to talk about.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9357934, member: 6801228"] Why would the DMG divide species into "common" and "rare", when that is a function of the setting? The idea of the DMG listing dwarves and explaining dwarves, when the PHB already did so is nonsense to me. Sure, you can discuss the idea of altering how the species are presented in your setting, but you have already discussed the generics of them in the only book you can guarantee every owner of a DMG already has access to. What does classes of the world even mean? I guess you could talk about a Dark Sun-esque idea where you have removed all clerics and paladins from a setting... but that is not exactly difficult to figure out. And again, why are we wasting time on information already in the PHB by listing all the classes and subclasses? And what do you mean by "how Greyhawk does it" Greyhawk has the classes and subclasses that are in the game, why are we assuming it doesn't? And both of these lists are inherently limiting, because anything they list here can only be from the PHB. Spells? Why are we talking about specific spells? Yes, they can be used in world-building, but it is far more useful to talk about magic in general, than to start speaking specific spells and magic items. Especially since the magic items are going to have their own chapter. And what is with part 8 of this single chapter? Your PC? This is being read by the GM, not a player, so they don't have a PC. There is so much of this list which could be ripped out and replaced with things that are actually useful to talk about. [/QUOTE]
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Greyhawk Confirmed. Tell Me Why.
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