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<blockquote data-quote="Chaosmancer" data-source="post: 9358086" data-attributes="member: 6801228"><p>This isn't a bad example, and if I take it to mean "the DMG chapter should talk about the importance of Species in the Game World" it is fine, though I find it notable you only mention how to remove options, not add them. </p><p></p><p>But, more importantly.... why do you think they won't talk about that sort of thing?</p><p></p><p></p><p></p><p>1) How is this different than the first thing?</p><p>2) Why would you mention options that the DM doesn't have access to? Tritons, Thri-Kreen, Sea Elves all of these are things the person who just bought the DMG won't have. Why are you telling them to consider these options? </p><p>3) Again, you are only mentioning taking things away. </p><p>4) There is a difference between teaching someone, and treating them like an idiot. Telling someone "if you want a world where the focus is on humans, non-human species can ruin that feeling" is kind of a no duh. If they wanted to go this in-depth, and I'm not sure they do or should, it would be better advice to talk about how to reconcile these things, rather than "don't put things in that don't match your vision". Everyone knows that. Not everyone might be able to figure out that you could reflavor Elves as Transcendental Enlightened Immortal Humans to keep your human only vibes, while allowing the elvish options in the game.</p><p></p><p></p><p></p><p>This is a nothing burger. There is no advice here, no guidance.</p><p></p><p></p><p></p><p>Is the DMG going to offer advice on creating feats? Are you going to interrupt the World Building lessons to talk feat creation? Are you going to offer a list of every possible feat to replace every possible race? This seems like a bad idea. </p><p></p><p></p><p></p><p>Again, why are you offering examples to GMs that they don't have access to? How is this useful to someone who is now questioning if they need to go and buy more books, but they are clearly expected to have these Sea Elves and Tritons in their game which they do not have the stats or rules for.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9358086, member: 6801228"] This isn't a bad example, and if I take it to mean "the DMG chapter should talk about the importance of Species in the Game World" it is fine, though I find it notable you only mention how to remove options, not add them. But, more importantly.... why do you think they won't talk about that sort of thing? 1) How is this different than the first thing? 2) Why would you mention options that the DM doesn't have access to? Tritons, Thri-Kreen, Sea Elves all of these are things the person who just bought the DMG won't have. Why are you telling them to consider these options? 3) Again, you are only mentioning taking things away. 4) There is a difference between teaching someone, and treating them like an idiot. Telling someone "if you want a world where the focus is on humans, non-human species can ruin that feeling" is kind of a no duh. If they wanted to go this in-depth, and I'm not sure they do or should, it would be better advice to talk about how to reconcile these things, rather than "don't put things in that don't match your vision". Everyone knows that. Not everyone might be able to figure out that you could reflavor Elves as Transcendental Enlightened Immortal Humans to keep your human only vibes, while allowing the elvish options in the game. This is a nothing burger. There is no advice here, no guidance. Is the DMG going to offer advice on creating feats? Are you going to interrupt the World Building lessons to talk feat creation? Are you going to offer a list of every possible feat to replace every possible race? This seems like a bad idea. Again, why are you offering examples to GMs that they don't have access to? How is this useful to someone who is now questioning if they need to go and buy more books, but they are clearly expected to have these Sea Elves and Tritons in their game which they do not have the stats or rules for. [/QUOTE]
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