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<blockquote data-quote="Chaosmancer" data-source="post: 9358547" data-attributes="member: 6801228"><p>I get the feel you are going for, but again, the way you go about it is just going to cause problems. What is the Eyrie? Why can't I find it in any of my books? </p><p></p><p>I find it very interesting that in the post directly above this one, you criticize WotC in 2014 as "reminding an already experienced DM" because this feels like you are taking a similar stance. You write as though the reader has access and knowledge to all of these "basic" things, that you cannot assume they have access or knowledge to. </p><p></p><p>Also, "how they factor into Dungeoneering?" That's a terrible way to think about adding anything to the game. Dungeoneering is much, much rarer these days and not a primary focus.</p><p></p><p></p><p></p><p>Just because you gave it out as advice, doesn't mean it is actually advising of anything. You are saying "sometimes species can be rare." Okay? What does that even mean? Wizards are supposedly rare, but I can go to any setting and find groups of wizards. IS it just that they won't be everywhere? Okay, IME other than humans that makes EVERY species rare. </p><p></p><p>Heck, the campaign I'm playing in that team-built world? I can't think of a single Human NPC that we have met. Does that make humans rare? Well, we built the world, and we didn't say that. </p><p></p><p>There just isn't anything you can DO with this advice, as written. It doesn't explain the point.</p><p></p><p></p><p></p><p>In the world-building section? They didn't include any reference at all to Non-PHB Species that were playable. Not a single one. </p><p></p><p>And when they did do the race and subrace examples in the DMG, which were a different chapter, it was a variant of the Elf (which was in the PHB and is now included in the High Elf in the new PHB) and the Aasimar as an inversion of the Tielfling (which was in the PHB) </p><p></p><p>Now, might it be a good idea to offer advice on how to create custom feats? Sure, in a chapter devoted to that sort of tinkering. Not in the chapter on World-building. Because it opens a door that no one just learning about world-building should open. And even then, I'm hesitant about the idea of offering "this species, but a feat" as an example to begin with.</p><p></p><p></p><p></p><p>Did you even notice that I didn't comment on the Orc example or the Tiefling and Aasimar example? Because those things will be in the PHB, they are something the new DM will have access to. </p><p></p><p>This isn't hostility towards teaching, this is differentiating between 101 and 301 level subjects. You wouldn't teach a history class that requires someone to have lived in Germany to a bunch of high schoolers in America who have never left the country. </p><p></p><p>So far you have mentioned Tritons, Thri-Kreen, Sea Elves, Tabaxi, Leonin, Genasi... NONE OF WHICH you can assume a new DM even KNOWS about. Why can't you use examples of drow, dwarves, or halflings? Things you know the person you are teaching has access to and is aware of? Instead, you want to flood them with names and concepts that YOU are familiar with, but that they are not. This is not good teaching. And it is especially bad at teaching how to use speices in Worldbuilding. </p><p></p><p>Yes, you were rushed, but so far you have ONLY spoken about adding or removing species. Not how to USE them. This?</p><p></p><p><em>Choosing The spread of races in your campaign setting is a major aspect of worldbuilding. Which intelligent species are in your world and which ones are available for players to play as creates the overall feel of your campaign. You should choose races that match the setting you decide to make and you are comfortable with.</em></p><p></p><p>This is the beginning of section that can actually give useful advice, how to use Species to create a feeling in a setting. How they can be used to emphasize parts of the world, how they can affect the history of your world, how they might interact and create interesting dynamics in your world. Instead you are focused on the least important information. And when called on it, you say I are unwilling to teach? Get off it.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9358547, member: 6801228"] I get the feel you are going for, but again, the way you go about it is just going to cause problems. What is the Eyrie? Why can't I find it in any of my books? I find it very interesting that in the post directly above this one, you criticize WotC in 2014 as "reminding an already experienced DM" because this feels like you are taking a similar stance. You write as though the reader has access and knowledge to all of these "basic" things, that you cannot assume they have access or knowledge to. Also, "how they factor into Dungeoneering?" That's a terrible way to think about adding anything to the game. Dungeoneering is much, much rarer these days and not a primary focus. Just because you gave it out as advice, doesn't mean it is actually advising of anything. You are saying "sometimes species can be rare." Okay? What does that even mean? Wizards are supposedly rare, but I can go to any setting and find groups of wizards. IS it just that they won't be everywhere? Okay, IME other than humans that makes EVERY species rare. Heck, the campaign I'm playing in that team-built world? I can't think of a single Human NPC that we have met. Does that make humans rare? Well, we built the world, and we didn't say that. There just isn't anything you can DO with this advice, as written. It doesn't explain the point. In the world-building section? They didn't include any reference at all to Non-PHB Species that were playable. Not a single one. And when they did do the race and subrace examples in the DMG, which were a different chapter, it was a variant of the Elf (which was in the PHB and is now included in the High Elf in the new PHB) and the Aasimar as an inversion of the Tielfling (which was in the PHB) Now, might it be a good idea to offer advice on how to create custom feats? Sure, in a chapter devoted to that sort of tinkering. Not in the chapter on World-building. Because it opens a door that no one just learning about world-building should open. And even then, I'm hesitant about the idea of offering "this species, but a feat" as an example to begin with. Did you even notice that I didn't comment on the Orc example or the Tiefling and Aasimar example? Because those things will be in the PHB, they are something the new DM will have access to. This isn't hostility towards teaching, this is differentiating between 101 and 301 level subjects. You wouldn't teach a history class that requires someone to have lived in Germany to a bunch of high schoolers in America who have never left the country. So far you have mentioned Tritons, Thri-Kreen, Sea Elves, Tabaxi, Leonin, Genasi... NONE OF WHICH you can assume a new DM even KNOWS about. Why can't you use examples of drow, dwarves, or halflings? Things you know the person you are teaching has access to and is aware of? Instead, you want to flood them with names and concepts that YOU are familiar with, but that they are not. This is not good teaching. And it is especially bad at teaching how to use speices in Worldbuilding. Yes, you were rushed, but so far you have ONLY spoken about adding or removing species. Not how to USE them. This? [I]Choosing The spread of races in your campaign setting is a major aspect of worldbuilding. Which intelligent species are in your world and which ones are available for players to play as creates the overall feel of your campaign. You should choose races that match the setting you decide to make and you are comfortable with.[/I] This is the beginning of section that can actually give useful advice, how to use Species to create a feeling in a setting. How they can be used to emphasize parts of the world, how they can affect the history of your world, how they might interact and create interesting dynamics in your world. Instead you are focused on the least important information. And when called on it, you say I are unwilling to teach? Get off it. [/QUOTE]
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