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*Dungeons & Dragons
Greyhawk Confirmed. Tell Me Why.
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<blockquote data-quote="Chaosmancer" data-source="post: 9358943" data-attributes="member: 6801228"><p>No, but you and others keep acting like the inclusion of Goliaths into Greyhawk is uniquely difficult, something that wouldn't need to even be addressed if they just made a new setting. Yet, what you want is the exact same thing you want for the humans, elves, dwarves, halflings gnomes... so I'm confused. Where is the unique problem? Why are Tieflings, Goliaths, Orcs, and Aasimar problems that are arising in the 5e version of Greyhawk if they are literally just needing identical treatment to everything else?</p><p></p><p></p><p></p><p>I never said they would instantly know. But if they made a new, never-before-seen setting... they'd also have to do this, but just with everything instead of with the newer stuff. So again, this doesn't seem like an "issue" with them deciding to do this chapter featuring Greyhawk. It is more of a convenience to use them, instead of a need.</p><p></p><p></p><p></p><p>Yes, actions can be taught. I would never tell someone that in the act of painting they should show, not tell. That is a nonsensical thing to tell them. Or have you forgotten what this section of the discussion was about? Yes, talking about all the maps and pictures and writing is part of worldbuilding... but again, I wouldn't tell a map maker "you should make sure you show, not tell, with your mapmaking" because again... how could you "Tell" with a map in the first place? </p><p></p><p>Which brings me back to what I was talking about. The ACT of worldbuilding is an ACT, not a type of media. It is the action of creating types of media, including informative text, illustrations, and maps. It is not the existence of those things, because that is called a world or a setting. And the act of world-building that we are discussing is firmly in the TELLING part of show don't tell, because the SHOWING part can only be done in novels, TV shows, actual play, places where the showing makes sense as a thing to do.</p><p></p><p></p><p></p><p>Why would they lean into the dark n gritty aspects instead of the zany n silly aspects? Why would all the NPCs be morally grey instead of black and white? Have we ever considered Kas, Vecna, Fraz-Urblu, Graz'zt or Iuz all of whom are Evil with capital E's to be morally grey villains? Those all came from Greyhawk. </p><p></p><p>Like fine, don't believe it til you see it, but I find it bizarre how many people have such strange views of Greyhawk. The Tomb of Horrors and Acerak were not a morally grey group. The portal to Wonderland was not Grim n Gritty. And honestly, I think it would be interesting with how serious the Forgotten Realms takes itself, to have a setting that was just... allowed to be a bit silly.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9358943, member: 6801228"] No, but you and others keep acting like the inclusion of Goliaths into Greyhawk is uniquely difficult, something that wouldn't need to even be addressed if they just made a new setting. Yet, what you want is the exact same thing you want for the humans, elves, dwarves, halflings gnomes... so I'm confused. Where is the unique problem? Why are Tieflings, Goliaths, Orcs, and Aasimar problems that are arising in the 5e version of Greyhawk if they are literally just needing identical treatment to everything else? I never said they would instantly know. But if they made a new, never-before-seen setting... they'd also have to do this, but just with everything instead of with the newer stuff. So again, this doesn't seem like an "issue" with them deciding to do this chapter featuring Greyhawk. It is more of a convenience to use them, instead of a need. Yes, actions can be taught. I would never tell someone that in the act of painting they should show, not tell. That is a nonsensical thing to tell them. Or have you forgotten what this section of the discussion was about? Yes, talking about all the maps and pictures and writing is part of worldbuilding... but again, I wouldn't tell a map maker "you should make sure you show, not tell, with your mapmaking" because again... how could you "Tell" with a map in the first place? Which brings me back to what I was talking about. The ACT of worldbuilding is an ACT, not a type of media. It is the action of creating types of media, including informative text, illustrations, and maps. It is not the existence of those things, because that is called a world or a setting. And the act of world-building that we are discussing is firmly in the TELLING part of show don't tell, because the SHOWING part can only be done in novels, TV shows, actual play, places where the showing makes sense as a thing to do. Why would they lean into the dark n gritty aspects instead of the zany n silly aspects? Why would all the NPCs be morally grey instead of black and white? Have we ever considered Kas, Vecna, Fraz-Urblu, Graz'zt or Iuz all of whom are Evil with capital E's to be morally grey villains? Those all came from Greyhawk. Like fine, don't believe it til you see it, but I find it bizarre how many people have such strange views of Greyhawk. The Tomb of Horrors and Acerak were not a morally grey group. The portal to Wonderland was not Grim n Gritty. And honestly, I think it would be interesting with how serious the Forgotten Realms takes itself, to have a setting that was just... allowed to be a bit silly. [/QUOTE]
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