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*Dungeons & Dragons
Greyhawk Confirmed. Tell Me Why.
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<blockquote data-quote="Chaosmancer" data-source="post: 9360998" data-attributes="member: 6801228"><p>Eh, I would actually argue that the fact that they were so loosey-goosey in the beginning is WHY we are stuck with a bunch of things that make no sense and aren't useful for anything. </p><p></p><p>Like, I have a cold hatred of "The Ethereal Plane" because it could be cool, but nothing is ever done with it in terms of anything players could interact with. But it is used to explain ghosts, and deeply tied to spells and monsters like Phase Spiders. I am fairly convinced that the idea was "we want intangible things. How do? Make them partially in another plane" and it wasn't thought out beyond that. And now we have this messy thing that getting rid of is annoyingly hard, because it is randomly mentioned in various spells, but that contains nothing. </p><p></p><p>Conversely, the Abyss and the Nine Hells get used and are referenced and detailed A LOT. More than anything else. Enough so that multiple adventures had used them. But that came with time and focus. </p><p></p><p>I think that if we had more detail on things like the Feywild and Shadowfell, especially places to go and villains with plots there, we would also see them used more often. But since it takes the same amount of effort to make a creepy mausoleum with a necromancer as it does to make a creepy mausoleum with a necromancer in the Shadowfell... most people don't bother with the extra detail. </p><p></p><p>I also think more settings should use the Manifest Zones idea from Eberron. Layering planar locations and themes over the Material World is a great threat, and something that is far easier for a group to simply stumble on.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9360998, member: 6801228"] Eh, I would actually argue that the fact that they were so loosey-goosey in the beginning is WHY we are stuck with a bunch of things that make no sense and aren't useful for anything. Like, I have a cold hatred of "The Ethereal Plane" because it could be cool, but nothing is ever done with it in terms of anything players could interact with. But it is used to explain ghosts, and deeply tied to spells and monsters like Phase Spiders. I am fairly convinced that the idea was "we want intangible things. How do? Make them partially in another plane" and it wasn't thought out beyond that. And now we have this messy thing that getting rid of is annoyingly hard, because it is randomly mentioned in various spells, but that contains nothing. Conversely, the Abyss and the Nine Hells get used and are referenced and detailed A LOT. More than anything else. Enough so that multiple adventures had used them. But that came with time and focus. I think that if we had more detail on things like the Feywild and Shadowfell, especially places to go and villains with plots there, we would also see them used more often. But since it takes the same amount of effort to make a creepy mausoleum with a necromancer as it does to make a creepy mausoleum with a necromancer in the Shadowfell... most people don't bother with the extra detail. I also think more settings should use the Manifest Zones idea from Eberron. Layering planar locations and themes over the Material World is a great threat, and something that is far easier for a group to simply stumble on. [/QUOTE]
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