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Greyhawk Confirmed. Tell Me Why.
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<blockquote data-quote="Staffan" data-source="post: 9375129" data-attributes="member: 907"><p>Maybe? I think Eberron works better as something for the D&D fan that's getting bored with the core stuff and want something a little different without getting too crazy.</p><p></p><p>I would not expect everyone to buy a book every month. Not every book is for every player. But I think a publishing schedule of a book a month would be fine, because that would allow for some more variety in the schedule. So you could get 2-3 Eberron books, 2-3 FR books, 2-3 adventures, a rules option book along the lines of Xanathar's and/or a monster book, 1-2 one-and-done settings, and maybe a book expanding the rules on some topic (psionics, martial adepts, nautical adventures, etc). This is something that could almost certainly be done profitably, but it probably wouldn't be the path for maximizing ROI.</p><p></p><p>2-3 <strong>supported</strong> settings, with one-and-dones sprinkled as needed/desired.</p><p></p><p></p><p>The psionics book would probably work best as a generic psionics book, but designed with an eye toward how psionics operate in Eberron. Basically, making sure the rules fit the world where they're most likely to see use.</p><p></p><p>As for the humanoids, I'm thinking an exploration of the various humanoid cultures in Eberron, along with stat blocks for various roles. Orcs, for example, have three distinct cultures: Shadow Marches (with their tensions between pro- and anti-aberrant factions), the Demon Wastes and their age-old devotion to the Flame that Binds, and the more classic orcs in the Mror Holds. Plus the House Tharashk offshoot from the Shadow Marches culture. Get in a bit on what makes each of these tick, and provide some stat blocks for representatives of each culture (Shadow Marches could have hunter, chief, druid, and aberrant cultist, for example). Then do a similar thing for goblinoids, exploring both the nascent nation of Darguun and the lot of goblins in the Five Nations. Go into some detail on Droaam, the factions operating there, and the Daughters of Sora Kell. Some of that stuff might work better in sourcebooks covering the locations instead of peoples, but still.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9375129, member: 907"] Maybe? I think Eberron works better as something for the D&D fan that's getting bored with the core stuff and want something a little different without getting too crazy. I would not expect everyone to buy a book every month. Not every book is for every player. But I think a publishing schedule of a book a month would be fine, because that would allow for some more variety in the schedule. So you could get 2-3 Eberron books, 2-3 FR books, 2-3 adventures, a rules option book along the lines of Xanathar's and/or a monster book, 1-2 one-and-done settings, and maybe a book expanding the rules on some topic (psionics, martial adepts, nautical adventures, etc). This is something that could almost certainly be done profitably, but it probably wouldn't be the path for maximizing ROI. 2-3 [B]supported[/B] settings, with one-and-dones sprinkled as needed/desired. The psionics book would probably work best as a generic psionics book, but designed with an eye toward how psionics operate in Eberron. Basically, making sure the rules fit the world where they're most likely to see use. As for the humanoids, I'm thinking an exploration of the various humanoid cultures in Eberron, along with stat blocks for various roles. Orcs, for example, have three distinct cultures: Shadow Marches (with their tensions between pro- and anti-aberrant factions), the Demon Wastes and their age-old devotion to the Flame that Binds, and the more classic orcs in the Mror Holds. Plus the House Tharashk offshoot from the Shadow Marches culture. Get in a bit on what makes each of these tick, and provide some stat blocks for representatives of each culture (Shadow Marches could have hunter, chief, druid, and aberrant cultist, for example). Then do a similar thing for goblinoids, exploring both the nascent nation of Darguun and the lot of goblins in the Five Nations. Go into some detail on Droaam, the factions operating there, and the Daughters of Sora Kell. Some of that stuff might work better in sourcebooks covering the locations instead of peoples, but still. [/QUOTE]
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