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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7633219" data-attributes="member: 6790669"><p><strong>An Encounter on the Road!</strong></p><p></p><p>[gm]</p><p><strong>Campaign Start Date: Coldeven 14, CY 576; 1 week after Hawke's 24th birthday.</strong></p><p>Nimbar & Hawke meet up with Sir Walter at his tower just before sunset on Coldeven 15th. Sir Walter teleports them to the keep, where they meet up with Sphynx and invite him to join the group.</p><p></p><p><strong>Coldeven 16, CY 576:</strong> Party sets out from the keep at 5am. They ride for 7 hours, and walk their mounts for another 2.5 hours, arriving at the Caves of Chaos at about 2:30 in the afternoon. Their brief invasion of the first cave only takes about 30 minutes, during which time a large group of Goblins is routed. Hawke is seriously injured when the party encounters an Ogre, so the partydecides to return to the keep to re-group. The party gets back to the keep at about 12:30 am, and turn in immediately.</p><p></p><p><strong>Coldeven 17, CY 576:</strong> Party rises early, and discusses what to do with the recovered treasure. Nimbar suggests identifying the items. Sphynx and Hawke enjoy downtime, while Nimbar goes out and buys the supplies needed for his <strong><em>Identify</em></strong> spell.</p><p></p><p><strong>Coldeven 18, CY 576:</strong> Party rises early again, and Nimbar reveals what the spell told him. The party sells two of the three recovered magic items, making a tidy profit. Hawke is still in bad shape, so the party decides to delay for one more day, with Hawke remaining bed-bound all day, per Sphynx's advice. While that is going on, Nimbar spends 5 gp. to buy more rations for the party's return trip to the caves. Sphynx casts <strong><em>Cure Light Wounds</em></strong> on Hawke, and helps him pop his shoulder back into place. He also helps immobilize Hawke, by wrapping his arm and chest together with bandages, and tells him to stay as still as possible while resting.</p><p></p><p><strong>Coldeven 19, CY 576:</strong> Party rises at 5:00 am, and Hawke has made a full recovery. Everyone has re-memorized spells, and is fully prepared. Nimbar wakes the innkeeper, and the party eats a nice breakfast before heading out at 6:00 am. The plan is to reach the caves by 3:30 pm.</p><p>[/gm]</p><p></p><p>The first few hours of the trip are uneventful, but around 10:00 am, the party comes upon a line of smoke. They follow it, before realizing that about 300 yards up ahead, the source of the smoke is a burning wagon. The road slopes downward, with the party being atop the rise; down below, are many dead horses, soldiers, and tribesmen. Wandering through the aftermath, 8 fierce-looking Nomads, all armored and armed to the teeth, pick through the remains, obviously looting their victims. They have NOT YET seen the party. Everyone quickly dismounts, and backs off, back down the way you came, about 10 yards, enough to hide the party from view.</p><p></p><p>[gm]</p><p style="text-align: center"></p> <p style="text-align: center">[ATTACH]107493[/ATTACH]</p> <p style="text-align: center"></p><p>[/gm]</p><p></p><p><strong>Hawke bristles,</strong><span style="color: purple"> "I cannot let this pass! This is obviously a murderous ambush! I say we teach them a lesson!"</span></p><p></p><p><strong>Nimbar scoffs,</strong><span style="color: blue"> "Do you not see that we are out-numbered, 8-3? That's three for each of us, and two for Sphynx. Seems a bit much. At least for a frontal assault. But I wouldn't be opposed to following them..."</span></p><p></p><p><strong><em>Sphynx: What are your thoughts on this matter?</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7633219, member: 6790669"] [b]An Encounter on the Road![/b] [gm] [b]Campaign Start Date: Coldeven 14, CY 576; 1 week after Hawke's 24th birthday.[/b] Nimbar & Hawke meet up with Sir Walter at his tower just before sunset on Coldeven 15th. Sir Walter teleports them to the keep, where they meet up with Sphynx and invite him to join the group. [b]Coldeven 16, CY 576:[/b] Party sets out from the keep at 5am. They ride for 7 hours, and walk their mounts for another 2.5 hours, arriving at the Caves of Chaos at about 2:30 in the afternoon. Their brief invasion of the first cave only takes about 30 minutes, during which time a large group of Goblins is routed. Hawke is seriously injured when the party encounters an Ogre, so the partydecides to return to the keep to re-group. The party gets back to the keep at about 12:30 am, and turn in immediately. [b]Coldeven 17, CY 576:[/b] Party rises early, and discusses what to do with the recovered treasure. Nimbar suggests identifying the items. Sphynx and Hawke enjoy downtime, while Nimbar goes out and buys the supplies needed for his [b][i]Identify[/i][/b][i][/i] spell. [b]Coldeven 18, CY 576:[/b] Party rises early again, and Nimbar reveals what the spell told him. The party sells two of the three recovered magic items, making a tidy profit. Hawke is still in bad shape, so the party decides to delay for one more day, with Hawke remaining bed-bound all day, per Sphynx's advice. While that is going on, Nimbar spends 5 gp. to buy more rations for the party's return trip to the caves. Sphynx casts [b][i]Cure Light Wounds[/i][/b][i][/i] on Hawke, and helps him pop his shoulder back into place. He also helps immobilize Hawke, by wrapping his arm and chest together with bandages, and tells him to stay as still as possible while resting. [b]Coldeven 19, CY 576:[/b] Party rises at 5:00 am, and Hawke has made a full recovery. Everyone has re-memorized spells, and is fully prepared. Nimbar wakes the innkeeper, and the party eats a nice breakfast before heading out at 6:00 am. The plan is to reach the caves by 3:30 pm. [/gm] The first few hours of the trip are uneventful, but around 10:00 am, the party comes upon a line of smoke. They follow it, before realizing that about 300 yards up ahead, the source of the smoke is a burning wagon. The road slopes downward, with the party being atop the rise; down below, are many dead horses, soldiers, and tribesmen. Wandering through the aftermath, 8 fierce-looking Nomads, all armored and armed to the teeth, pick through the remains, obviously looting their victims. They have NOT YET seen the party. Everyone quickly dismounts, and backs off, back down the way you came, about 10 yards, enough to hide the party from view. [gm] [center] [ATTACH]107493._xfImport[/ATTACH] [/center] [/gm] [b]Hawke bristles,[/b][color=purple] "I cannot let this pass! This is obviously a murderous ambush! I say we teach them a lesson!"[/color] [b]Nimbar scoffs,[/b][color=blue] "Do you not see that we are out-numbered, 8-3? That's three for each of us, and two for Sphynx. Seems a bit much. At least for a frontal assault. But I wouldn't be opposed to following them..."[/color] [b][i]Sphynx: What are your thoughts on this matter?[/i][/b][i][/i] [/QUOTE]
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