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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7642922" data-attributes="member: 6790669"><p><strong>Hiding Out In Plain Sight</strong></p><p></p><p>The party makes their way to the Ogre cave without being spotted. The cave is of an unusual shape, which is to the party's advantage. Until a person is almost completely inside the mouth of the cave, they cannot see very much of the interior. Hawke suggests a 2 rest / 1 guard rotation, in the positions noted. Everyone agrees to the wisdom of the plan.</p><p></p><p>[spoiler=Map of the Ogre Cave]</p><p>[ATTACH]107798[/ATTACH]</p><p>The green dashes indicate the field of view that someone coming into the cave would have; until a person actually gets all the way into the cave, they will not be able to see the party members.</p><p></p><p>The red R's indicate the position that resting members will take.</p><p></p><p>The red G indicates the position that the guard will take.</p><p></p><p>The yellow S indicates the position of the secret door which leads back into the Goblin area.</p><p>[/spoiler]</p><p></p><p>There is much tree cover in front of the Ogre's cave on the outside, so aside from the cave being hard to see into, it is also well-hidden in the first place. If the denizens of this place do not yet know of the Ogre's demise, then it is doubtful that they will come anywhere near the cave to begin with.</p><p></p><p>The party is able to rest a full 24 hours undisturbed. During the rest period, shouts of Human voices speaking in Eryptian can be heard nearby, as the missing tribesman and the loose horses are discovered. The voices are far away, and their exact conversation is hard to discern.</p><p></p><p>[gm] Sphynx, if you'd like to try, make a Listen check, and tell me what DC you make. [/gm]</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7642922, member: 6790669"] [B]Hiding Out In Plain Sight[/B] The party makes their way to the Ogre cave without being spotted. The cave is of an unusual shape, which is to the party's advantage. Until a person is almost completely inside the mouth of the cave, they cannot see very much of the interior. Hawke suggests a 2 rest / 1 guard rotation, in the positions noted. Everyone agrees to the wisdom of the plan. [spoiler=Map of the Ogre Cave] [ATTACH alt="A96AD80A-19C8-478B-B057-FED062F04B64.jpeg"]107798[/ATTACH] The green dashes indicate the field of view that someone coming into the cave would have; until a person actually gets all the way into the cave, they will not be able to see the party members. The red R's indicate the position that resting members will take. The red G indicates the position that the guard will take. The yellow S indicates the position of the secret door which leads back into the Goblin area. [/spoiler] There is much tree cover in front of the Ogre's cave on the outside, so aside from the cave being hard to see into, it is also well-hidden in the first place. If the denizens of this place do not yet know of the Ogre's demise, then it is doubtful that they will come anywhere near the cave to begin with. The party is able to rest a full 24 hours undisturbed. During the rest period, shouts of Human voices speaking in Eryptian can be heard nearby, as the missing tribesman and the loose horses are discovered. The voices are far away, and their exact conversation is hard to discern. [gm] Sphynx, if you'd like to try, make a Listen check, and tell me what DC you make. [/gm] [/QUOTE]
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