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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7796060" data-attributes="member: 6790669"><p>[gm]</p><p>Wendol: Listen: 19, Spot: 19</p><p></p><p><strong><u>Conditions:</u></strong></p><p>1d6 Rounds To Prepare Ambush: (Roll = 6)</p><p>(The PCs receive a +6 bonus to Hide/Move rolls)</p><p></p><p><strong>Hawke: </strong>Move: 17+6 = 23; Hide: 25+6 = 31</p><p></p><p><strong>Nimbar: </strong>Move: 13+6 = 19; Hide: 22+6 = 28</p><p></p><p><strong>Sphyx: </strong>Move: 25+6 = 31 Hide: 22+6 = 28</p><p></p><p><strong>Wendol WIS Check (Tied Listen Roll): (Vs. DC 15):</strong> 19, 11</p><p></p><p>One makes it, one fails.</p><p></p><p>ONE OF THE WENDOL IS COMPLETELY SURPRISED AND WILL NOT ACT IN THE FIRST ROUND; THE OTHER WILL ROLL INITIATIVE NORMALLY.</p><p>[/gm]</p><p></p><p>The ambush is prepared perfectly; all of the party members are nearly invisible among the surrounding foliage; no one is making a sound, and all is ready.</p><p></p><p>At the last moment, as the two Wendol tribesmen are coming into view, Nimbar shifts his weight, preparing to spring up; the sound is very subtle, and almost imperceptible, except for the fact that the woods are almost completely silent. Both of the Wendol register the noise, although it seems that only one of them realizes the danger. As the ambush is sprung, the alert Wendol is moving to defend himself.</p><p></p><p>[gm]</p><p></p><p>SURPRISE ROUND INITIATIVE:</p><p></p><p>Sphynx: 24</p><p>Nimbar: 18</p><p>Wendol #2: 13</p><p>Hawke: 10</p><p>[/gm]</p><p></p><p><strong><em>SPHYNX: You anticipated such an event; these tribesmen are very aware, but you have the advantage of speed! You will strike first, while both of them are still flat-footed! What do you do?</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7796060, member: 6790669"] [gm] Wendol: Listen: 19, Spot: 19 [B][U]Conditions:[/U][/B] 1d6 Rounds To Prepare Ambush: (Roll = 6) (The PCs receive a +6 bonus to Hide/Move rolls) [B]Hawke: [/B]Move: 17+6 = 23; Hide: 25+6 = 31 [B]Nimbar: [/B]Move: 13+6 = 19; Hide: 22+6 = 28 [B]Sphyx: [/B]Move: 25+6 = 31 Hide: 22+6 = 28 [B]Wendol WIS Check (Tied Listen Roll): (Vs. DC 15):[/B] 19, 11 One makes it, one fails. ONE OF THE WENDOL IS COMPLETELY SURPRISED AND WILL NOT ACT IN THE FIRST ROUND; THE OTHER WILL ROLL INITIATIVE NORMALLY. [/gm] The ambush is prepared perfectly; all of the party members are nearly invisible among the surrounding foliage; no one is making a sound, and all is ready. At the last moment, as the two Wendol tribesmen are coming into view, Nimbar shifts his weight, preparing to spring up; the sound is very subtle, and almost imperceptible, except for the fact that the woods are almost completely silent. Both of the Wendol register the noise, although it seems that only one of them realizes the danger. As the ambush is sprung, the alert Wendol is moving to defend himself. [gm] SURPRISE ROUND INITIATIVE: Sphynx: 24 Nimbar: 18 Wendol #2: 13 Hawke: 10 [/gm] [b][i]SPHYNX: You anticipated such an event; these tribesmen are very aware, but you have the advantage of speed! You will strike first, while both of them are still flat-footed! What do you do?[/i][/b][i][/i] [/QUOTE]
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