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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7819025" data-attributes="member: 6790669"><p>[spoiler=Updated Battle Map]</p><p>[ATTACH=full]114349[/ATTACH]</p><p>[/spoiler]</p><p></p><p>[spoiler=Combat Data]</p><p>Kobold #3 takes 7 damage total. Kobold goes down.</p><p>Kobold #6 no longer has +2 flanking bonus to hit.</p><p>[/spoiler]</p><p></p><p>Sphynx takes a step forward, as he launches two, swirling, dark blue missiles at the Kobold on Hawke's left diagonal flank; the reptile twitches and flinches, as if he were trying to shake off the energy attack, but his actions are in vain. The spell shuts down his nervous system, and drops him like a stone.</p><p></p><p>[spoiler=Combat Data]</p><p>Nimbar charge attack: +2 to hit. -2 to AC.</p><p>Mage Armor: +4 to AC for 3 hours (1800 rnds)</p><p>Adjusted AC: 14 (+4) = 18, -2 = 16 for charge.</p><p>Attack roll: (16) = hits. Damage = 4 pts.</p><p>Kobold #6 is gravely wounded, but still up.</p><p>[/spoiler]</p><p></p><p>Nimbar charges Kobold #6, and skewers the reptile with his rapier, piercing the upper left side of his chest completely, just below the collar bone. The Kobold screams in pain from the grievous wound, but remains standing.</p><p></p><p><strong>Kobold #6, speaking Draconic:</strong><span style="color: red"> "Curse you, Human! We will yet send you to the burning Hells!"</span></p><p></p><p>[spoiler=Did anyone hear the scream?]</p><p>Listen DC to hear the din of battle: -10 (extremely easy);</p><p></p><p>However, this battle is less the ringing of steel on steel, and more a series of grunts, thumps, and thuds, mainly from steel hitting leather, and from bodies slumping to the ground. Add to that the fact that it's taking place in the copse of trees, out of sight, within an area that the Kobolds have claimed as "their territory."</p><p></p><p>Thus:</p><p></p><p>Listen DC to hear the din of this battle: DC 0 (Still quite easy.)</p><p></p><p>Modifiers:</p><p></p><p>Other humanoids are used to the Kobolds bickering and fighting among one another: +3 DC ("...It's just those noisy runts again...")</p><p></p><p>Other humanoids cannot understand the Draconic language: +2 DC ("...What are they saying? Who the heck knows?...")</p><p></p><p>Only one Kobold has actually screamed at this point, the rest of the noise being grunts and thuds: +2 DC ("...Sounds more like a scuffle than an actual battle...")</p><p></p><p>General apathy, even hatred, towards Kobolds on the part of other nearby Humanoids: +2 DC ("...Who cares? Let the little cretins kill each other...")</p><p></p><p>DC for Gnolls to hear, and recognize the danger: DC 7</p><p>DC for other Humanoids to hear, and recognize the danger: DC 9</p><p></p><p>Rolling for distance: 1d20+5, in yards, for nearest group of creatures:</p><p></p><p>25 yards.</p><p></p><p>DC Adjustment: +2 for every 10 yards. (Total: +4 Adjustment to DC.)</p><p></p><p>So...</p><p></p><p>TOTAL DC for Gnolls to hear, and recognize the danger: DC 11</p><p>TOTAL DC for other Humanoids to hear, and recognize the danger: DC 13</p><p></p><p>Who is the nearest group? 1= Gnolls, 2= Hobgoblins, 3= Orcs, 4= Wendol.</p><p>Roll = (2) Hobgoblins.</p><p></p><p>Hobgoblin Listen Check, DC 13: (18) = Success. Hobgoblins have heard the scuffle, and have recognized the danger!</p><p>[/spoiler]</p><p></p><p>As the Kobold screams in pain, Nimbar curses under his breath. In the distance, loud, grunting Humanoid voices are heard! Though you cannot make out the language, you are almost certain by the tone and depth of the voices that you have attracted the attention of nearby Hobgoblins!</p><p></p><p>Hawke takes several swipes at the Kobolds around him, but they are fast and small; out of three swings, he connects only once. However, it is a fatal blow, dropping Kobold #7 with a single, violent blow to the head.</p><p></p><p>[spoiler=Combat Data]</p><p>Hawke's Attack Rolls: 8,26,11 (One hit, with off-hand. Damage = 1d4+3.</p><p>Damage = 7 pts. [HP: -2] That is enough to drop him.</p><p></p><p>Attack of Opportunity: Nimbar rolls 21 (Hit); Damage = 5 pts. [HP: -4]</p><p>Kobold #6 drops, ending the immediate combat.</p><p>[/spoiler]</p><p></p><p>Kobold #6, despite his threat, realizes that the battle is going badly; he decides to make a break for it, since he is so near to the edge of the treeline. However, his gamble is poorly decided, and Nimbar finishes the work he started, skewering him in the middle of the back as he turns to flee.</p><p></p><p>As this is happening, everyone can hear the Hobgoblin voices drawing closer; they don't seem to be in a hurry. They are calling out in Hobgoblin, something that sounds like question. There is anger and annoyance in their tone.</p><p></p><p><strong><em>EVERYONE: What do you do?!?</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7819025, member: 6790669"] [spoiler=Updated Battle Map] [ATTACH type="full"]114349[/ATTACH] [/spoiler] [spoiler=Combat Data] Kobold #3 takes 7 damage total. Kobold goes down. Kobold #6 no longer has +2 flanking bonus to hit. [/spoiler] Sphynx takes a step forward, as he launches two, swirling, dark blue missiles at the Kobold on Hawke's left diagonal flank; the reptile twitches and flinches, as if he were trying to shake off the energy attack, but his actions are in vain. The spell shuts down his nervous system, and drops him like a stone. [spoiler=Combat Data] Nimbar charge attack: +2 to hit. -2 to AC. Mage Armor: +4 to AC for 3 hours (1800 rnds) Adjusted AC: 14 (+4) = 18, -2 = 16 for charge. Attack roll: (16) = hits. Damage = 4 pts. Kobold #6 is gravely wounded, but still up. [/spoiler] Nimbar charges Kobold #6, and skewers the reptile with his rapier, piercing the upper left side of his chest completely, just below the collar bone. The Kobold screams in pain from the grievous wound, but remains standing. [b]Kobold #6, speaking Draconic:[/b][color=red] "Curse you, Human! We will yet send you to the burning Hells!"[/color] [spoiler=Did anyone hear the scream?] Listen DC to hear the din of battle: -10 (extremely easy); However, this battle is less the ringing of steel on steel, and more a series of grunts, thumps, and thuds, mainly from steel hitting leather, and from bodies slumping to the ground. Add to that the fact that it's taking place in the copse of trees, out of sight, within an area that the Kobolds have claimed as "their territory." Thus: Listen DC to hear the din of this battle: DC 0 (Still quite easy.) Modifiers: Other humanoids are used to the Kobolds bickering and fighting among one another: +3 DC ("...It's just those noisy runts again...") Other humanoids cannot understand the Draconic language: +2 DC ("...What are they saying? Who the heck knows?...") Only one Kobold has actually screamed at this point, the rest of the noise being grunts and thuds: +2 DC ("...Sounds more like a scuffle than an actual battle...") General apathy, even hatred, towards Kobolds on the part of other nearby Humanoids: +2 DC ("...Who cares? Let the little cretins kill each other...") DC for Gnolls to hear, and recognize the danger: DC 7 DC for other Humanoids to hear, and recognize the danger: DC 9 Rolling for distance: 1d20+5, in yards, for nearest group of creatures: 25 yards. DC Adjustment: +2 for every 10 yards. (Total: +4 Adjustment to DC.) So... TOTAL DC for Gnolls to hear, and recognize the danger: DC 11 TOTAL DC for other Humanoids to hear, and recognize the danger: DC 13 Who is the nearest group? 1= Gnolls, 2= Hobgoblins, 3= Orcs, 4= Wendol. Roll = (2) Hobgoblins. Hobgoblin Listen Check, DC 13: (18) = Success. Hobgoblins have heard the scuffle, and have recognized the danger! [/spoiler] As the Kobold screams in pain, Nimbar curses under his breath. In the distance, loud, grunting Humanoid voices are heard! Though you cannot make out the language, you are almost certain by the tone and depth of the voices that you have attracted the attention of nearby Hobgoblins! Hawke takes several swipes at the Kobolds around him, but they are fast and small; out of three swings, he connects only once. However, it is a fatal blow, dropping Kobold #7 with a single, violent blow to the head. [spoiler=Combat Data] Hawke's Attack Rolls: 8,26,11 (One hit, with off-hand. Damage = 1d4+3. Damage = 7 pts. [HP: -2] That is enough to drop him. Attack of Opportunity: Nimbar rolls 21 (Hit); Damage = 5 pts. [HP: -4] Kobold #6 drops, ending the immediate combat. [/spoiler] Kobold #6, despite his threat, realizes that the battle is going badly; he decides to make a break for it, since he is so near to the edge of the treeline. However, his gamble is poorly decided, and Nimbar finishes the work he started, skewering him in the middle of the back as he turns to flee. As this is happening, everyone can hear the Hobgoblin voices drawing closer; they don't seem to be in a hurry. They are calling out in Hobgoblin, something that sounds like question. There is anger and annoyance in their tone. [b][i]EVERYONE: What do you do?!?[/i][/b][i][/i] [/QUOTE]
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