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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7821063" data-attributes="member: 6790669"><p>As the party is figuring out what to do, the din of battle is heard. All of you hear the deep, barritone shouts of Hobgoblins, as well as the yappy, squeaky sounds of Kobold voices. Screams follow, on both sides, as both sides begin to suffer injuries, or so you surmise.</p><p></p><p>The raucous lasts only about a minute, and when it dies down, you can still hear raised voices, that sound as if both sides are shouting angrily at each other. Eventually, there is another voice, a Human sounding one, that interrupts the other two, and begins shouting as if he is admonishing both sides to be quiet. It apparently works, because there is soon no further outbursts, although you can still make out the sounds of various Humanoids rummaging around outside, doing things that you can only guess at.</p><p></p><p>[gm] If you'd like to see if you can discern what was said, roll a Listen check, DC 13. Everyone can try for the Kobolds, because everyone speaks Draconic. No one can try for the Hobgoblins, because no one speaks Goblin. Sphynx can try to make out what the Human voice said, because he speaks Eryptian. Between the three of you, a few successful rolls should allow you to guess at the content of the Hobgoblin speech, regardless of knowing what exactly was said.[/gm]</p><p></p><p>[spoiler=Hawke and Nimbar die rolls]</p><p>Hawke = 13, Nimbar = 18 (Both Succeed @ hearing what Kobolds said.)</p><p>Sphynx = 17 (Success @ hearing what the Kobolds and the Human said.)</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7821063, member: 6790669"] As the party is figuring out what to do, the din of battle is heard. All of you hear the deep, barritone shouts of Hobgoblins, as well as the yappy, squeaky sounds of Kobold voices. Screams follow, on both sides, as both sides begin to suffer injuries, or so you surmise. The raucous lasts only about a minute, and when it dies down, you can still hear raised voices, that sound as if both sides are shouting angrily at each other. Eventually, there is another voice, a Human sounding one, that interrupts the other two, and begins shouting as if he is admonishing both sides to be quiet. It apparently works, because there is soon no further outbursts, although you can still make out the sounds of various Humanoids rummaging around outside, doing things that you can only guess at. [gm] If you'd like to see if you can discern what was said, roll a Listen check, DC 13. Everyone can try for the Kobolds, because everyone speaks Draconic. No one can try for the Hobgoblins, because no one speaks Goblin. Sphynx can try to make out what the Human voice said, because he speaks Eryptian. Between the three of you, a few successful rolls should allow you to guess at the content of the Hobgoblin speech, regardless of knowing what exactly was said.[/gm] [spoiler=Hawke and Nimbar die rolls] Hawke = 13, Nimbar = 18 (Both Succeed @ hearing what Kobolds said.) Sphynx = 17 (Success @ hearing what the Kobolds and the Human said.) [/spoiler] [/QUOTE]
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