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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7824750" data-attributes="member: 6790669"><p>[gm]</p><p><strong>Round "Zero":</strong> Sphynx steps into the cave entrance and casts <strong>Obscuring Mist</strong>. Nimbar takes a double move: one move to open the secret door, one move to walk through it. Hawke follows.</p><p></p><p><strong>Round One:</strong> Sphynx takes a double move to catch up with Hawke and Nimbar. Everyone is now on the Goblin side of the secret door. Nimbar readies an action: when opponents become visible, having come through the mist, he will cast <strong>Color Spray</strong>. Hawke readies an action: in the instant after Nimbar casts his spell, Hawke will charge the Wendol (if possible) or the closest opponent (if not.)</p><p></p><p><strong>Round Two:</strong> Your opponents arrive! We now need to establish an initiative order.</p><p></p><p>Nimbar will go first, because of his readied action from last round.</p><p></p><p>Hawke will go second, because of his readied action from last round.</p><p></p><p>Sphynx was moving last round, therefore, he needs to roll initiative.</p><p></p><p>Your opponents include a lone Wendol tribesman, three Kobolds, and four Hobgoblins. Your opponents are not surprised, although with their low initiative rolls, you are likely to catch them flat-footed.</p><p></p><p><strong><u>INITIATIVE ORDER:</u></strong></p><p></p><p>Nimbar: Readied (1st)</p><p>Hawke: Readied (2nd)</p><p></p><p>Sphynx: 19</p><p></p><p>Kobolds: 8</p><p>Wendol: 7</p><p>Hobgoblins: 6</p><p></p><p>COLOR SPRAY:</p><p></p><p>Creatures affected: Kobold #1, Kobold #2, Wendol, Hobgoblin #1, Hobgoblin #2, and Hobgoblin #4.</p><p></p><p>Saves: Hobgoblin #2, Kobold #2, and the Wendol all made their saves. Kobold #1, Hobgoblin #1, and Hobgoblin #4 all failed their saves.</p><p></p><p>HAWKE'S CHARGE:</p><p></p><p>Whirling Frenzy + Charge + Pounce: 22,21,16,29: Vs. AC 14. 4 hits.</p><p>Damage: 9,9,14,6 = 38pts. Wendol is dead. [-19]</p><p>[/gm]</p><p></p><p>Of the 6 opponents, who could possibly have been effected, only 3 succumb to Nimbar's spell; the other three manage to shake it off, although for one of the 3, the Wendol tribesman, the victory is short-lived...</p><p></p><p>[spoiler=Spell Effect] Kobold #1, Hobgoblin #1, and Hobgoblin #4 are all knocked unconscious by the blast of light. (Duration: 3 rounds.) When they revive, they will remain blinded and stunned; the blindness will last for 3 rounds, while the stun condition will last for 4 rounds.[/spoiler]</p><p></p><p>Hawke gets a glint of fury in his eye, as he charges the tribesman, unleashing all of his rage upon the murderous savage! Hawke strikes the man 4 separate times, each by itself a grievous wound, and all of them together prove instantly fatal. It is a gruesome display of both skill and brutality; upon reflection, you feel fortunate to have Hawke as an ally, rather than an enemy. When the Wendol falls, he does so with a caved-in chest, a broken collar-bone, a fractured hip, and a cracked skull.</p><p></p><p>[spoiler=Updated Battle Map]</p><p>[ATTACH=full]114531[/ATTACH]</p><p>[/spoiler]</p><p></p><p><strong><em>SPHYNX: It is now your turn! Hawke is no longer engaged, so if you need to, you can move through his square without impediment. The three circled opponents are unconscious. The light green numbers are Hobgoblins. The white numbers are Kobolds. What do you do?</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7824750, member: 6790669"] [gm] [B]Round "Zero":[/B] Sphynx steps into the cave entrance and casts [B]Obscuring Mist[/B]. Nimbar takes a double move: one move to open the secret door, one move to walk through it. Hawke follows. [B]Round One:[/B] Sphynx takes a double move to catch up with Hawke and Nimbar. Everyone is now on the Goblin side of the secret door. Nimbar readies an action: when opponents become visible, having come through the mist, he will cast [B]Color Spray[/B]. Hawke readies an action: in the instant after Nimbar casts his spell, Hawke will charge the Wendol (if possible) or the closest opponent (if not.) [B]Round Two:[/B] Your opponents arrive! We now need to establish an initiative order. Nimbar will go first, because of his readied action from last round. Hawke will go second, because of his readied action from last round. Sphynx was moving last round, therefore, he needs to roll initiative. Your opponents include a lone Wendol tribesman, three Kobolds, and four Hobgoblins. Your opponents are not surprised, although with their low initiative rolls, you are likely to catch them flat-footed. [B][U]INITIATIVE ORDER:[/U][/B] Nimbar: Readied (1st) Hawke: Readied (2nd) Sphynx: 19 Kobolds: 8 Wendol: 7 Hobgoblins: 6 COLOR SPRAY: Creatures affected: Kobold #1, Kobold #2, Wendol, Hobgoblin #1, Hobgoblin #2, and Hobgoblin #4. Saves: Hobgoblin #2, Kobold #2, and the Wendol all made their saves. Kobold #1, Hobgoblin #1, and Hobgoblin #4 all failed their saves. HAWKE'S CHARGE: Whirling Frenzy + Charge + Pounce: 22,21,16,29: Vs. AC 14. 4 hits. Damage: 9,9,14,6 = 38pts. Wendol is dead. [-19] [/gm] Of the 6 opponents, who could possibly have been effected, only 3 succumb to Nimbar's spell; the other three manage to shake it off, although for one of the 3, the Wendol tribesman, the victory is short-lived... [spoiler=Spell Effect] Kobold #1, Hobgoblin #1, and Hobgoblin #4 are all knocked unconscious by the blast of light. (Duration: 3 rounds.) When they revive, they will remain blinded and stunned; the blindness will last for 3 rounds, while the stun condition will last for 4 rounds.[/spoiler] Hawke gets a glint of fury in his eye, as he charges the tribesman, unleashing all of his rage upon the murderous savage! Hawke strikes the man 4 separate times, each by itself a grievous wound, and all of them together prove instantly fatal. It is a gruesome display of both skill and brutality; upon reflection, you feel fortunate to have Hawke as an ally, rather than an enemy. When the Wendol falls, he does so with a caved-in chest, a broken collar-bone, a fractured hip, and a cracked skull. [spoiler=Updated Battle Map] [ATTACH type="full"]114531[/ATTACH] [/spoiler] [B][I]SPHYNX: It is now your turn! Hawke is no longer engaged, so if you need to, you can move through his square without impediment. The three circled opponents are unconscious. The light green numbers are Hobgoblins. The white numbers are Kobolds. What do you do?[/I][/B] [/QUOTE]
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