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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7847429" data-attributes="member: 6790669"><p>[gm]</p><p><strong><u>Downtime Activities:</u></strong></p><p>4 days x new level attained (4th level) = 16 days downtime.</p><p>Under 10th level = characters can be "self-taught," i.e., no mentor needed.</p><p>Cost of Inn Room for 16 days: 5 sp. per night x 16 = 80 silver = 8 gold.</p><p>(x3 chars: 24 gold.)</p><p>Cost of meals for 16 days: 2 sp. per meal, 3 meals per day = 6 sp. per day = 6 x 16 = 96 sp. = 10 gold (with a 4 sp. tip.)</p><p>(x3 chars: 30 gold.) (12 sp. worth of tips given.)</p><p>The waitresses appreciate the party's generosity, and propensity for paying for everything in advance. (+1 Party Reputation)</p><p></p><p>Scribing Info: (Nimbar): 75 gp. / 6 xp. / 1 day down = 2nd level scroll.</p><p>Researching New Spell: 1 week per spell level. 1,000 gp. cost per week.</p><p>Spellcraft check: DC 10 + Spell Level.</p><p>(2nd Level Spell = 2 weeks / 2,000 gp. / DC 12)</p><p></p><p>Diplomacy (Obtaining good market price) vs. Merchant.</p><p>Nimbar's Diplomacy: +7 (Minimum 8, Maximum 27)</p><p>Merchant will give Nimbar 50% of market value, plus 1% per point of success achieved. Merchant begins transaction as Indifferent. If Nimbar hits DC 15 (Friendly) there will be a 5% bonus. If Nimbar hits DC 20 (Helpful) there will be another 5% bonus. Nimbar's minimum roll (1) will give the party 58% of market value. Nimbar's best roll will give the party 82% of market value. (77% + 5% for achievement of Friendly DC. Nimbar isn't skilled enough to reach DC 30 yet.)</p><p></p><p>Hawke (Aid Another) DC 10 = (20) Success. Nimbar gets +2 to his check.</p><p>Sphynx (Aid Another) DC 10 = (11) Success. Nimbar gets +2 to his check.</p><p></p><p>Helpful (DC 30) attitude is now possible.</p><p></p><p>Nimbar's skill check (1d20+11) = (15) = Success (65%) + 5% Friendly bonus = 70%</p><p></p><p>6048 x 0.70 = 4,233 gp. and 6 sp.</p><p></p><p>Each character receives 1,411 gp. and 2 sp. as his share of the sale.</p><p></p><p>+3 to Party Reputation. (Total Reputation = +4)</p><p></p><p>[/gm]</p><p></p><p>During the downtime, Nimbar discovers that the loan bank (building #11 on the map) not only lends money and sells safe deposit boxes, but that they also sell various merchandise (leftover from people who didn't pay their safe deposit fees on time); among the things that they offer for sale, are a pile of books on various topics. For 10 gp., Nimbar picks up a book entitled, <strong><em>"Baerghum's Theory of Relative Dynamics as Applied to Force-Based Enchantments."</em></strong> He looks very pleased with himself when he joins the group back at the tavern for lunch.</p><p></p><p><strong>Nimbar says,</strong><span style="color: blue"> "Ok, Tellerian, so I need some gold. I don't have quite enough. I need to borrow 589 gold pieces, which will allow me to buy enough premium velum from the provisioner to finish a project I've been working on. I promise you it will help us on our current venture! You see, this book that I just bought has information within it, on how to improve the casting of certain spells, and by the time I get through reading it, I should be able to cast a more powerful version of my shield spell, which in turn, will keep me safer for longer, and--"</span></p><p></p><p><strong>Hawke interrupts Nimbar:</strong><span style="color: purple"> "ENOUGH! I'll give you the dang gold, but please shut up about what it's for before my ears start to bleed!"</span><strong>Hawke says, jokingly, with a smile.</strong><span style="color: purple"> "You know, before long, I'm going to own you like an indentured servant! If I give you 589 gold, that will bring the total that you owe me to 780!! You'd better make good on it, old pal!"</span></p><p></p><p>After agreeing to give him the gold to buy vellum, the party does not see Nimbar for the better part of two weeks. Every morning, Nimbar rents a private room to study in, and only shows his face for meals and bedtime. At the end of the two weeks, Nimbar is proud to show off his newly completed spell, which he calls <strong><em>Nimbar's Improved Shield</em></strong>.</p><p></p><p>[gm]</p><p>14 Days downtime. 2.000 gp. cost. DC 12 for 2nd level spell.</p><p>Nimbar's Spellcraft check: 1d20+12. Minimum result =13.</p><p>(Cannot fail this roll.)</p><p>[/gm]</p><p></p><p><strong><em>Feel free to state what your character does during this downtime. If you need help, feel free to ask me anything in LINE chat. </em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7847429, member: 6790669"] [gm] [B][U]Downtime Activities:[/U][/B] 4 days x new level attained (4th level) = 16 days downtime. Under 10th level = characters can be "self-taught," i.e., no mentor needed. Cost of Inn Room for 16 days: 5 sp. per night x 16 = 80 silver = 8 gold. (x3 chars: 24 gold.) Cost of meals for 16 days: 2 sp. per meal, 3 meals per day = 6 sp. per day = 6 x 16 = 96 sp. = 10 gold (with a 4 sp. tip.) (x3 chars: 30 gold.) (12 sp. worth of tips given.) The waitresses appreciate the party's generosity, and propensity for paying for everything in advance. (+1 Party Reputation) Scribing Info: (Nimbar): 75 gp. / 6 xp. / 1 day down = 2nd level scroll. Researching New Spell: 1 week per spell level. 1,000 gp. cost per week. Spellcraft check: DC 10 + Spell Level. (2nd Level Spell = 2 weeks / 2,000 gp. / DC 12) Diplomacy (Obtaining good market price) vs. Merchant. Nimbar's Diplomacy: +7 (Minimum 8, Maximum 27) Merchant will give Nimbar 50% of market value, plus 1% per point of success achieved. Merchant begins transaction as Indifferent. If Nimbar hits DC 15 (Friendly) there will be a 5% bonus. If Nimbar hits DC 20 (Helpful) there will be another 5% bonus. Nimbar's minimum roll (1) will give the party 58% of market value. Nimbar's best roll will give the party 82% of market value. (77% + 5% for achievement of Friendly DC. Nimbar isn't skilled enough to reach DC 30 yet.) Hawke (Aid Another) DC 10 = (20) Success. Nimbar gets +2 to his check. Sphynx (Aid Another) DC 10 = (11) Success. Nimbar gets +2 to his check. Helpful (DC 30) attitude is now possible. Nimbar's skill check (1d20+11) = (15) = Success (65%) + 5% Friendly bonus = 70% 6048 x 0.70 = 4,233 gp. and 6 sp. Each character receives 1,411 gp. and 2 sp. as his share of the sale. +3 to Party Reputation. (Total Reputation = +4) [/gm] During the downtime, Nimbar discovers that the loan bank (building #11 on the map) not only lends money and sells safe deposit boxes, but that they also sell various merchandise (leftover from people who didn't pay their safe deposit fees on time); among the things that they offer for sale, are a pile of books on various topics. For 10 gp., Nimbar picks up a book entitled, [b][i]"Baerghum's Theory of Relative Dynamics as Applied to Force-Based Enchantments."[/i][/b][i][/i] He looks very pleased with himself when he joins the group back at the tavern for lunch. [b]Nimbar says,[/b][color=blue] "Ok, Tellerian, so I need some gold. I don't have quite enough. I need to borrow 589 gold pieces, which will allow me to buy enough premium velum from the provisioner to finish a project I've been working on. I promise you it will help us on our current venture! You see, this book that I just bought has information within it, on how to improve the casting of certain spells, and by the time I get through reading it, I should be able to cast a more powerful version of my shield spell, which in turn, will keep me safer for longer, and--"[/color] [b]Hawke interrupts Nimbar:[/b][color=purple] "ENOUGH! I'll give you the dang gold, but please shut up about what it's for before my ears start to bleed!"[/color][b]Hawke says, jokingly, with a smile.[/b][color=purple] "You know, before long, I'm going to own you like an indentured servant! If I give you 589 gold, that will bring the total that you owe me to 780!! You'd better make good on it, old pal!"[/color] After agreeing to give him the gold to buy vellum, the party does not see Nimbar for the better part of two weeks. Every morning, Nimbar rents a private room to study in, and only shows his face for meals and bedtime. At the end of the two weeks, Nimbar is proud to show off his newly completed spell, which he calls [b][i]Nimbar's Improved Shield[/i][/b][i][/i]. [gm] 14 Days downtime. 2.000 gp. cost. DC 12 for 2nd level spell. Nimbar's Spellcraft check: 1d20+12. Minimum result =13. (Cannot fail this roll.) [/gm] [b][i]Feel free to state what your character does during this downtime. If you need help, feel free to ask me anything in LINE chat. [/i][/b][i][/i] [/QUOTE]
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