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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7871121" data-attributes="member: 6790669"><p>Sphynx is able to slide a steel wedge into the gap beside the hinge, pressing it in with pressure, rather than hammering it in. It works, but Sphynx warns everyone in a terse whisper to tread lightly.</p><p></p><p>[gm] Hawke Silence Check: (23) ; Kobold Listen Check: (12) Failed. [/gm]</p><p></p><p><strong>Hawke whispers</strong><span style="color: purple"> "There's probably a guard station just catty-corner to the pit. I've seen that before, in well-built castles; the guard station is probably an alcove, recessed about 10 feet or so, to make the guards hard to spot. These Kobolds are clever, they could have built something similar. Why don't I rush them, to throw them off guard?"</span></p><p></p><p>[gm]<strong>Nimbar Silence Check:</strong> (14) ; Kobold Listen Check: (7) Failed. [/gm]</p><p></p><p><strong>Nimbar retorts,</strong><span style="color: blue"> "Back off, you damned fool! I will hit them with a <strong><em>Color Spray</em></strong> spell. We don't need to wake up everybody in the place!"</span></p><p></p><p>Nimbar carefully makes his way to the corner. Noting that the edges of the pit allow for a small ledge (about 2 ft.) on either side, he places most of his steps there, trodding only slightly on the trap itself. The trap does not go off.</p><p></p><p>[gm]</p><p>Kobolds have failed two Listen checks so far, thus they are clearly distracted.</p><p></p><p></p><p><strong><u>Modifiers:</u></strong></p><p>Failed Listen checks (Demonstrated pattern of inattentiveness): -2</p><p>Talking to each other: -2</p><p>Focused on other tasks (gaming): -2</p><p>Averting their eyes from the sunlight: -2</p><p></p><p>TOTAL: -8 Listen checks; none of the Kobolds will actually SEE Nimbar approach; between averting their eyes, focusing on the game, and talking to each other, their ONLY chance to know Nimbar is coming is to hear him.</p><p></p><p>Kobold Listen check: (10) but with -8 penalty: (2)</p><p></p><p>Nimbar Silence check: (25)</p><p></p><p><strong>Nimbar <span style="color: red">COMPLETELY SURPRISES</span> the Kobolds!</strong></p><p></p><p>Since Nimbar is the catalyst, he will go first. Everyone else needs to roll initiative. This is the Surprise round. The Kobolds will NOT get to act this round.</p><p></p><p><strong><u>Initiative Count:</u></strong></p><p>Sphynx: 25</p><p>Hawke: 21</p><p>Quixt: 10 (DM Adhoc due to slow response time)</p><p>[/gm]</p><p></p><p>Nimbar steps out from around the corner, and moves 10 ft. towards the Kobolds. They do not notice him. As he begins to chant his spell, they DO hear him, and look up just in time to get sprayed in the face with dazzling, multi-colored lights.</p><p></p><p>As it turns out, there are 6 Kobolds. And two of them make their saves. The other 4 are immediately rendered unconscious.</p><p></p><p>[gm]</p><p>Kobold Saves (DC 15): 20, 9, 11, 6. 15. 5.</p><p>4 of the Kobolds are KO'd for 4 rounds.</p><p>2 of the Kobolds saved.</p><p>[/gm]</p><p></p><p><strong><em>EVERYONE: Roll Initiative! State intentions! So far, this encounter has remained relatively silent, so keep that in mind when deciding how to dispatch the remaining Kobolds!</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7871121, member: 6790669"] Sphynx is able to slide a steel wedge into the gap beside the hinge, pressing it in with pressure, rather than hammering it in. It works, but Sphynx warns everyone in a terse whisper to tread lightly. [gm] Hawke Silence Check: (23) ; Kobold Listen Check: (12) Failed. [/gm] [B]Hawke whispers[/B][COLOR=purple] "There's probably a guard station just catty-corner to the pit. I've seen that before, in well-built castles; the guard station is probably an alcove, recessed about 10 feet or so, to make the guards hard to spot. These Kobolds are clever, they could have built something similar. Why don't I rush them, to throw them off guard?"[/COLOR] [gm][B]Nimbar Silence Check:[/B] (14) ; Kobold Listen Check: (7) Failed. [/gm] [B]Nimbar retorts,[/B][COLOR=blue] "Back off, you damned fool! I will hit them with a [B][I]Color Spray[/I][/B] spell. We don't need to wake up everybody in the place!"[/COLOR] Nimbar carefully makes his way to the corner. Noting that the edges of the pit allow for a small ledge (about 2 ft.) on either side, he places most of his steps there, trodding only slightly on the trap itself. The trap does not go off. [gm] Kobolds have failed two Listen checks so far, thus they are clearly distracted. [B][U]Modifiers:[/U][/B] Failed Listen checks (Demonstrated pattern of inattentiveness): -2 Talking to each other: -2 Focused on other tasks (gaming): -2 Averting their eyes from the sunlight: -2 TOTAL: -8 Listen checks; none of the Kobolds will actually SEE Nimbar approach; between averting their eyes, focusing on the game, and talking to each other, their ONLY chance to know Nimbar is coming is to hear him. Kobold Listen check: (10) but with -8 penalty: (2) Nimbar Silence check: (25) [B]Nimbar [COLOR=red]COMPLETELY SURPRISES[/COLOR] the Kobolds![/B] Since Nimbar is the catalyst, he will go first. Everyone else needs to roll initiative. This is the Surprise round. The Kobolds will NOT get to act this round. [B][U]Initiative Count:[/U][/B] Sphynx: 25 Hawke: 21 Quixt: 10 (DM Adhoc due to slow response time) [/gm] Nimbar steps out from around the corner, and moves 10 ft. towards the Kobolds. They do not notice him. As he begins to chant his spell, they DO hear him, and look up just in time to get sprayed in the face with dazzling, multi-colored lights. As it turns out, there are 6 Kobolds. And two of them make their saves. The other 4 are immediately rendered unconscious. [gm] Kobold Saves (DC 15): 20, 9, 11, 6. 15. 5. 4 of the Kobolds are KO'd for 4 rounds. 2 of the Kobolds saved. [/gm] [B][I]EVERYONE: Roll Initiative! State intentions! So far, this encounter has remained relatively silent, so keep that in mind when deciding how to dispatch the remaining Kobolds![/I][/B] [/QUOTE]
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