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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7916737" data-attributes="member: 6790669"><p>[spoiler=An Explanation of the OTTER Method of Two-Weapon Fighting]</p><p>[gm]</p><p><u>Normal penalties (3.x SRD) for fighting with two weapons:</u></p><p>-6 to hit with Primary Hand</p><p>-10 to hit with Off-Hand</p><p></p><p>The OTTER system is similar to the stock 3.x system, except that it also takes into account the possibility of BOTH weapons being light. So:</p><p></p><p><u>Primary <strong><u>OR</u></strong> Off-hand weapon is light:</u></p><p>-4 to hit with Primary Hand</p><p>-8 to hit with Off-Hand</p><p></p><p><u>Primary <strong><u>AND</u></strong> Off-hand weapons are light:</u> <strong><em> (This is what Sphynx has)</em></strong></p><p>-2 to hit with Primary Hand</p><p>-6 to hit with Off-Hand</p><p></p><p><u>Normal penalties for two weapons with only the 2-Wpn Fighting Feat:</u></p><p>-4 to hit with Primary Hand</p><p>-4 to hit with Off-Hand</p><p></p><p><u>Normal + 2-Wpn Feat + Primary <strong><u>OR</u></strong> Off-hand Light</u></p><p>-2 to hit with Primary Hand</p><p>-2 to hit with Off-Hand</p><p></p><p><u>Normal + 2-Wpn Feat + Primary <strong><u>AND</u></strong> Off-hand Light</u></p><p>+0 to hit with Primary Hand</p><p>+0 to hit with Off-Hand</p><p>[/gm]</p><p>[/spoiler]</p><p></p><p>[spoiler=OTTER Rules Variant: Touch Attack Modifier]</p><p>This topic has been discussed all over various forums about the 3.x system, and I have adopted it into the OTTER system, because I agree with the premise.</p><p></p><p>STRENGTH modifies melee attacks, because you are relying on the power of your blow to inflict damage upon your opponent.</p><p></p><p>HOWEVER, in the case of TOUCH ATTACKS, where a powerful blow is not the objective, the modifier switches to DEXTERITY. Trying to lightly touch someone in order to activate a spell is a far different task than trying to damage them with your fist; quickness and flexibility are called for, not raw power.</p><p>[/spoiler]</p><p></p><p>[gm]</p><p>Sphynx's Attack Roll: 1d20+1</p><p>First roll (Dagger, Primary) = 18 (Initial Adjustment: 19)</p><p>Second roll (Touch, Secondary) = 14 (Initial Adjustment: 15)</p><p></p><p>Kobold's AC: 18; Kobold's TOUCH AC: 13</p><p></p><p>Modifiers:</p><p></p><p><strong><u>Primary Attack:</u></strong></p><p>+0 Str</p><p>+2 Flanking</p><p>-2 Two-Weapon Fighting (+2 / -2 Cancel Each Other Out)</p><p><strong>-4 Symbol of Pain</strong></p><p>ADJUSTED ATTACK ROLL: 19-4 = 15 (MISS)</p><p><strong>The Symbol of Pain causes Sphynx to miss his attack. He would have otherwise hit. (Attack Roll of 19 vs. AC: 18)</strong></p><p><strong></strong></p><p><strong><u>Off-Hand Touch Attack:</u></strong></p><p>+4 Dex</p><p>+2 Flanking</p><p>-6 Two-Weapon Fighting (+6 / -6 Cancel Each Other Out)</p><p><strong>-4 Symbol of Pain</strong></p><p>ADJUSTED ATTACK ROLL: 15-4 = 11 (MISS)</p><p><strong>The Symbol of Pain causes Sphynx to miss his attack. He would have otherwise hit. (Attack Roll of 15 vs. TOUCH AC: 13)</strong></p><p>[/gm]</p><p></p><p>Sphynx moves in toward the Kobold Queen, in an aggressive, attacking fashion, but the pain which wracks his entire body destroys his focus, and slows him down, causing him to miss out on opportunities he normally would have been able to capitalize upon.</p><p></p><p>[gm]</p><p>Kobold #3 continues to bleed out. [-6]</p><p>Dire Wolf continues to bleed out. [-7]</p><p>Kobold #5 continues to bleed out. [-4]</p><p>Kobold Chief continues to bleed out. [-4]</p><p>[/gm]</p><p></p><p>Seeing that she is the last remaining champion of their cause, the Kobold Queen switches tactics; she will not retreat or surrender, that much is obvious. She is dedicated to the clan's purpose; she knows that death is imminent, but she decides to go down fighting, and making good decisions. Seeing that Sphynx is in too much pain to be much of a threat to her, she once more turns her attention to Hawke. She knows that if she cannot kill the giant warrior quickly, he will soon kill her instead.</p><p></p><p>[gm]</p><p>Kobold Queen's Attack: (19) = Hits. Damage = 6 pts.</p><p>Hawke has taken a total of 19 pts. of damage.</p><p>Hawke is SERIOUSLY injured!</p><p>[/gm]</p><p></p><p>The Queen's renewed ferocity allows her to surprise Hawke, slipping her spear in under his defenses, giving him a nasty gash in his abdomen! His armor saves him from complete impalement, but he is bleeding heavily, nonetheless!</p><p></p><p><strong><em>QUIXT: It's your turn! What do you do?</em></strong></p><p></p><p>[spoiler=DM Housekeeping]</p><p><u><strong>CURRENT INITIATIVE COUNT:</strong></u></p><p>Ordred: 21</p><p>Sphynx: 18</p><p>Kobolds: 17</p><p>Quixt: 13</p><p>Nimbar: 9</p><p>Hawke: 7</p><p></p><p>Kobold #1 is Dead.</p><p>Kobold # 2 is Dead.</p><p>Kobold # 3 is dying. [-6]</p><p>Ordred is dying. [-2]</p><p>Hawke is seriously injured. (19 pts.)</p><p>Dire Wolf is Entangled. (6 Rounds Remaining) [Updates on Quixt's turn.]</p><p>Dire Wolf is dying. [-7]</p><p>Kobold #4 is significantly injured, (8 pts.)</p><p>Kobold #4 is Panicked.</p><p>Kobold #5 is dying. [-4]</p><p>Kobold #6 (The Kobold Queen) is significantly injured. (8 pts.)</p><p>Kobold Chief is dying. [-4]</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7916737, member: 6790669"] [spoiler=An Explanation of the OTTER Method of Two-Weapon Fighting] [gm] [U]Normal penalties (3.x SRD) for fighting with two weapons:[/U] -6 to hit with Primary Hand -10 to hit with Off-Hand The OTTER system is similar to the stock 3.x system, except that it also takes into account the possibility of BOTH weapons being light. So: [U]Primary [B][U]OR[/U][/B] Off-hand weapon is light:[/U] -4 to hit with Primary Hand -8 to hit with Off-Hand [U]Primary [B][U]AND[/U][/B] Off-hand weapons are light:[/U] [B][I] (This is what Sphynx has)[/I][/B] -2 to hit with Primary Hand -6 to hit with Off-Hand [U]Normal penalties for two weapons with only the 2-Wpn Fighting Feat:[/U] -4 to hit with Primary Hand -4 to hit with Off-Hand [U]Normal + 2-Wpn Feat + Primary [B][U]OR[/U][/B] Off-hand Light[/U] -2 to hit with Primary Hand -2 to hit with Off-Hand [U]Normal + 2-Wpn Feat + Primary [B][U]AND[/U][/B] Off-hand Light[/U] +0 to hit with Primary Hand +0 to hit with Off-Hand [/gm] [/spoiler] [spoiler=OTTER Rules Variant: Touch Attack Modifier] This topic has been discussed all over various forums about the 3.x system, and I have adopted it into the OTTER system, because I agree with the premise. STRENGTH modifies melee attacks, because you are relying on the power of your blow to inflict damage upon your opponent. HOWEVER, in the case of TOUCH ATTACKS, where a powerful blow is not the objective, the modifier switches to DEXTERITY. Trying to lightly touch someone in order to activate a spell is a far different task than trying to damage them with your fist; quickness and flexibility are called for, not raw power. [/spoiler] [gm] Sphynx's Attack Roll: 1d20+1 First roll (Dagger, Primary) = 18 (Initial Adjustment: 19) Second roll (Touch, Secondary) = 14 (Initial Adjustment: 15) Kobold's AC: 18; Kobold's TOUCH AC: 13 Modifiers: [B][U]Primary Attack:[/U][/B] +0 Str +2 Flanking -2 Two-Weapon Fighting (+2 / -2 Cancel Each Other Out) [B]-4 Symbol of Pain[/B] ADJUSTED ATTACK ROLL: 19-4 = 15 (MISS) [B]The Symbol of Pain causes Sphynx to miss his attack. He would have otherwise hit. (Attack Roll of 19 vs. AC: 18) [U]Off-Hand Touch Attack:[/U][/B] +4 Dex +2 Flanking -6 Two-Weapon Fighting (+6 / -6 Cancel Each Other Out) [B]-4 Symbol of Pain[/B] ADJUSTED ATTACK ROLL: 15-4 = 11 (MISS) [B]The Symbol of Pain causes Sphynx to miss his attack. He would have otherwise hit. (Attack Roll of 15 vs. TOUCH AC: 13)[/B] [/gm] Sphynx moves in toward the Kobold Queen, in an aggressive, attacking fashion, but the pain which wracks his entire body destroys his focus, and slows him down, causing him to miss out on opportunities he normally would have been able to capitalize upon. [gm] Kobold #3 continues to bleed out. [-6] Dire Wolf continues to bleed out. [-7] Kobold #5 continues to bleed out. [-4] Kobold Chief continues to bleed out. [-4] [/gm] Seeing that she is the last remaining champion of their cause, the Kobold Queen switches tactics; she will not retreat or surrender, that much is obvious. She is dedicated to the clan's purpose; she knows that death is imminent, but she decides to go down fighting, and making good decisions. Seeing that Sphynx is in too much pain to be much of a threat to her, she once more turns her attention to Hawke. She knows that if she cannot kill the giant warrior quickly, he will soon kill her instead. [gm] Kobold Queen's Attack: (19) = Hits. Damage = 6 pts. Hawke has taken a total of 19 pts. of damage. Hawke is SERIOUSLY injured! [/gm] The Queen's renewed ferocity allows her to surprise Hawke, slipping her spear in under his defenses, giving him a nasty gash in his abdomen! His armor saves him from complete impalement, but he is bleeding heavily, nonetheless! [B][I]QUIXT: It's your turn! What do you do?[/I][/B] [spoiler=DM Housekeeping] [U][B]CURRENT INITIATIVE COUNT:[/B][/U] Ordred: 21 Sphynx: 18 Kobolds: 17 Quixt: 13 Nimbar: 9 Hawke: 7 Kobold #1 is Dead. Kobold # 2 is Dead. Kobold # 3 is dying. [-6] Ordred is dying. [-2] Hawke is seriously injured. (19 pts.) Dire Wolf is Entangled. (6 Rounds Remaining) [Updates on Quixt's turn.] Dire Wolf is dying. [-7] Kobold #4 is significantly injured, (8 pts.) Kobold #4 is Panicked. Kobold #5 is dying. [-4] Kobold #6 (The Kobold Queen) is significantly injured. (8 pts.) Kobold Chief is dying. [-4] [/spoiler] [/QUOTE]
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