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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7922456" data-attributes="member: 6790669"><p>Hawke decides to test one of the blue potions on himself. He opens the vial, and downs it, and moments later, a smile spreads across his face.</p><p></p><p><strong>Hawke says,</strong><span style="color: purple"> "You were right. I feel much better. Not completely refreshed, but much better."</span></p><p></p><p>[gm]</p><p>Hawke is seriously injured (19 pts.)</p><p>Healing: 1d8+5 = (6)</p><p>Hawke is healed for 6 pts.</p><p>Hawke is still significantly injured (13 pts.)</p><p>[/gm]</p><p></p><p><strong>Nimbar nods,</strong><span style="color: blue"> "Aye, then do you want the other one?"</span></p><p></p><p><strong>Hawke shakes his head,</strong><span style="color: purple"> "Nah, give it to Ordred. He needs it more."</span></p><p></p><p>Hawke looks around the room, and then up at the ceiling, as if pondering some unknown set of options.</p><p></p><p><strong>Hawke says,</strong><span style="color: purple"> "Since we do have wounded companions to consider, I propose that Quixt and I scout ahead, and get a good look at the den, instead of dragging everyone along. Then we can re-assess our situation. What say you, Quixt?"</span></p><p></p><p>[gm] Posting on behalf of Quixt, as per text message agreement. [/gm]</p><p></p><p><strong>Quixt nods his head,</strong><span style="color: blue"> "I'm in. I'll take the lead, though, if you don't mind."</span></p><p></p><p>Hawke nods in agreement, and the two proceed back down the hallway, turn south, and back to the point where the secret door was noticed.</p><p></p><p>[gm] Quixt <strong>Spot</strong> check: 26, success. [/gm]</p><p></p><p><strong>Quixt whispers,</strong><span style="color: blue"> "Here it is, the latch is here, in the corner."</span></p><p></p><p>Quixt pulls on the latch, and the secret door grinds softly open. A foul odor wafts into the hallway, that smells of urine and sweat. The soft sounds of snoring can be heard, coming from the end of the hallway.</p><p></p><p><strong>Hawke whispers,</strong><span style="color: purple"> "I'm a bull in a china shop. I'll stay here, but if I hear trouble, I'll come a' runnning."</span></p><p></p><p>[gm]</p><p><strong><u>Quixt skill checks:</u></strong></p><p>Move Silent: 27,13,11</p><p>Search: 17,24,12</p><p>[/gm]</p><p></p><p>Quixt quietly proceeds down the hallway, checking for traps as he does so; it occurs to him as he is nearing the far end, that this corridor would be a bad place for the placement of a snare, because young ones probably travel this way frequently. His suspicions are confirmed by the fact that nary a trap is found.</p><p></p><p>[gm]</p><p>Kobolds' Listen Check: Base 16; Sleeping -10 = (6); FAILED.</p><p>The Kobolds fail to hear Quixt's approach.</p><p>[/gm]</p><p></p><p>There is no door to this room, merely a roughly hewn doorway. This large room is the source of the foul odor (though not nearly as foul as the refuse room, located earlier) and it is easy to see why. Seventeen (17) male Kobolds, 23 females, and 8 younglings, are all piled together here, sleeping soundly. And all of the Kobolds, male, female, and youngling alike, are snoring with varying degrees of intensity.</p><p></p><p>Of the 17 males, three of them are wearing armor and carrying weapons, and are blatantly asleep at their post by the doorway. None of these armed Kobolds, nor any of the ones asleep, appear to be "elite"; all of them look to be of a similar size and weight as the first six who were "standing guard" by the pit at the entrance to the lair.</p><p></p><p>The Kobolds who are not armed are not wearing clothes at all, although many of them are keeping warm by wrapping themselves in tattered, soiled blankets. All of the younglings are wrapped in blankets, and many of those blankets are stained yellow; this is obviously the reason for the urine odor.</p><p></p><p>In the northwest corner of the room, is something you did not expect to see; a long, narrow forge, filled with burning embers! All along the front face of the forge are hooks, from which hang smithing tools, all made from Rose Gold Iron Ore. The forge is lit, although from the looks of it, it is currently just to keep the room warm for the sleeping Kobolds.</p><p></p><p>Along the north wall, and also in the southwest corner by the door, are racks of equipment; there are Kobold-made Rose Gold weapons (spears and machetes) but there are also many weapons and armor pieces of obvious Human manufacture, such as Studded Leather and Chain Shirts, Longswords, and Maces; many of the Human-made armor pieces have punctures and blood stains, indicating that they were taken by force. There are also digging tools made from Rose Gold Iron Ore, mostly pickaxes and shovels. Apparently, the Kobolds have plans to expand their tunnel system at some future point. Lastly, there are many bags, mostly cloth sacks, filled with unknown items; you doubt the wisdom of trying to dig around in them at this juncture.</p><p></p><p>At this point, your educated guess puts the time as about 4:00 pm; your party been inside the Kobold lair for about an hour (since around 3:00 pm.) There is still PLENTY of time to make plans, and/or exit the lair at this point, without being noticed. These Kobolds will likely remain asleep until sundown, which is in about two and a half hours from now (~6:30 pm.)</p><p></p><p>It crosses your mind that you could easily kill the three sleeping guards and remove their weapons; but for the sake of conserving time and energy you decide against it. At any rate, the remaining Kobolds, who are basically naked and defenseless except for three of their number, would pose no serious threat to the party. You decide that this information is worth imparting, so you quickly and quietly make your way back to Hawke's position, and then both of you return to the room where the party is waiting.</p><p></p><p>Quixt quickly explains what transpired to the rest of the party. He also provides them with a hastily drawn map:</p><p></p><p>[spoiler="Quixt's Map With Legend"]</p><p></p><p>O = Where we met Ordred.</p><p>F = Room where we fought the battle.</p><p>T = Throne room; it is actually 30 feet wide, 15 feet of it is off the edge of this map.</p><p>$ = Secret door.</p><p>S = The mass of sleeping Kobolds.</p><p>Red Thingy = The forge.</p><p>Green Thingies = The racks of equipment.</p><p></p><p>[ATTACH=full]118545[/ATTACH]</p><p>[/spoiler]</p><p></p><p><strong><em>EVERYONE: What do you do?</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7922456, member: 6790669"] Hawke decides to test one of the blue potions on himself. He opens the vial, and downs it, and moments later, a smile spreads across his face. [B]Hawke says,[/B][COLOR=purple] "You were right. I feel much better. Not completely refreshed, but much better."[/COLOR] [gm] Hawke is seriously injured (19 pts.) Healing: 1d8+5 = (6) Hawke is healed for 6 pts. Hawke is still significantly injured (13 pts.) [/gm] [B]Nimbar nods,[/B][COLOR=blue] "Aye, then do you want the other one?"[/COLOR] [B]Hawke shakes his head,[/B][COLOR=purple] "Nah, give it to Ordred. He needs it more."[/COLOR] Hawke looks around the room, and then up at the ceiling, as if pondering some unknown set of options. [B]Hawke says,[/B][COLOR=purple] "Since we do have wounded companions to consider, I propose that Quixt and I scout ahead, and get a good look at the den, instead of dragging everyone along. Then we can re-assess our situation. What say you, Quixt?"[/COLOR] [gm] Posting on behalf of Quixt, as per text message agreement. [/gm] [B]Quixt nods his head,[/B][COLOR=blue] "I'm in. I'll take the lead, though, if you don't mind."[/COLOR] Hawke nods in agreement, and the two proceed back down the hallway, turn south, and back to the point where the secret door was noticed. [gm] Quixt [B]Spot[/B] check: 26, success. [/gm] [B]Quixt whispers,[/B][COLOR=blue] "Here it is, the latch is here, in the corner."[/COLOR] Quixt pulls on the latch, and the secret door grinds softly open. A foul odor wafts into the hallway, that smells of urine and sweat. The soft sounds of snoring can be heard, coming from the end of the hallway. [B]Hawke whispers,[/B][COLOR=purple] "I'm a bull in a china shop. I'll stay here, but if I hear trouble, I'll come a' runnning."[/COLOR] [gm] [B][U]Quixt skill checks:[/U][/B] Move Silent: 27,13,11 Search: 17,24,12 [/gm] Quixt quietly proceeds down the hallway, checking for traps as he does so; it occurs to him as he is nearing the far end, that this corridor would be a bad place for the placement of a snare, because young ones probably travel this way frequently. His suspicions are confirmed by the fact that nary a trap is found. [gm] Kobolds' Listen Check: Base 16; Sleeping -10 = (6); FAILED. The Kobolds fail to hear Quixt's approach. [/gm] There is no door to this room, merely a roughly hewn doorway. This large room is the source of the foul odor (though not nearly as foul as the refuse room, located earlier) and it is easy to see why. Seventeen (17) male Kobolds, 23 females, and 8 younglings, are all piled together here, sleeping soundly. And all of the Kobolds, male, female, and youngling alike, are snoring with varying degrees of intensity. Of the 17 males, three of them are wearing armor and carrying weapons, and are blatantly asleep at their post by the doorway. None of these armed Kobolds, nor any of the ones asleep, appear to be "elite"; all of them look to be of a similar size and weight as the first six who were "standing guard" by the pit at the entrance to the lair. The Kobolds who are not armed are not wearing clothes at all, although many of them are keeping warm by wrapping themselves in tattered, soiled blankets. All of the younglings are wrapped in blankets, and many of those blankets are stained yellow; this is obviously the reason for the urine odor. In the northwest corner of the room, is something you did not expect to see; a long, narrow forge, filled with burning embers! All along the front face of the forge are hooks, from which hang smithing tools, all made from Rose Gold Iron Ore. The forge is lit, although from the looks of it, it is currently just to keep the room warm for the sleeping Kobolds. Along the north wall, and also in the southwest corner by the door, are racks of equipment; there are Kobold-made Rose Gold weapons (spears and machetes) but there are also many weapons and armor pieces of obvious Human manufacture, such as Studded Leather and Chain Shirts, Longswords, and Maces; many of the Human-made armor pieces have punctures and blood stains, indicating that they were taken by force. There are also digging tools made from Rose Gold Iron Ore, mostly pickaxes and shovels. Apparently, the Kobolds have plans to expand their tunnel system at some future point. Lastly, there are many bags, mostly cloth sacks, filled with unknown items; you doubt the wisdom of trying to dig around in them at this juncture. At this point, your educated guess puts the time as about 4:00 pm; your party been inside the Kobold lair for about an hour (since around 3:00 pm.) There is still PLENTY of time to make plans, and/or exit the lair at this point, without being noticed. These Kobolds will likely remain asleep until sundown, which is in about two and a half hours from now (~6:30 pm.) It crosses your mind that you could easily kill the three sleeping guards and remove their weapons; but for the sake of conserving time and energy you decide against it. At any rate, the remaining Kobolds, who are basically naked and defenseless except for three of their number, would pose no serious threat to the party. You decide that this information is worth imparting, so you quickly and quietly make your way back to Hawke's position, and then both of you return to the room where the party is waiting. Quixt quickly explains what transpired to the rest of the party. He also provides them with a hastily drawn map: [spoiler="Quixt's Map With Legend"] O = Where we met Ordred. F = Room where we fought the battle. T = Throne room; it is actually 30 feet wide, 15 feet of it is off the edge of this map. $ = Secret door. S = The mass of sleeping Kobolds. Red Thingy = The forge. Green Thingies = The racks of equipment. [ATTACH type="full" alt="FCBD4A15-7ED3-4840-A9C9-85873D1BA5B1.jpeg"]118545[/ATTACH] [/spoiler] [B][I]EVERYONE: What do you do?[/I][/B] [/QUOTE]
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