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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7925153" data-attributes="member: 6790669"><p><strong>Hawke says,</strong><span style="color: purple"> "Quixt, I think I'll take you up on the offer of that belt, if you're still willing to share its powers. If we are discovered on our way to the Ogre Cave, I don't want to so beaten and bruised as I am now, when the fighting starts."</span></p><p></p><p>Quixt nods, and approaches Hawke. The belt allows its wielder to heal with but a touch; Quixt touches Hawke's shoulder, and positive energy surges through the warrior's body. Hawke feels much better, and many of the smaller bruises on his body fade away to nothing. <strong>Hawke nods,</strong><span style="color: purple"> "Much better."</span></p><p></p><p>[gm]</p><p>Hawke is significantly injured (13 pts.)</p><p>Healing: 2d8 = (9)</p><p>Hawke is healed for 9 pts.</p><p>Hawke is still slightly injured (4 pts.)</p><p>[/gm]</p><p></p><p><strong>Nimbar points out,</strong><span style="color: blue"> "On the way in, I noticed that the Ogre Cave looks just as we left it. I doubt he ventures out much, since the Goblins were always bringing him tribute. The cave will probably still be a good place to rest undisturbed; but I worry what will happen once the sleeping Kobolds wake up in a couple of hours, to find their Chief, their Queen, and their elite guards all slain; we are likely to see a swarm of activity; when we return to the Kobold lair, we'd best come ready for war."</span></p><p></p><p>The party, with the exception of Ordred, agrees to the plan; but seeing that he is out-voted, and seeing that there is safety in numbers, Ordred comes along with the party. His sole consolation being that the next incursion into the Kobold lair will probably be very bloody.</p><p></p><p>[gm] <strong>ORDRED:</strong> You have been AFK for 5 days. I didn't want to agree for you, so I assumed that you dissented, but I also assumed you would stick with the party, for the sake of expedience. [/gm]</p><p></p><p>The party gathers the loot, and makes their way out of the lair. The "Chieftain" is left as he lies, his headband of rulership still on his head, so that the Kobolds might be able to piece together what happened, once they wake up. The creatures are cowardly and cruel, but they are by no means ignorant or slow-witted; Nimbar says that there is a good chance that the creatures WILL figure it out. <strong>Nimbar says,</strong><span style="color: blue"> "That is our best hope. If they turn against the Wendol, maybe the two sides will kill each other."</span></p><p></p><p><strong>The party is able to make it to the Ogre Cave un-detected;</strong> apparently, the other Humanoid tribes are still dreaming, and the Wendol are still rapt in their religious fervor.</p><p></p><p>[gm]</p><p><strong>Current Date:</strong> Planting 2, CY 576</p><p><strong>Current Time (Safe in Ogre Cave):</strong> 4:25 pm.</p><p><strong>Sundown:</strong> 6:30 pm.</p><p>[/gm]</p><p></p><p>[spoiler=Resting Math / Associated Rolls]</p><p>[gm]</p><p><strong><u>Rest Time Math:</u></strong></p><p>Party will rest for 10 hours.</p><p>Each of the 5 party members will stand a 2 hour watch; that means each party member will get 8 hrs. rest.</p><p>In ten hours, the time will be: <span style="color: blue"><strong>Planting 3, CY 576, 2:25 AM.</strong></span></p><p>Random roll: First Kobold will wake up at +/- 10-60 mins before or after sundown; afterwards, all Kobolds will be considered to be awake.</p><p>First Roll: Lazy or not? (1d8; 1-4 BEFORE Sundown, 5-8 AFTER Sundown): (5) = Lazy.</p><p>Second Roll: 1d6x10 = (3) = 30 minutes. So the first Kobold to wake up does so at 7:00 pm. All of the other Kobolds wake up between 7:00 and 7:30 pm.</p><p>None of the Kobolds leave the Brood Den until 8:00 pm. This is the first opportunity for them to discover what has transpired.</p><p>The party is ASSURED of at least 3.5 hours of uninterrupted rest.</p><p></p><p><strong><u>Checks: (1 in 1d10):</u></strong></p><p>Checks are made every 90 minutes, starting at 8:30 pm.</p><p>08:30 pm = (7)</p><p>10:00 pm = (9)</p><p>11:30 pm = (9)</p><p>01:00 am = (10)</p><p>02:30 am = (5)</p><p></p><p>No one thinks to check the Ogre Cave. The party completes their rest time.</p><p></p><p>Who is on watch when the Kobolds make their discovery? (1d10)</p><p>01-02 = Hawke</p><p>03-04 = Nimbar</p><p>05-06 = Sphynx</p><p>07-08 = Ordred</p><p>09-10 = Quixt</p><p></p><p>(4) = Nimbar is on watch.</p><p>[/gm]</p><p>[/spoiler]</p><p></p><p>Nimbar hears shouting voices on the wind, beginning at about 8:15 pm. It is very faint and distant, probably because the voices are in the lair, not out in the ravine. The shouting lasts only a few moments, and then falls silent. The voices aren't loud enough to be heard by the sleeping party members; and the silence afterwards "speaks" to Nimbar that perhaps a conflict is coming. When Sphynx gets up for his watch, Nimbar tells him about it.</p><p></p><p>A little while later, around 11:15 pm, voices shouting to each other in Eryptian can be heard in the ravine. It is near the end of Sphynx's watch. Sphynx understands what is being said.</p><p></p><p>[spoiler=For those who speak Eryptian, and have the chance to hear the voices]</p><p></p><p><strong>Wendol #1:</strong><span style="color: red"> "What happened? Did they resist?"</span></p><p></p><p><strong>Wendol #2:</strong><span style="color: purple"> "They said we murdered their Chieftain. We told them he gave his life willingly to Nerull. They didn't believe us. So we did what we had to do."</span></p><p></p><p><strong>Wendol #1:</strong><span style="color: red"> "Any wounded?"</span></p><p></p><p><strong>Wendol #2:</strong><span style="color: purple"> "No, without their leadership, they were easy to squash."</span></p><p></p><p><strong>Wendol #1:</strong><span style="color: red"> "Good. If they could not serve Nerull in life, they will serve him in death. Come back inside, the Queen Mother wants to hear you tell of it personally."</span></p><p></p><p>[/spoiler]</p><p></p><p><strong><em>EVERYONE: Make a Listen check, DC 5. But you have a -10 to your roll, because you are asleep. If you hear the noise, you can wake up. If you wake up, and can speak Eryptian, feel free to click the spoiler above. Waking up briefly because of this noise will NOT count as an interruption to your rest, unless you choose to take actions that require more effort than talking. Otherwise, you can discuss it if needbe, and then go back to sleep, if you so desire.</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7925153, member: 6790669"] [b]Hawke says,[/b][color=purple] "Quixt, I think I'll take you up on the offer of that belt, if you're still willing to share its powers. If we are discovered on our way to the Ogre Cave, I don't want to so beaten and bruised as I am now, when the fighting starts."[/color] Quixt nods, and approaches Hawke. The belt allows its wielder to heal with but a touch; Quixt touches Hawke's shoulder, and positive energy surges through the warrior's body. Hawke feels much better, and many of the smaller bruises on his body fade away to nothing. [b]Hawke nods,[/b][color=purple] "Much better."[/color] [gm] Hawke is significantly injured (13 pts.) Healing: 2d8 = (9) Hawke is healed for 9 pts. Hawke is still slightly injured (4 pts.) [/gm] [b]Nimbar points out,[/b][color=blue] "On the way in, I noticed that the Ogre Cave looks just as we left it. I doubt he ventures out much, since the Goblins were always bringing him tribute. The cave will probably still be a good place to rest undisturbed; but I worry what will happen once the sleeping Kobolds wake up in a couple of hours, to find their Chief, their Queen, and their elite guards all slain; we are likely to see a swarm of activity; when we return to the Kobold lair, we'd best come ready for war."[/color] The party, with the exception of Ordred, agrees to the plan; but seeing that he is out-voted, and seeing that there is safety in numbers, Ordred comes along with the party. His sole consolation being that the next incursion into the Kobold lair will probably be very bloody. [gm] [b]ORDRED:[/b] You have been AFK for 5 days. I didn't want to agree for you, so I assumed that you dissented, but I also assumed you would stick with the party, for the sake of expedience. [/gm] The party gathers the loot, and makes their way out of the lair. The "Chieftain" is left as he lies, his headband of rulership still on his head, so that the Kobolds might be able to piece together what happened, once they wake up. The creatures are cowardly and cruel, but they are by no means ignorant or slow-witted; Nimbar says that there is a good chance that the creatures WILL figure it out. [b]Nimbar says,[/b][color=blue] "That is our best hope. If they turn against the Wendol, maybe the two sides will kill each other."[/color] [b]The party is able to make it to the Ogre Cave un-detected;[/b] apparently, the other Humanoid tribes are still dreaming, and the Wendol are still rapt in their religious fervor. [gm] [b]Current Date:[/b] Planting 2, CY 576 [b]Current Time (Safe in Ogre Cave):[/b] 4:25 pm. [b]Sundown:[/b] 6:30 pm. [/gm] [spoiler=Resting Math / Associated Rolls] [gm] [b][u]Rest Time Math:[/u][/b][u][/u] Party will rest for 10 hours. Each of the 5 party members will stand a 2 hour watch; that means each party member will get 8 hrs. rest. In ten hours, the time will be: [color=blue][b]Planting 3, CY 576, 2:25 AM.[/b][/color] Random roll: First Kobold will wake up at +/- 10-60 mins before or after sundown; afterwards, all Kobolds will be considered to be awake. First Roll: Lazy or not? (1d8; 1-4 BEFORE Sundown, 5-8 AFTER Sundown): (5) = Lazy. Second Roll: 1d6x10 = (3) = 30 minutes. So the first Kobold to wake up does so at 7:00 pm. All of the other Kobolds wake up between 7:00 and 7:30 pm. None of the Kobolds leave the Brood Den until 8:00 pm. This is the first opportunity for them to discover what has transpired. The party is ASSURED of at least 3.5 hours of uninterrupted rest. [b][u]Checks: (1 in 1d10):[/u][/b][u][/u] Checks are made every 90 minutes, starting at 8:30 pm. 08:30 pm = (7) 10:00 pm = (9) 11:30 pm = (9) 01:00 am = (10) 02:30 am = (5) No one thinks to check the Ogre Cave. The party completes their rest time. Who is on watch when the Kobolds make their discovery? (1d10) 01-02 = Hawke 03-04 = Nimbar 05-06 = Sphynx 07-08 = Ordred 09-10 = Quixt (4) = Nimbar is on watch. [/gm] [/spoiler] Nimbar hears shouting voices on the wind, beginning at about 8:15 pm. It is very faint and distant, probably because the voices are in the lair, not out in the ravine. The shouting lasts only a few moments, and then falls silent. The voices aren't loud enough to be heard by the sleeping party members; and the silence afterwards "speaks" to Nimbar that perhaps a conflict is coming. When Sphynx gets up for his watch, Nimbar tells him about it. A little while later, around 11:15 pm, voices shouting to each other in Eryptian can be heard in the ravine. It is near the end of Sphynx's watch. Sphynx understands what is being said. [spoiler=For those who speak Eryptian, and have the chance to hear the voices] [b]Wendol #1:[/b][color=red] "What happened? Did they resist?"[/color] [b]Wendol #2:[/b][color=purple] "They said we murdered their Chieftain. We told them he gave his life willingly to Nerull. They didn't believe us. So we did what we had to do."[/color] [b]Wendol #1:[/b][color=red] "Any wounded?"[/color] [b]Wendol #2:[/b][color=purple] "No, without their leadership, they were easy to squash."[/color] [b]Wendol #1:[/b][color=red] "Good. If they could not serve Nerull in life, they will serve him in death. Come back inside, the Queen Mother wants to hear you tell of it personally."[/color] [/spoiler] [b][i]EVERYONE: Make a Listen check, DC 5. But you have a -10 to your roll, because you are asleep. If you hear the noise, you can wake up. If you wake up, and can speak Eryptian, feel free to click the spoiler above. Waking up briefly because of this noise will NOT count as an interruption to your rest, unless you choose to take actions that require more effort than talking. Otherwise, you can discuss it if needbe, and then go back to sleep, if you so desire.[/i][/b][i][/i] [/QUOTE]
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