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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7951112" data-attributes="member: 6790669"><p>Quixt, this room is littered with wooden debris; you surmise that whatever wooden furniture that the Goblins left behind was cannibalized to make the torches that now hang in this area. There are two torches on each wall of this large room.</p><p></p><p>[spoiler=Map]</p><p>[ATTACH=full]120256[/ATTACH]</p><p>[/spoiler]</p><p></p><p>The alcove marked B is a small shrine, obviously dedicated to some evil deity; the shrine is actually a pile of polished Human skulls that have been lacquered together to form a kind of column, and the top-most skull has three holes drilled in the top of it, which hold one red candle each. The candles are lit, and it appears that they have been burning for some time, because there is a lot of wax oozing down the sides of each candle.</p><p></p><p>The hallway marked A appears to be new construction; you surmise that it was dug out for the purpose of having storage space, because there are two empty chests at the end of it, as well as two empty weapon racks. The mouth of the hallway shows evidence of being prepped for the addition of wooden beams, and in turn, probably a door. But it appears that for one reason or another, the Goblins never got that far.</p><p></p><p>As you approach the door (C) you note the lack of any more torches in the area. There is enough light coming in from the big room to see perfectly well in this hallway, but you surmise that past this point, the convenience of ensconced torchlight will be a thing of the past.</p><p></p><p><strong>SIDE NOTE:</strong> As you are on your way to (C), you spare a glance northward; that hallway (D) has no apparent torches, either. Past the point that is drawn on the above map, you surmise that the shadows will deepen quickly.</p><p></p><p>[gm]</p><p><strong>Quixt's Listen Check:</strong> 9</p><p>[/gm]</p><p></p><p><strong>TO BE CONTINUED...</strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7951112, member: 6790669"] Quixt, this room is littered with wooden debris; you surmise that whatever wooden furniture that the Goblins left behind was cannibalized to make the torches that now hang in this area. There are two torches on each wall of this large room. [spoiler=Map] [ATTACH type="full" alt="Battle Map 003.jpg"]120256[/ATTACH] [/spoiler] The alcove marked B is a small shrine, obviously dedicated to some evil deity; the shrine is actually a pile of polished Human skulls that have been lacquered together to form a kind of column, and the top-most skull has three holes drilled in the top of it, which hold one red candle each. The candles are lit, and it appears that they have been burning for some time, because there is a lot of wax oozing down the sides of each candle. The hallway marked A appears to be new construction; you surmise that it was dug out for the purpose of having storage space, because there are two empty chests at the end of it, as well as two empty weapon racks. The mouth of the hallway shows evidence of being prepped for the addition of wooden beams, and in turn, probably a door. But it appears that for one reason or another, the Goblins never got that far. As you approach the door (C) you note the lack of any more torches in the area. There is enough light coming in from the big room to see perfectly well in this hallway, but you surmise that past this point, the convenience of ensconced torchlight will be a thing of the past. [B]SIDE NOTE:[/B] As you are on your way to (C), you spare a glance northward; that hallway (D) has no apparent torches, either. Past the point that is drawn on the above map, you surmise that the shadows will deepen quickly. [gm] [B]Quixt's Listen Check:[/B] 9 [/gm] [B]TO BE CONTINUED...[/B] [/QUOTE]
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