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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7951844" data-attributes="member: 6790669"><p>As Quixt is taking the second of the three candles, Nimbar takes the last one. Before Quixt approaches the door, Nimbar turns quickly to Hawke, to give him a polite command.</p><p></p><p><strong>Nimbar asks,</strong><span style="color: blue"> "Give me my hooded lantern that you have stuffed in your pack. I have an idea."</span></p><p></p><p>Hawke opens his magical haversack, and fishes out the small, 6" diameter lantern; he hands it to Nimbar, who is smiling.</p><p></p><p><strong>Nimbar says,</strong><span style="color: blue"> "I have also heard of these candles before. They only shed light in about a 5' radius of the holder. But the strength of the light is not its true talent. The light that is does shed helps others who are nearby; those of you with <strong><em>Lowlight Vision</em></strong> will find that the lantern sheds just enough light to allow your improved vision to function. So that means that the big lummox here, who is of half-Elvin blood, will be able to see, despite the fact that he is not the one holding the candle. From a short distance, it's possible to see the candle's flame, but we can fix that...</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">I can place the candle in this hooded lantern, and turn the hood around backwards, so that instead of focusing the light ahead of us, as would be the case with a normal candle, it will focus the light behind us instead.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">This will have the effect of hiding the candle's flame from anyone ahead of us who happens to be looking in our direction. But it will also be shedding enough light for the rest of us to make use of, as I have already explained.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">This will put us on even footing with the humanoids in these cave systems; we'll be able to see just as well as they can, at the same distances. If we are stealthy and careful, we should be able to sneak around quite efficiently, and thus we have a good chance of being able to move about unobserved.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">Since I fight with a one-handed weapon, I will take the lantern and carry it. I will stay just behind the point man, so that the lantern gives everyone in the party sufficient light. The candle will grant me <strong><em>Darkvision</em></strong>, so I will be able to see as well. It's a win-win situation for all of us."</span></p><p></p><p></p><p></p><p>Nimbar and Hawke quickly take their places in the ranks, nodding to Quixt that they are now ready.</p><p>Sphynx also nods.</p><p></p><p>[spoiler=OTTER ITEM: Ever-burning Candle of Darkvision]</p><p><strong><u>Ever-burning Candle of Darkvision</u></strong></p><p><strong>CL:</strong> 10th; Craft Wondrous Item, <em>Darkvision</em>, <em>Permanency</em>; faint enchantment.</p><p><strong>Market Value: </strong>3,500 GP.</p><p></p><p>Once lit, this candle never goes out, unless the top of the candle is carefully cut off; if the actual form of the candle is somehow defaced (smashing the candle underneath a boot heel, for instance) the enchantment is broken, and the candle is destroyed. If the form of the candle is intact, then it can be cut to any length while still maintaining the enchantment.</p><p></p><p>The candle sheds a dim light, in a 5 ft. (1 square radius) around the caster. The candle's flame cannot be seen at distances of 31 feet or more; the flame can be seen by careful onlookers (Spot DC 15) who are between 16 and 30 feet distant. Onlookers who are 15 ft. distant, or closer, can see the flame normally. A good practice for using this candle is to place it inside a hooded lantern, and turn the hood around backwards, so that the light of the candle is projected backwards (instead of forwards, as would normally be the case.) Doing this gives onlookers no chance at all to the see the candle's flame <em>from the front</em> (although from the back, they have the normal chance to see.)</p><p></p><p>The holder of the candle is granted <strong><em>Darkvision</em></strong>, at a distance of 60 ft.</p><p></p><p>Those whom possess <strong><em>Lowlight Vision</em></strong>, and can see the flame (i.e., those within 15 feet of the candle) are granted enough light to activate their Lowlight Vision, thus, in a mixed party of humans and demihumans, this candle helps everyone. Typically, each human will carry one of these candles, and their demihuman allies will simply stay close enough to activate their natural vision.</p><p></p><p><strong>Components for creation:</strong> a normal wax candle, and 3.5 oz. of diamond dust.</p><p>[/spoiler]</p><p></p><p><strong>Quixt opens the door... [To be continued]...</strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7951844, member: 6790669"] As Quixt is taking the second of the three candles, Nimbar takes the last one. Before Quixt approaches the door, Nimbar turns quickly to Hawke, to give him a polite command. [B]Nimbar asks,[/B][COLOR=blue] "Give me my hooded lantern that you have stuffed in your pack. I have an idea."[/COLOR] Hawke opens his magical haversack, and fishes out the small, 6" diameter lantern; he hands it to Nimbar, who is smiling. [B]Nimbar says,[/B][COLOR=blue] "I have also heard of these candles before. They only shed light in about a 5' radius of the holder. But the strength of the light is not its true talent. The light that is does shed helps others who are nearby; those of you with [B][I]Lowlight Vision[/I][/B] will find that the lantern sheds just enough light to allow your improved vision to function. So that means that the big lummox here, who is of half-Elvin blood, will be able to see, despite the fact that he is not the one holding the candle. From a short distance, it's possible to see the candle's flame, but we can fix that... I can place the candle in this hooded lantern, and turn the hood around backwards, so that instead of focusing the light ahead of us, as would be the case with a normal candle, it will focus the light behind us instead. This will have the effect of hiding the candle's flame from anyone ahead of us who happens to be looking in our direction. But it will also be shedding enough light for the rest of us to make use of, as I have already explained. This will put us on even footing with the humanoids in these cave systems; we'll be able to see just as well as they can, at the same distances. If we are stealthy and careful, we should be able to sneak around quite efficiently, and thus we have a good chance of being able to move about unobserved. Since I fight with a one-handed weapon, I will take the lantern and carry it. I will stay just behind the point man, so that the lantern gives everyone in the party sufficient light. The candle will grant me [B][I]Darkvision[/I][/B], so I will be able to see as well. It's a win-win situation for all of us."[/COLOR] Nimbar and Hawke quickly take their places in the ranks, nodding to Quixt that they are now ready. Sphynx also nods. [spoiler=OTTER ITEM: Ever-burning Candle of Darkvision] [B][U]Ever-burning Candle of Darkvision[/U] CL:[/B] 10th; Craft Wondrous Item, [I]Darkvision[/I], [I]Permanency[/I]; faint enchantment. [B]Market Value: [/B]3,500 GP. Once lit, this candle never goes out, unless the top of the candle is carefully cut off; if the actual form of the candle is somehow defaced (smashing the candle underneath a boot heel, for instance) the enchantment is broken, and the candle is destroyed. If the form of the candle is intact, then it can be cut to any length while still maintaining the enchantment. The candle sheds a dim light, in a 5 ft. (1 square radius) around the caster. The candle's flame cannot be seen at distances of 31 feet or more; the flame can be seen by careful onlookers (Spot DC 15) who are between 16 and 30 feet distant. Onlookers who are 15 ft. distant, or closer, can see the flame normally. A good practice for using this candle is to place it inside a hooded lantern, and turn the hood around backwards, so that the light of the candle is projected backwards (instead of forwards, as would normally be the case.) Doing this gives onlookers no chance at all to the see the candle's flame [I]from the front[/I] (although from the back, they have the normal chance to see.) The holder of the candle is granted [B][I]Darkvision[/I][/B], at a distance of 60 ft. Those whom possess [B][I]Lowlight Vision[/I][/B], and can see the flame (i.e., those within 15 feet of the candle) are granted enough light to activate their Lowlight Vision, thus, in a mixed party of humans and demihumans, this candle helps everyone. Typically, each human will carry one of these candles, and their demihuman allies will simply stay close enough to activate their natural vision. [B]Components for creation:[/B] a normal wax candle, and 3.5 oz. of diamond dust. [/spoiler] [B]Quixt opens the door... [To be continued]...[/B] [/QUOTE]
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