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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7964326" data-attributes="member: 6790669"><p>[gm]</p><p>SURPRISE ROUND:</p><p>Sphynx goes first, because he initiated the plan.</p><p>Sphynx moves 1 square west, indicated by the red "X". (Move Action)</p><p>Sphynx casts his spell. (Magic Missile, 6th Lvl, 3d4+3) (Standard Action)</p><p>Damage = 10 pts.</p><p>Hobgoblin: 6-10 = Hobgoblin is at -4. [Dying]</p><p>Sphynx takes a free, one-square adjustment back to his original position to the south of Quixt.</p><p>[/gm]</p><p></p><p>Sphynx steps out into the hallway, so that he can achieve line of sight for his spell; with but a single, focused gesture, he sends three bolts racing down the hallway, into the back of the snorting Hobgoblin. The creature winces, arching his back in surprise, dismay, anger, and pain! But the gesture is meaningless, because the darkness is too soon upon him, and he collapses to the ground, his nervous system a fused mess, as his organs begin to fail!</p><p></p><p>Sphynx steps back into the hallway, out of sight, to his original position. There is a cry of alarm from the Hobgoblins in the south room. The conversations to the north cease, and cries of inquiry (Probably something like, "What was that? What's going on?") are heard.</p><p></p><p>The Hobgoblins are too confused to act this round. All party members can take one action if they desire. Hawke, Nimbar, and Ordred stay hidden, readying themselves to spring upon passers-by in ambush. Hawke readies an action to attack, while Nimbar and Ordred both prepare to cast spells. This will give them all a +5 to their initiative roll.</p><p></p><p><strong><em>Quixt: What do you do? (If you follow suit with Nimbar, Hawke, and Ordred, you will receive a +5 on your initiative as well.)</em></strong></p><p></p><p>[spoiler=Battle Map]</p><p>[ATTACH=full]121085[/ATTACH]</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7964326, member: 6790669"] [gm] SURPRISE ROUND: Sphynx goes first, because he initiated the plan. Sphynx moves 1 square west, indicated by the red "X". (Move Action) Sphynx casts his spell. (Magic Missile, 6th Lvl, 3d4+3) (Standard Action) Damage = 10 pts. Hobgoblin: 6-10 = Hobgoblin is at -4. [Dying] Sphynx takes a free, one-square adjustment back to his original position to the south of Quixt. [/gm] Sphynx steps out into the hallway, so that he can achieve line of sight for his spell; with but a single, focused gesture, he sends three bolts racing down the hallway, into the back of the snorting Hobgoblin. The creature winces, arching his back in surprise, dismay, anger, and pain! But the gesture is meaningless, because the darkness is too soon upon him, and he collapses to the ground, his nervous system a fused mess, as his organs begin to fail! Sphynx steps back into the hallway, out of sight, to his original position. There is a cry of alarm from the Hobgoblins in the south room. The conversations to the north cease, and cries of inquiry (Probably something like, "What was that? What's going on?") are heard. The Hobgoblins are too confused to act this round. All party members can take one action if they desire. Hawke, Nimbar, and Ordred stay hidden, readying themselves to spring upon passers-by in ambush. Hawke readies an action to attack, while Nimbar and Ordred both prepare to cast spells. This will give them all a +5 to their initiative roll. [b][i]Quixt: What do you do? (If you follow suit with Nimbar, Hawke, and Ordred, you will receive a +5 on your initiative as well.)[/i][/b][i][/i] [spoiler=Battle Map] [ATTACH type="full"]121085[/ATTACH] [/spoiler] [/QUOTE]
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