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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7971454" data-attributes="member: 6790669"><p>[gm]</p><p><strong><u>NEW INITIATIVE COUNT:</u></strong></p><p>(Sleeping Hobgoblins (S1-S4) still get their "turn" at initiative count 2.)</p><p></p><p><strong>Sphynx:</strong> 21a (Because of readied action.)</p><p></p><p><strong><span style="color: red">-Hobgoblin Chief & Elites-:</span></strong> 21b</p><p><strong><span style="color: red">-Hobgoblins #3,#4,#5-:</span></strong> 21c</p><p></p><p><strong>Nimbar:</strong> 18</p><p><strong>Ordred:</strong> 15</p><p><strong>Quixt:</strong> 12</p><p><strong><span style="color: RED">MORE Hobgoblins! (#9, #10, #11, #12, #13, #14, #15):</span></strong> 10</p><p><strong>Hawke:</strong> 7</p><p></p><p><strong><span style="color: rgb(226, 80, 65)">More Hobgoblins (#6,#7,#8)</span>:</strong> 5</p><p><strong><span style="color: rgb(226, 80, 65)">Sleeping Hobs:</span></strong> 2</p><p>[/gm]</p><p></p><p>By the time Sphynx begins to move, the grease is already out, and the residue on the floor is minimal, the grease having been expended. Seeing more enemies approaching from the south, Sphynx sees no need to move further than a single square. His new position is MORE than adequate for targeting, and his Magic Missile spell has plenty of range, even from here.</p><p></p><p>Sphynx splits the missiles in his spell, directing one at the gravely wounded female, and the other two at Hobgoblin #6.</p><p></p><p>[gm]</p><p>Damage: Female #4 takes 3 pts. of damage. Female #4 is down and dying! [-1]</p><p>Damage: Hobgoblin #6 takes 9 pts. of damage. Hobgoblin #6 is down and dying! [-3]</p><p>[/gm]</p><p></p><p>This final missile is enough to knock the life out of the female Hobgoblin! She wails as the blue light smacks into her chest, and crumples to the ground, where she ceases to move!</p><p></p><p>The other two missiles smack into Hobgoblin #6, with the same result! Darkness instantly overtakes him as the surge of energy stops his heart, and fries his nervous system!</p><p></p><p>Hobgoblins 3,4, and 5 try to swarm Hawke! Hobgoblin #4 passes through Hawke's threatened squares, trying to get into flanking position! This provokes an attack of apportunity!</p><p></p><p>[gm]</p><p>Hawke's AoO: (Still calling 5 pts. Power Attack from his last turn): 11 (Miss)</p><p>[/gm]</p><p></p><p>Hawke is not quick enough to take advantage of the Hobgoblin's carelessness, and finds himself surrounded!</p><p></p><p>[gm]</p><p>Hawke's Normal AC: 18; Plus Shield of Faith: 20; He charged last round: 18.</p><p>Hobgoblins #4 and #5 have Flanking Bonus (+2) Total = 1d20+4 each.</p><p>Chief and Female #3 have Flanking Bonus (+2) Chief: 1d20+9, Female: 1d20+6</p><p>Female #1 and Hobgoblin #3 have normal attack chance. (No flanking.)</p><p>(1d20+4, 1d20+2)</p><p>Hobs 4 & 5: 15,5 = Miss,Miss</p><p>Female 3: 14 = Miss</p><p>Chief: 28 (28) = Crit! Damage: 17 pts.</p><p>Hawke's HP: 59 - 17 = 42. Hawke is <span style="color: red"><strong>MODERATELY WOUNDED</strong></span>.</p><p>Female 1: 16 = Miss</p><p>Hobgoblin 3: 21 (13) = Hit (No Crit); Damage = 2 pts.</p><p>Hawke's HP: 42 - 2 = 40. Hawke is still <span style="color: red"><strong>MODERATELY WOUNDED</strong></span>.</p><p>[/gm]</p><p></p><p>Although Hawke is a highly skilled warrior, and well-able to fend off most of his (by comparison) puny attackers, the Chief still manages to slip in a well-placed blow, giving Hawke a VERY BAD gash on his left leg! Hobgoblin #3 manages to score a hit as well, although the result is simply a minor blow, which damages Hawke's armor.</p><p></p><p>Nimbar moves forward 10 feet, just as the last, faint remnants of the light from the extinguished flames is fading. As part of his move action, he sets the lantern down in front of him, in his square, stepping on the edge of its base with his left foot. Since he is still touching the lantern, he is still able to see. Since Hawke is within 15 feet of the lantern, his Lowlight Vision still functions.</p><p></p><p><strong>SPHYNX:</strong> Your Lowlight Vision no longer functions; however, you can still see the lantern's location, and it will only take a 1-square adjustment on your next turn to step within the lantern's range of effect, thereby restoring functionality to your vision; a minor inconvenience.</p><p></p><p>[gm]</p><p>Damage from Nimbar's spell: 9 pts.</p><p>Female #3 is <strong><span style="color: red">Moderately Wounded</span></strong>.</p><p>[/gm]</p><p></p><p>As Nimbar sets the lantern down, he points at Female #3, and slams her with three bolts! Just like her sisters, she wails in pain, as the spell shocks her system!</p><p></p><p>Ordred fires his crossbow at Female #3, trying to finish her off.</p><p></p><p>[gm]</p><p>Attack Roll: (20) = Hits; Damage: 4 pts.</p><p>Female #3 has taken a total of 13 pts. of damage. Female #3 is <strong><span style="color: red">SERIOUSLY WOUNDED.</span></strong></p><p>[/gm]</p><p></p><p>Ordred's bolt pierces the female's chainmail shirt, just below her left shoulder. She winces in pain, but she does not fall.</p><p></p><p>[gm]</p><p><strong><u>Coup De Grace:</u></strong></p><p>Automatic Hit</p><p>Automatic Crit</p><p>Damage: (2d6+6) + 1d6 Sneak Attack = 19 pts.</p><p>Hobgoblin DIES. [-13]</p><p>Saving Throw is not necessary.</p><p>[/gm]</p><p></p><p>Quixt dispatches the last sleeping Hobgoblin, and as he does so, he glances into the room. This looks to be a storeroom, much like the ones the Goblins had; Quixt wonders if the purpose of the secret door in the room the Goblins were using was to allow the Hobgoblins to steal their best foodstuffs... because the foodstuffs in this room are all actually high-quality food that Humans would normally have.</p><p></p><p>[gm]</p><p>Hobgoblins #9 - #15 arrive; they do not attack this round, because they ran to get here.</p><p>[/gm]</p><p></p><p>More Hobgoblins come into view, at a full run! The party can tell that they're in for a LONG fight!</p><p></p><p>[gm]</p><p>Hawke RAGES (Whirling Frenzy)</p><p>Hawke calls 3 pts. of Power Attack (3 att. @ +6 each.)</p><p>Primary: 1d8+7</p><p>Off-H: 1d4+3</p><p>Primary: 1d8+7</p><p>Attacks: (17,24,9) = Miss, Hit, Miss</p><p>Damage: 4 pts.</p><p>Female #3 has taken a total of 17 pts. damage.</p><p>Female #3 is <strong><span style="color: red">GRAVELY WOUNDED.</span></strong></p><p>[/gm]</p><p></p><p>Hawke splits his attacks between the Chief and his flanker, attacking the Chief twice with his primary weapon, and the female once with his off-hand weapon. The Chief proves to be an accomplished warrior in his own right, managing to block both of Hawke's attacks! However, the female is not so lucky!</p><p></p><p>A look of panic crosses her face, as Hawke's off-hand hammer smacks Female #3 in the chest, breaking two of her ribs! But somehow, she remains standing!</p><p></p><p>Hobgoblins #7 and #8 take pot shots at Nimbar!</p><p></p><p>[gm]</p><p>Attack Rolls: (6,4) = Miss, Miss</p><p>[/gm]</p><p></p><p>The two bolts don't even get close to Nimbar; both of them fly high, probably the result of their reluctance to fire through the fray, possibly striking their friends.</p><p></p><p>[gm]</p><p>The grease spell is out. The area is no longer greasy.</p><p>All of the sleeping Hobgoblins have been killed.</p><p>[/gm]</p><p></p><p>[spoiler=Battle Map]</p><p>[ATTACH=full]121295[/ATTACH]</p><p>[/spoiler]</p><p></p><p><strong><em>EVERYONE: What now?</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7971454, member: 6790669"] [gm] [B][U]NEW INITIATIVE COUNT:[/U][/B] (Sleeping Hobgoblins (S1-S4) still get their "turn" at initiative count 2.) [B]Sphynx:[/B] 21a (Because of readied action.) [B][COLOR=red]-Hobgoblin Chief & Elites-:[/COLOR][/B] 21b [B][COLOR=red]-Hobgoblins #3,#4,#5-:[/COLOR][/B] 21c [B]Nimbar:[/B] 18 [B]Ordred:[/B] 15 [B]Quixt:[/B] 12 [B][COLOR=RED]MORE Hobgoblins! (#9, #10, #11, #12, #13, #14, #15):[/COLOR][/B] 10 [B]Hawke:[/B] 7 [B][COLOR=rgb(226, 80, 65)]More Hobgoblins (#6,#7,#8)[/COLOR]:[/B] 5 [B][COLOR=rgb(226, 80, 65)]Sleeping Hobs:[/COLOR][/B] 2 [/gm] By the time Sphynx begins to move, the grease is already out, and the residue on the floor is minimal, the grease having been expended. Seeing more enemies approaching from the south, Sphynx sees no need to move further than a single square. His new position is MORE than adequate for targeting, and his Magic Missile spell has plenty of range, even from here. Sphynx splits the missiles in his spell, directing one at the gravely wounded female, and the other two at Hobgoblin #6. [gm] Damage: Female #4 takes 3 pts. of damage. Female #4 is down and dying! [-1] Damage: Hobgoblin #6 takes 9 pts. of damage. Hobgoblin #6 is down and dying! [-3] [/gm] This final missile is enough to knock the life out of the female Hobgoblin! She wails as the blue light smacks into her chest, and crumples to the ground, where she ceases to move! The other two missiles smack into Hobgoblin #6, with the same result! Darkness instantly overtakes him as the surge of energy stops his heart, and fries his nervous system! Hobgoblins 3,4, and 5 try to swarm Hawke! Hobgoblin #4 passes through Hawke's threatened squares, trying to get into flanking position! This provokes an attack of apportunity! [gm] Hawke's AoO: (Still calling 5 pts. Power Attack from his last turn): 11 (Miss) [/gm] Hawke is not quick enough to take advantage of the Hobgoblin's carelessness, and finds himself surrounded! [gm] Hawke's Normal AC: 18; Plus Shield of Faith: 20; He charged last round: 18. Hobgoblins #4 and #5 have Flanking Bonus (+2) Total = 1d20+4 each. Chief and Female #3 have Flanking Bonus (+2) Chief: 1d20+9, Female: 1d20+6 Female #1 and Hobgoblin #3 have normal attack chance. (No flanking.) (1d20+4, 1d20+2) Hobs 4 & 5: 15,5 = Miss,Miss Female 3: 14 = Miss Chief: 28 (28) = Crit! Damage: 17 pts. Hawke's HP: 59 - 17 = 42. Hawke is [COLOR=red][B]MODERATELY WOUNDED[/B][/COLOR]. Female 1: 16 = Miss Hobgoblin 3: 21 (13) = Hit (No Crit); Damage = 2 pts. Hawke's HP: 42 - 2 = 40. Hawke is still [COLOR=red][B]MODERATELY WOUNDED[/B][/COLOR]. [/gm] Although Hawke is a highly skilled warrior, and well-able to fend off most of his (by comparison) puny attackers, the Chief still manages to slip in a well-placed blow, giving Hawke a VERY BAD gash on his left leg! Hobgoblin #3 manages to score a hit as well, although the result is simply a minor blow, which damages Hawke's armor. Nimbar moves forward 10 feet, just as the last, faint remnants of the light from the extinguished flames is fading. As part of his move action, he sets the lantern down in front of him, in his square, stepping on the edge of its base with his left foot. Since he is still touching the lantern, he is still able to see. Since Hawke is within 15 feet of the lantern, his Lowlight Vision still functions. [B]SPHYNX:[/B] Your Lowlight Vision no longer functions; however, you can still see the lantern's location, and it will only take a 1-square adjustment on your next turn to step within the lantern's range of effect, thereby restoring functionality to your vision; a minor inconvenience. [gm] Damage from Nimbar's spell: 9 pts. Female #3 is [B][COLOR=red]Moderately Wounded[/COLOR][/B]. [/gm] As Nimbar sets the lantern down, he points at Female #3, and slams her with three bolts! Just like her sisters, she wails in pain, as the spell shocks her system! Ordred fires his crossbow at Female #3, trying to finish her off. [gm] Attack Roll: (20) = Hits; Damage: 4 pts. Female #3 has taken a total of 13 pts. of damage. Female #3 is [B][COLOR=red]SERIOUSLY WOUNDED.[/COLOR][/B] [/gm] Ordred's bolt pierces the female's chainmail shirt, just below her left shoulder. She winces in pain, but she does not fall. [gm] [B][U]Coup De Grace:[/U][/B] Automatic Hit Automatic Crit Damage: (2d6+6) + 1d6 Sneak Attack = 19 pts. Hobgoblin DIES. [-13] Saving Throw is not necessary. [/gm] Quixt dispatches the last sleeping Hobgoblin, and as he does so, he glances into the room. This looks to be a storeroom, much like the ones the Goblins had; Quixt wonders if the purpose of the secret door in the room the Goblins were using was to allow the Hobgoblins to steal their best foodstuffs... because the foodstuffs in this room are all actually high-quality food that Humans would normally have. [gm] Hobgoblins #9 - #15 arrive; they do not attack this round, because they ran to get here. [/gm] More Hobgoblins come into view, at a full run! The party can tell that they're in for a LONG fight! [gm] Hawke RAGES (Whirling Frenzy) Hawke calls 3 pts. of Power Attack (3 att. @ +6 each.) Primary: 1d8+7 Off-H: 1d4+3 Primary: 1d8+7 Attacks: (17,24,9) = Miss, Hit, Miss Damage: 4 pts. Female #3 has taken a total of 17 pts. damage. Female #3 is [B][COLOR=red]GRAVELY WOUNDED.[/COLOR][/B] [/gm] Hawke splits his attacks between the Chief and his flanker, attacking the Chief twice with his primary weapon, and the female once with his off-hand weapon. The Chief proves to be an accomplished warrior in his own right, managing to block both of Hawke's attacks! However, the female is not so lucky! A look of panic crosses her face, as Hawke's off-hand hammer smacks Female #3 in the chest, breaking two of her ribs! But somehow, she remains standing! Hobgoblins #7 and #8 take pot shots at Nimbar! [gm] Attack Rolls: (6,4) = Miss, Miss [/gm] The two bolts don't even get close to Nimbar; both of them fly high, probably the result of their reluctance to fire through the fray, possibly striking their friends. [gm] The grease spell is out. The area is no longer greasy. All of the sleeping Hobgoblins have been killed. [/gm] [spoiler=Battle Map] [ATTACH type="full"]121295[/ATTACH] [/spoiler] [B][I]EVERYONE: What now?[/I][/B] [/QUOTE]
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