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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 8033239" data-attributes="member: 6790669"><p>[spoiler=DM Housekeeping / Initiative Count]</p><p><strong><u>INITIATIVE COUNT:</u></strong></p><p>Sphynx: 21a</p><p></p><p>-Bleeding / Dying Hobgoblin #6, and Chief: 21c</p><p></p><p>Nimbar: 18</p><p>Ordred: 15</p><p>Quixt: 12</p><p></p><p>-MORE Hobgoblins! (#11, #12, #14, #15): 10a</p><p></p><p>-Sleeping Hobgoblins (#3,#5,#7,#8,#9,#10): 10b [Consolidated for ease of record-keeping]</p><p></p><p>Hawke: 7</p><p>[/spoiler]</p><p></p><p>Sphynx is forced to advance one square in order to get line-of-sight on the Chieftain, but it is a small matter; he is not placed into harm's way by doing so.</p><p></p><p>[spoiler=Combat Data]</p><p>Magic Missile Damage: 5,4,3 = 12 pts. damage total.</p><p>The Hobgoblin Chieftain goes DOWN! The Chieftain has taken a total of 37 pts. damage. The Chieftain is DYING [-5]</p><p>[/spoiler]</p><p></p><p>Sphynx sets his sights on the Chieftain, and lets 3 more bolts of magical energy fly! The bolts slam into the Chieftain, shaking him like a rag doll. He drops to the ground, convulsing, and beginning to die. As this is happening, Hobgoblin #13 bleeds out and departs the land of the living.</p><p></p><p>Hobgoblin #6 and the Hobgoblin Chief continue to bleed out.</p><p>[spoiler=Bleedout]</p><p>Hob #6 [-7]</p><p>Chief [-6]</p><p>[/spoiler]</p><p></p><p>[spoiler=Combat Data]</p><p>Nimbar moves forward and casts <strong><em>Sleep</em></strong> centered between Hobgoblin #15 and Hobgoblin #14.</p><p>Hobgoblins in Area: #14, #15, #11</p><p>Save DC: 15</p><p>Hob Saves: 8,7,12 = All Failed. These Hobgoblins fall asleep.</p><p>[/spoiler]</p><p></p><p>Nimbar advances to where Sleeping Hobgoblin #3 lies, and casts a <strong><em>Sleep</em></strong> spell; 3 Hobgoblins drop instantly, leaving only one Hobgoblin standing: Hobgoblin #12.</p><p></p><p>[spoiler=Combat Data]</p><p>Free Action: Drop Axe</p><p>Move Action: Draw Crossbow</p><p>Standard Action: Fire Crossbow</p><p>Ordred Attack Roll: 23 (Hit)</p><p>Damage: 6 pts.</p><p>Hobgoblin #12 is <strong><em>DISABLED</em></strong>.</p><p>[/spoiler]</p><p></p><p>Ordred lets his axe fall to the ground as he brings his light crossbow to bear; he fires a single bolt at Hobgoblin #12, striking him squarely in the chest, penetrating his armor, and sinking deep. The Hobgoblin opens his mouth to scream, but only a whispery, bloody gurgle is heard. Yet, somehow, he is still standing, clutching helplessly at the bolt, seemingly puzzled at his inability to act effectively.</p><p></p><p>[spoiler=Battle Map]</p><p>[ATTACH=full]123560[/ATTACH]</p><p>[/spoiler]</p><p></p><p><strong><em>QUIXT: It's your turn! Only one, disabled Hobgoblin (and several sleeping ones) stand between your party and final victory! What do you do?</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 8033239, member: 6790669"] [spoiler=DM Housekeeping / Initiative Count] [B][U]INITIATIVE COUNT:[/U][/B] Sphynx: 21a -Bleeding / Dying Hobgoblin #6, and Chief: 21c Nimbar: 18 Ordred: 15 Quixt: 12 -MORE Hobgoblins! (#11, #12, #14, #15): 10a -Sleeping Hobgoblins (#3,#5,#7,#8,#9,#10): 10b [Consolidated for ease of record-keeping] Hawke: 7 [/spoiler] Sphynx is forced to advance one square in order to get line-of-sight on the Chieftain, but it is a small matter; he is not placed into harm's way by doing so. [spoiler=Combat Data] Magic Missile Damage: 5,4,3 = 12 pts. damage total. The Hobgoblin Chieftain goes DOWN! The Chieftain has taken a total of 37 pts. damage. The Chieftain is DYING [-5] [/spoiler] Sphynx sets his sights on the Chieftain, and lets 3 more bolts of magical energy fly! The bolts slam into the Chieftain, shaking him like a rag doll. He drops to the ground, convulsing, and beginning to die. As this is happening, Hobgoblin #13 bleeds out and departs the land of the living. Hobgoblin #6 and the Hobgoblin Chief continue to bleed out. [spoiler=Bleedout] Hob #6 [-7] Chief [-6] [/spoiler] [spoiler=Combat Data] Nimbar moves forward and casts [B][I]Sleep[/I][/B] centered between Hobgoblin #15 and Hobgoblin #14. Hobgoblins in Area: #14, #15, #11 Save DC: 15 Hob Saves: 8,7,12 = All Failed. These Hobgoblins fall asleep. [/spoiler] Nimbar advances to where Sleeping Hobgoblin #3 lies, and casts a [B][I]Sleep[/I][/B] spell; 3 Hobgoblins drop instantly, leaving only one Hobgoblin standing: Hobgoblin #12. [spoiler=Combat Data] Free Action: Drop Axe Move Action: Draw Crossbow Standard Action: Fire Crossbow Ordred Attack Roll: 23 (Hit) Damage: 6 pts. Hobgoblin #12 is [B][I]DISABLED[/I][/B]. [/spoiler] Ordred lets his axe fall to the ground as he brings his light crossbow to bear; he fires a single bolt at Hobgoblin #12, striking him squarely in the chest, penetrating his armor, and sinking deep. The Hobgoblin opens his mouth to scream, but only a whispery, bloody gurgle is heard. Yet, somehow, he is still standing, clutching helplessly at the bolt, seemingly puzzled at his inability to act effectively. [spoiler=Battle Map] [ATTACH type="full"]123560[/ATTACH] [/spoiler] [B][I]QUIXT: It's your turn! Only one, disabled Hobgoblin (and several sleeping ones) stand between your party and final victory! What do you do?[/I][/B] [/QUOTE]
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