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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 8034539" data-attributes="member: 6790669"><p>Quixt glances nonchalantly at the hobbled Hobgoblin, and decides to put him out of his misery. With bow still in hand, he decides to shoot first, for economy of action.</p><p></p><p>[spoiler=Combat Data]</p><p>Attack roll: (17) = Hits; 8 pts. of damage.</p><p>Hobgoblin is DYING [-8]</p><p>[/spoiler]</p><p></p><p>The arrow strikes center mass as well, landing about an inch below Ordred's bolt; the Hobgoblin groans, and collapses into a heap on the floor, where he begins to bleed out.</p><p></p><p>[gm] COMBAT ENDS AT THIS POINT. [/gm]</p><p></p><p>Hawke, Ordred, Nimbar, and Quixt quickly, mercifully, and methodically put an end to the sleeping Hobgoblins, and help speed up the departure of the ones that are bleeding out. In less than a minute, all of the Hobgoblins are deceased.</p><p></p><p>An eerie silence dominates the environs. The battle took less than a minute, and the cleanup took less than an additional minute. In that time, 27 lives came to an end.</p><p></p><p><strong>Ordred says,</strong><span style="color: darkgreen"> "I'll never understand the proclivity of humanoids, ESPECIALLY Hobgoblins, toward such vile and despicably EVIL actions; they kill for sport, torture for pleasure, and let one another die if it means they can gain glory and prestige. They epitomize cruelty, and revel in their materialism. Do they even truly have souls, at all?"</span></p><p></p><p><strong>Nimbar nods,</strong><span style="color: blue"> "Yes, they have them. But they are tainted and dark, like the night sky with heavy cloud cover. No light shines through."</span></p><p></p><p>Hawke, who was raging, begins to calm down, breathing heavily and rapidly, pouring sweat.</p><p></p><p><strong>Hawke says,</strong><span style="color: purple"> "Well, here's a bunch of 'em that won't live to do any more evil. Good riddance, I say. I will grant such beings the mercy of a swift death, but I shall not pity them, nor shed for them a single tear. They chose this way of life, and they knew the consequences of it. Come, help me gather the loot. What was taken by avarice at the price of innocent blood shall now reward us for our deliverance of justice upon these cretins."</span></p><p></p><p><strong>Nimbar chuckles,</strong><span style="color: blue"> "Well said. And it's just as well that the battle ended when it did. I was almost out of spells. As it stands, we'll probably need to rest here for the night. Let's look for their sleeping area."</span></p><p></p><p>[gm] <strong>SUMMARY:</strong> There are only two rooms left to explore in the Hobgoblin Lair; all other rooms have either been explored, or their inhabitants left those rooms to join in the big fight that just took place. (And therefore, those rooms are empty of inhabitants.) Knowing what to expect, Hawke severs the head of the chief and brings it with him while exploring the rest of the lair.</p><p></p><p>The party finds the common room (Room #25), where there remaining Hobgoblins were; 4 males and 5 females are here, tending to 9 young. When Hawke shows them the severed head of the Chief, <strong><em>one of the females asks, in the Common tongue, to be spared;</em></strong> she vows that if their group is allowed to leave, they will journey far from this place, and eek out a living by hunting and gathering. She says that none of the males here are warriors, and that the reason they were placed here to help the females was because they didn't like all of the constant raiding, and consorting with the vile Wendol. She says that their band is not big enough to raid, even if they wanted to, which they do not. She also says that the evil perpetrated by the Wendol makes the cruelty of Hobgoblins look tame by comparison. She says that if the party plans to destroy the Wendol, then the party has their blessing and promise of non-interference.</p><p></p><p>Hawke, since he was the one who began negotiations, agrees to their terms. He lets them leave with armor, foodstuffs, and equipment, along with daggers (for skinning animals) and crossbows (for hunting) but does not allow them to have swords nor spears. They agree to these conditions, and thank the party, telling them as they are leaving, that there is a prison room close by (Room #24) where the Hobgoblins had been holding several captives. She says there are two slave masters guarding the room, but that they will be without reinforcement, judging by what Hawke told her of the big battle. They leave quietly and quickly, as the party is headed to the prison room.</p><p></p><p><strong>DM NOTE: </strong>The party overwhelms the two guards very quickly; even low on spells, 5 vs. 2 is not a contest, especially given that the party has the element of surprise. However, since I am giving this victory as a mulligan, there shall not be an XP award for it.</p><p></p><p><strong><u>SELECTED TEXT FROM MODULE:</u></strong></p><p>There are 2 very large, ugly hobgoblins here; both wear chain mail armor. One also has a whip, as well as a sword, however, once closely engaged, the hobgoblin cannot make use of his whip, so he will cast it aside. <strong><em>The larger Hobgoblin has a silver armlet worth 135 gold pieces.</em></strong> They guard 6 prisoners who are chained to the walls. There are two chairs, a small table, a central fire pit, and various implements of torture in the chamber. The keys to the prisoners' chains are hanging on the wall in the southwest corner. The prisoners are:</p><p></p><p>#1: A plump, half-dead merchant, scheduled to be eaten tonight in a special banquet.</p><p></p><p>#2: An orc. He asks, in Orcish, for his freedom. He promises no betrayal. (Several party members speak Orcish, so I am simply stating his request.)</p><p></p><p>#3: A man-at-arms who formerly served as a guard for the merchant.</p><p></p><p>#4: A normal female, the merchant's wife, in fact, who is also slated for the big feast.</p><p></p><p>#5: A gnoll, who says nothing. He is drooling and chuckling quietly. He gives everyone the creeps.</p><p></p><p>#6: Another man-at-arms, as #3 above.[/gm]</p><p></p><p>[spoiler=Overview Map of Hobgoblin Lair. Red X is where battle occurred.]</p><p>[ATTACH=full]123611[/ATTACH]</p><p>[/spoiler]</p><p></p><p></p><p><strong><em> The merchant and his wife offer a reward to the party, if they are freed. The men at arms confirm this, saying that their employer is wealthy and infuential, and has many friends back at The Keep. What do you do? [P.S. Loot List is coming soon!]</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 8034539, member: 6790669"] Quixt glances nonchalantly at the hobbled Hobgoblin, and decides to put him out of his misery. With bow still in hand, he decides to shoot first, for economy of action. [spoiler=Combat Data] Attack roll: (17) = Hits; 8 pts. of damage. Hobgoblin is DYING [-8] [/spoiler] The arrow strikes center mass as well, landing about an inch below Ordred's bolt; the Hobgoblin groans, and collapses into a heap on the floor, where he begins to bleed out. [gm] COMBAT ENDS AT THIS POINT. [/gm] Hawke, Ordred, Nimbar, and Quixt quickly, mercifully, and methodically put an end to the sleeping Hobgoblins, and help speed up the departure of the ones that are bleeding out. In less than a minute, all of the Hobgoblins are deceased. An eerie silence dominates the environs. The battle took less than a minute, and the cleanup took less than an additional minute. In that time, 27 lives came to an end. [B]Ordred says,[/B][COLOR=darkgreen] "I'll never understand the proclivity of humanoids, ESPECIALLY Hobgoblins, toward such vile and despicably EVIL actions; they kill for sport, torture for pleasure, and let one another die if it means they can gain glory and prestige. They epitomize cruelty, and revel in their materialism. Do they even truly have souls, at all?"[/COLOR] [B]Nimbar nods,[/B][COLOR=blue] "Yes, they have them. But they are tainted and dark, like the night sky with heavy cloud cover. No light shines through."[/COLOR] Hawke, who was raging, begins to calm down, breathing heavily and rapidly, pouring sweat. [B]Hawke says,[/B][COLOR=purple] "Well, here's a bunch of 'em that won't live to do any more evil. Good riddance, I say. I will grant such beings the mercy of a swift death, but I shall not pity them, nor shed for them a single tear. They chose this way of life, and they knew the consequences of it. Come, help me gather the loot. What was taken by avarice at the price of innocent blood shall now reward us for our deliverance of justice upon these cretins."[/COLOR] [B]Nimbar chuckles,[/B][COLOR=blue] "Well said. And it's just as well that the battle ended when it did. I was almost out of spells. As it stands, we'll probably need to rest here for the night. Let's look for their sleeping area."[/COLOR] [gm] [B]SUMMARY:[/B] There are only two rooms left to explore in the Hobgoblin Lair; all other rooms have either been explored, or their inhabitants left those rooms to join in the big fight that just took place. (And therefore, those rooms are empty of inhabitants.) Knowing what to expect, Hawke severs the head of the chief and brings it with him while exploring the rest of the lair. The party finds the common room (Room #25), where there remaining Hobgoblins were; 4 males and 5 females are here, tending to 9 young. When Hawke shows them the severed head of the Chief, [B][I]one of the females asks, in the Common tongue, to be spared;[/I][/B] she vows that if their group is allowed to leave, they will journey far from this place, and eek out a living by hunting and gathering. She says that none of the males here are warriors, and that the reason they were placed here to help the females was because they didn't like all of the constant raiding, and consorting with the vile Wendol. She says that their band is not big enough to raid, even if they wanted to, which they do not. She also says that the evil perpetrated by the Wendol makes the cruelty of Hobgoblins look tame by comparison. She says that if the party plans to destroy the Wendol, then the party has their blessing and promise of non-interference. Hawke, since he was the one who began negotiations, agrees to their terms. He lets them leave with armor, foodstuffs, and equipment, along with daggers (for skinning animals) and crossbows (for hunting) but does not allow them to have swords nor spears. They agree to these conditions, and thank the party, telling them as they are leaving, that there is a prison room close by (Room #24) where the Hobgoblins had been holding several captives. She says there are two slave masters guarding the room, but that they will be without reinforcement, judging by what Hawke told her of the big battle. They leave quietly and quickly, as the party is headed to the prison room. [B]DM NOTE: [/B]The party overwhelms the two guards very quickly; even low on spells, 5 vs. 2 is not a contest, especially given that the party has the element of surprise. However, since I am giving this victory as a mulligan, there shall not be an XP award for it. [B][U]SELECTED TEXT FROM MODULE:[/U][/B] There are 2 very large, ugly hobgoblins here; both wear chain mail armor. One also has a whip, as well as a sword, however, once closely engaged, the hobgoblin cannot make use of his whip, so he will cast it aside. [B][I]The larger Hobgoblin has a silver armlet worth 135 gold pieces.[/I][/B] They guard 6 prisoners who are chained to the walls. There are two chairs, a small table, a central fire pit, and various implements of torture in the chamber. The keys to the prisoners' chains are hanging on the wall in the southwest corner. The prisoners are: #1: A plump, half-dead merchant, scheduled to be eaten tonight in a special banquet. #2: An orc. He asks, in Orcish, for his freedom. He promises no betrayal. (Several party members speak Orcish, so I am simply stating his request.) #3: A man-at-arms who formerly served as a guard for the merchant. #4: A normal female, the merchant's wife, in fact, who is also slated for the big feast. #5: A gnoll, who says nothing. He is drooling and chuckling quietly. He gives everyone the creeps. #6: Another man-at-arms, as #3 above.[/gm] [spoiler=Overview Map of Hobgoblin Lair. Red X is where battle occurred.] [ATTACH type="full"]123611[/ATTACH] [/spoiler] [B][I] The merchant and his wife offer a reward to the party, if they are freed. The men at arms confirm this, saying that their employer is wealthy and infuential, and has many friends back at The Keep. What do you do? [P.S. Loot List is coming soon!][/I][/B] [/QUOTE]
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