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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 8034976" data-attributes="member: 6790669"><p>[spoiler=Combat Data]</p><p>Technically, being chained to the wall counts as being held or bound, which makes the gnoll "helpless," and subject to Coup De Grace.</p><p></p><p>However, given that there is a slight amount of slack in the chains, which would allow the gnoll to move / squirm / struggle, I am going to rule that an automatic hit DOES NOT occur, however, if you manage to hit, it WILL be an automatic crit.</p><p></p><p>The gnoll has been here a long time, and is very weak. Hence, his posture is slumped, which DOES occasionally expose the back of his head, although he continually keeps trying to lift his head, seemingly as an act of defiance. This is another reason I am requiring a to-hit roll.</p><p></p><p>Gnoll Base AC: 10</p><p>+1 Natural = AC 11</p><p>-5 Helpless = AC 6</p><p></p><p>Helpless Defender: +4 to hit</p><p></p><p>Sphynx Attack Roll: Base 16 (+4 Helpless) + BAB (2) = 22 (Hit);</p><p>Damage: 8 + (6) Sneak Attack = 14 pts.</p><p>Damage would normally put gnoll at DYING [-3]</p><p>Fort Save: DC 10 + Damage = DC 24</p><p>Gnoll fort save: +4; Roll: 3 (+4) = 7 = FAILED.</p><p>Gnoll is DEAD.</p><p>[/spoiler]</p><p></p><p>Sensing something awry with the gnoll, Sphynx waits for an opportune moment, when the gnoll's head is exposed from his slumped posture, and drives a dart into the base of his skull. It is an act of mercy. The gnoll dies instantly, feeling no pain, making no noise whatsoever; the attack comes as a complete surprise, so that the gnoll never had any knowledge of the impending danger. His death is as merciful as it possibly could have been.</p><p></p><p><strong>The Merchant says,</strong><span style="color: blue"> "Good idea. That gnoll was crazed. He would always snap at the guards that tried to feed him. I believe he was suffering from some ailment, possibly the foams. Gnolls are almost dogs themselves, so it makes sense that they'd be vulnerable to getting the foams just like a dog would be."</span></p><p></p><p>[gm] Sphynx: +150 xp. for mercifully killing the rabid gnoll. [/gm]</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 8034976, member: 6790669"] [spoiler=Combat Data] Technically, being chained to the wall counts as being held or bound, which makes the gnoll "helpless," and subject to Coup De Grace. However, given that there is a slight amount of slack in the chains, which would allow the gnoll to move / squirm / struggle, I am going to rule that an automatic hit DOES NOT occur, however, if you manage to hit, it WILL be an automatic crit. The gnoll has been here a long time, and is very weak. Hence, his posture is slumped, which DOES occasionally expose the back of his head, although he continually keeps trying to lift his head, seemingly as an act of defiance. This is another reason I am requiring a to-hit roll. Gnoll Base AC: 10 +1 Natural = AC 11 -5 Helpless = AC 6 Helpless Defender: +4 to hit Sphynx Attack Roll: Base 16 (+4 Helpless) + BAB (2) = 22 (Hit); Damage: 8 + (6) Sneak Attack = 14 pts. Damage would normally put gnoll at DYING [-3] Fort Save: DC 10 + Damage = DC 24 Gnoll fort save: +4; Roll: 3 (+4) = 7 = FAILED. Gnoll is DEAD. [/spoiler] Sensing something awry with the gnoll, Sphynx waits for an opportune moment, when the gnoll's head is exposed from his slumped posture, and drives a dart into the base of his skull. It is an act of mercy. The gnoll dies instantly, feeling no pain, making no noise whatsoever; the attack comes as a complete surprise, so that the gnoll never had any knowledge of the impending danger. His death is as merciful as it possibly could have been. [b]The Merchant says,[/b][color=blue] "Good idea. That gnoll was crazed. He would always snap at the guards that tried to feed him. I believe he was suffering from some ailment, possibly the foams. Gnolls are almost dogs themselves, so it makes sense that they'd be vulnerable to getting the foams just like a dog would be."[/color] [gm] Sphynx: +150 xp. for mercifully killing the rabid gnoll. [/gm] [/QUOTE]
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