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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 8227591" data-attributes="member: 6790669"><p>Sphynx, suddenly realizing a better way to position himself, advances to a position that gives him the drop on the maximum amount of Orcs as is possible (2). As he casts, his spell, he becomes visible, but it is of no consequence; the weak-minded cretins drop to the ground, their minds completely in the grip of Sphynx's powerful Sleep spell.</p><p></p><p>[gm]</p><p>DC: 18</p><p>Orc Save: Will: -2</p><p>(Orcs need a Twenty to resist.)</p><p>Orc #1: Natural 1 (Fail)</p><p>Orc #2: Natural 1 (Fail)</p><p>WOW. The dice didn't like these guys...</p><p>Sleep duration: 7 Minutes (70 rounds) x2 (Natural 1's) = 14 Minutes (140 Rounds)</p><p>[/gm]</p><p></p><p>With but a thought, Sphynx mentally commands his Wolf to continue attacking Wendol #1. The creature immediately obeys, continuing to snap and tear at the tribesman. His bites grazes him, drawing blood nonetheless.</p><p></p><p>[gm]</p><p>Wolf Attack: (17) vs AC 14 (Hit); Damage: 1d6+1 = 2 pts. (Rolled 1.)</p><p>[/gm]</p><p></p><p>Orc #2 charges to the aid of his friend, whom he saw crumple to the ground. He rushes forward, bringing his full might down onto the beetle's shell with his falchion. He hits it squarely, delivering a powerful blow, which kills it instantly; but unlike a normal creature, the beetle does NOT burst into a puddle of blood and guts. Instead, being a summoned creature, it simply vanishes in a puff of smoke.</p><p></p><p>[gm]</p><p>Orcs sleep duration tally: 1 round.</p><p>[/gm]</p><p></p><p>Hawke calls an "audible," telling Quixt to move straight forward 30 feet; Nimbar follows suit, and the three friends adjust their pacing in order to stay together.</p><p></p><p>[gm]</p><p>Quixt and Nimbar delay their initiatives to match Hawke's.</p><p>[/gm]</p><p></p><p>Hawke rages, and begins to charge diagonally, at the same time that Quixt and Nimbar begin to advance. Hawke suddenly becomes visible, as bears down on Bugbear #2; Quixt and Nimbar remain invisible as they continue to advance.</p><p></p><p>[gm]</p><p>Hawke charges, using his POUNCE and WHIRLING FRENZY abilities. (4 attacks @ +11)</p><p>Rolls: 29,30,15,29: Hit, Hit, Miss, Hit</p><p>(Primary hit, Primary hit, Secondary miss, Primary hit)</p><p>Damage for Primary Attack: 1d8+7</p><p>Damage rolls: 12,13,12 = 37 pts. damage.</p><p>Bugbear: 16 - 37 = -21. DEAD.</p><p>[/gm]</p><p></p><p>The bugbear is taken by surprise, and Hawke squishes him, as the first part of his name implies: LIKE A BUG. The first strike smashes the cretin's knee, forcing him down. The second strike crushes his left shoulder, causing him to "shrug" involuntarily. It is this shrugging movement that puts him out of position for the third strike, which misses. As Hawke is passing him, the last strike is a backward swing, which clip's the bugbear's skull, cracking it with a sickening, "snap" sound. As the creature slumps to the ground, the trickle of blood coming from his ear tells the tale of his death, as a result of severe internal injuries.</p><p></p><p>As Quixt comes to the end of his movement, he points the wand at Bugbear #3; but the creature somehow shakes off the effect, and remains free to act.</p><p></p><p>[gm]</p><p>Bugbear Will Save +1 = Roll 18 = Makes a 19 Save (Success vs DC 13)</p><p>[/gm]</p><p></p><p>Nimbar casts <strong>Magic Missile</strong> at Bugbear #3, also becoming visible as he does so.</p><p></p><p>[gm]</p><p>3d4+3 = 14 pts.</p><p>[/gm]</p><p></p><p>The Bugbear lurches in pain as the three, blue, bolts of light slam into him. His eyes bleed as the energy courses through his body, but somehow, he summons the will to remain standing.</p><p></p><p>Both Wendol Attack the wolf, with a fury born of desperation.</p><p>[gm]</p><p>1d20+7 = Rolls: 26,12 = Hit, Miss</p><p>Damage (1d6+4) = 5+4 = 9 pts.</p><p>[/gm]</p><p></p><p>The wounded Wendol attacks savagely with his spiked club, managing to gouge out a chunk of flesh from the wolf's side; the wolf howls in pain, but remains in the fight, snarling with desperation.</p><p></p><p>Despite the pain he is in, Bugbear #3 joins his comrade (#1) in charging Hawke, hoping to get vengeance for their fallen brother-in-arms.</p><p></p><p>[gm]</p><p>Hawke's Normal AC: 20 (Currently: 18 from Charging)</p><p>Bugbear Attacks (1d20+5); +2 from Charge. Rolls: 8,10 = Miss, Miss</p><p>[/gm]</p><p></p><p>Hawke easily sidesteps both charging clods, whom are extremely clumsy in their ability, relying too much on raw strength and fury. And although Hawke relied heavily on rage, his anger was channeled, directed, far more efficient.</p><p></p><p>[gm]</p><p><strong><u>SECOND ROUND:</u></strong></p><p>Sphynx / Wolf (Init: 26)</p><p>Orcs (Init: 20)</p><p>Hawke (Init: 7a)</p><p>Quixt (Init: 7b)</p><p>Nimbar (Init: 7c)</p><p>Wendol (Init: 7d)</p><p>Bugbears (Init: 6)</p><p></p><p></p><p>Wendol #1: Seriously Injured (13 pts.)</p><p>Bugbear #3: Gravely Injured (14 pts.)</p><p>Wolf: Seriously Injured (9 pts.)</p><p></p><p>Invisibility rounds remaining: None (Everyone has attacked.)</p><p>[/gm]</p><p></p><p>[spoiler=Updated Battle Map]</p><p>[ATTACH=full]134456[/ATTACH]</p><p>[/spoiler]</p><p></p><p><strong><em>SPHYNX: It's your turn! You have the privilege of starting round 2! What do you do?</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 8227591, member: 6790669"] Sphynx, suddenly realizing a better way to position himself, advances to a position that gives him the drop on the maximum amount of Orcs as is possible (2). As he casts, his spell, he becomes visible, but it is of no consequence; the weak-minded cretins drop to the ground, their minds completely in the grip of Sphynx's powerful Sleep spell. [gm] DC: 18 Orc Save: Will: -2 (Orcs need a Twenty to resist.) Orc #1: Natural 1 (Fail) Orc #2: Natural 1 (Fail) WOW. The dice didn't like these guys... Sleep duration: 7 Minutes (70 rounds) x2 (Natural 1's) = 14 Minutes (140 Rounds) [/gm] With but a thought, Sphynx mentally commands his Wolf to continue attacking Wendol #1. The creature immediately obeys, continuing to snap and tear at the tribesman. His bites grazes him, drawing blood nonetheless. [gm] Wolf Attack: (17) vs AC 14 (Hit); Damage: 1d6+1 = 2 pts. (Rolled 1.) [/gm] Orc #2 charges to the aid of his friend, whom he saw crumple to the ground. He rushes forward, bringing his full might down onto the beetle's shell with his falchion. He hits it squarely, delivering a powerful blow, which kills it instantly; but unlike a normal creature, the beetle does NOT burst into a puddle of blood and guts. Instead, being a summoned creature, it simply vanishes in a puff of smoke. [gm] Orcs sleep duration tally: 1 round. [/gm] Hawke calls an "audible," telling Quixt to move straight forward 30 feet; Nimbar follows suit, and the three friends adjust their pacing in order to stay together. [gm] Quixt and Nimbar delay their initiatives to match Hawke's. [/gm] Hawke rages, and begins to charge diagonally, at the same time that Quixt and Nimbar begin to advance. Hawke suddenly becomes visible, as bears down on Bugbear #2; Quixt and Nimbar remain invisible as they continue to advance. [gm] Hawke charges, using his POUNCE and WHIRLING FRENZY abilities. (4 attacks @ +11) Rolls: 29,30,15,29: Hit, Hit, Miss, Hit (Primary hit, Primary hit, Secondary miss, Primary hit) Damage for Primary Attack: 1d8+7 Damage rolls: 12,13,12 = 37 pts. damage. Bugbear: 16 - 37 = -21. DEAD. [/gm] The bugbear is taken by surprise, and Hawke squishes him, as the first part of his name implies: LIKE A BUG. The first strike smashes the cretin's knee, forcing him down. The second strike crushes his left shoulder, causing him to "shrug" involuntarily. It is this shrugging movement that puts him out of position for the third strike, which misses. As Hawke is passing him, the last strike is a backward swing, which clip's the bugbear's skull, cracking it with a sickening, "snap" sound. As the creature slumps to the ground, the trickle of blood coming from his ear tells the tale of his death, as a result of severe internal injuries. As Quixt comes to the end of his movement, he points the wand at Bugbear #3; but the creature somehow shakes off the effect, and remains free to act. [gm] Bugbear Will Save +1 = Roll 18 = Makes a 19 Save (Success vs DC 13) [/gm] Nimbar casts [B]Magic Missile[/B] at Bugbear #3, also becoming visible as he does so. [gm] 3d4+3 = 14 pts. [/gm] The Bugbear lurches in pain as the three, blue, bolts of light slam into him. His eyes bleed as the energy courses through his body, but somehow, he summons the will to remain standing. Both Wendol Attack the wolf, with a fury born of desperation. [gm] 1d20+7 = Rolls: 26,12 = Hit, Miss Damage (1d6+4) = 5+4 = 9 pts. [/gm] The wounded Wendol attacks savagely with his spiked club, managing to gouge out a chunk of flesh from the wolf's side; the wolf howls in pain, but remains in the fight, snarling with desperation. Despite the pain he is in, Bugbear #3 joins his comrade (#1) in charging Hawke, hoping to get vengeance for their fallen brother-in-arms. [gm] Hawke's Normal AC: 20 (Currently: 18 from Charging) Bugbear Attacks (1d20+5); +2 from Charge. Rolls: 8,10 = Miss, Miss [/gm] Hawke easily sidesteps both charging clods, whom are extremely clumsy in their ability, relying too much on raw strength and fury. And although Hawke relied heavily on rage, his anger was channeled, directed, far more efficient. [gm] [B][U]SECOND ROUND:[/U][/B] Sphynx / Wolf (Init: 26) Orcs (Init: 20) Hawke (Init: 7a) Quixt (Init: 7b) Nimbar (Init: 7c) Wendol (Init: 7d) Bugbears (Init: 6) Wendol #1: Seriously Injured (13 pts.) Bugbear #3: Gravely Injured (14 pts.) Wolf: Seriously Injured (9 pts.) Invisibility rounds remaining: None (Everyone has attacked.) [/gm] [spoiler=Updated Battle Map] [ATTACH type="full" alt="Ravine-Clifftop-Battle-003a.png"]134456[/ATTACH] [/spoiler] [B][I]SPHYNX: It's your turn! You have the privilege of starting round 2! What do you do?[/I][/B] [/QUOTE]
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