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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 8270882" data-attributes="member: 6790669"><p>[spoiler=Combat Data]</p><p>Wendol has 3 hit pts. left.</p><p>Magic Missile Damage: 4d4+4 = 10 pts.</p><p>Wendol is bleeding out. [-7]</p><p>Wendol falls 10 feet down the stairs, face-first.</p><p>Falling damage = 6 pts.</p><p>Wendol DIES [-13]</p><p>[/spoiler]</p><p></p><p>Sphynx's spell clips the tribesman's skull, fracturing it as the shards of light make impact; the Wendol collapses into unconsciousness, where he would have gradually died to begin with... but being knocked out, while standing on a steep staircase is a deadly combination. Because of the walls, and the gradual curvature of the stairs, the Wendol falls only 10 feet. But 10 feet proves to be plenty, as his forehead is dashed against the stone steps. When his fall comes to its conclusion, the Wendol tribesman is dead.</p><p></p><p>[gm] <strong>COMBAT HAS ENDED.</strong> [/gm]</p><p></p><p>With all foes being down, it is an easy task to finish off the ones that are asleep, and/or clinging to life. All party members take part, and the work is swift, merciful, and humane. These foes might carry the taint of evil, but they are warriors nonetheless, and still deserving of a swift and painless departure from this world.</p><p></p><p>[gm]</p><p><strong>I am awarding experience at this point, with the delayed downtime as before.</strong></p><p></p><p>XP AWARDS:</p><p></p><p>Avoidance of the traps and ambushes set in the ravine: 1,500</p><p>Discovery of the hilltop entrance: 1,500</p><p>Defeating the guard force without raising the alarm: 1,500</p><p>Combat XP, fallen foes: 2,950</p><p>GRAND TOTAL: 7,450</p><p><strong><span style="color: red">Each character receives 1,862 XP.</span></strong></p><p>Nimbar and Hawke both made 7th level; their sheets have now been updated on MythWeavers.</p><p>[/gm]</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 8270882, member: 6790669"] [spoiler=Combat Data] Wendol has 3 hit pts. left. Magic Missile Damage: 4d4+4 = 10 pts. Wendol is bleeding out. [-7] Wendol falls 10 feet down the stairs, face-first. Falling damage = 6 pts. Wendol DIES [-13] [/spoiler] Sphynx's spell clips the tribesman's skull, fracturing it as the shards of light make impact; the Wendol collapses into unconsciousness, where he would have gradually died to begin with... but being knocked out, while standing on a steep staircase is a deadly combination. Because of the walls, and the gradual curvature of the stairs, the Wendol falls only 10 feet. But 10 feet proves to be plenty, as his forehead is dashed against the stone steps. When his fall comes to its conclusion, the Wendol tribesman is dead. [gm] [B]COMBAT HAS ENDED.[/B] [/gm] With all foes being down, it is an easy task to finish off the ones that are asleep, and/or clinging to life. All party members take part, and the work is swift, merciful, and humane. These foes might carry the taint of evil, but they are warriors nonetheless, and still deserving of a swift and painless departure from this world. [gm] [B]I am awarding experience at this point, with the delayed downtime as before.[/B] XP AWARDS: Avoidance of the traps and ambushes set in the ravine: 1,500 Discovery of the hilltop entrance: 1,500 Defeating the guard force without raising the alarm: 1,500 Combat XP, fallen foes: 2,950 GRAND TOTAL: 7,450 [B][COLOR=red]Each character receives 1,862 XP.[/COLOR][/B] Nimbar and Hawke both made 7th level; their sheets have now been updated on MythWeavers. [/gm] [/QUOTE]
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