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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 8290493" data-attributes="member: 6790669"><p>[gm]</p><p>Having heard no objections in the last 6 days, we now move on.</p><p>[/gm]</p><p></p><p>[gm]</p><p>Hawke is carrying his big hammer in his right hand, and the magic candle in his left, with the front hooded, so that onlookers cannot see the flame, but the party CAN. This also grants Hawke Darkvision while he is holding it.</p><p>[/gm]</p><p></p><p>[spoiler=Magical Candle]</p><p><strong>Ever-burning Candle of Darkvision</strong></p><p><strong><em>CL: 10th; Craft Wondrous Item, Darkvision, Permanency; faint enchantment.</em></strong></p><p><strong><em>Market Value: 3,500 GP.</em></strong></p><p></p><p>Once lit, this candle never goes out, unless the top of the candle is carefully cut off; if the actual form of the candle is somehow defaced (smashing the candle underneath a boot heel, for instance) the enchantment is broken, and the candle is destroyed. If the form of the candle is intact, then it can be cut to any length while still maintaining the enchantment.</p><p></p><p>The candle sheds a dim light, in a 5 ft. (1 square radius) around the caster. The candle's flame cannot be seen at distances of 31 feet or more; the flame can be seen by careful onlookers (Spot DC 15) who are between 16 and 30 feet distant. Onlookers who are 15 ft. distant, or closer, can see the flame normally. A good practice for using this candle is to place it inside a hooded lantern, and turn the hood around backwards, so that the light of the candle is projected backwards (instead of forwards, as would normally be the case.) Doing this gives onlookers no chance at all to the see the candle's flame from the front (although from the back, they have the normal chance to see.)</p><p></p><p>The holder of the candle is granted Darkvision, at a distance of 60 ft.</p><p></p><p>Those whom possess Lowlight Vision, and can see the flame (i.e., those within 15 feet of the candle) are granted enough light to activate their Lowlight Vision, thus, in a mixed party of humans and demihumans, this candle helps everyone. Typically, each human will carry one of these candles, and their demihuman allies will simply stay close enough to activate their natural vision.</p><p></p><p><strong>Components for creation:</strong> a normal wax candle, and 3.5 oz. of diamond dust.</p><p>[/spoiler]</p><p></p><p>The stairs lead down into a wide passageway. This passageway looks like it has recently been cleared of a large amount of debris; it looks as if there was a cave-in, and the rubble has recently been cleared away.</p><p></p><p>[gm]</p><p>The red circle marks the landing of the stairs. Ahead of the party, in the numbered area of the map, is the cave complex. Behind the party...? Leads to the unknown...</p><p>[/gm]</p><p></p><p>[spoiler=Area Map]</p><p>[ATTACH=full]137614[/ATTACH]</p><p>[/spoiler]</p><p></p><p>The smell here is AWFUL. You get a whiff of what smells like a combination between rotting meat, urine, and feces.</p><p></p><p><strong><em>EVERYONE: What do you do?</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 8290493, member: 6790669"] [gm] Having heard no objections in the last 6 days, we now move on. [/gm] [gm] Hawke is carrying his big hammer in his right hand, and the magic candle in his left, with the front hooded, so that onlookers cannot see the flame, but the party CAN. This also grants Hawke Darkvision while he is holding it. [/gm] [spoiler=Magical Candle] [B]Ever-burning Candle of Darkvision [I]CL: 10th; Craft Wondrous Item, Darkvision, Permanency; faint enchantment. Market Value: 3,500 GP.[/I][/B] Once lit, this candle never goes out, unless the top of the candle is carefully cut off; if the actual form of the candle is somehow defaced (smashing the candle underneath a boot heel, for instance) the enchantment is broken, and the candle is destroyed. If the form of the candle is intact, then it can be cut to any length while still maintaining the enchantment. The candle sheds a dim light, in a 5 ft. (1 square radius) around the caster. The candle's flame cannot be seen at distances of 31 feet or more; the flame can be seen by careful onlookers (Spot DC 15) who are between 16 and 30 feet distant. Onlookers who are 15 ft. distant, or closer, can see the flame normally. A good practice for using this candle is to place it inside a hooded lantern, and turn the hood around backwards, so that the light of the candle is projected backwards (instead of forwards, as would normally be the case.) Doing this gives onlookers no chance at all to the see the candle's flame from the front (although from the back, they have the normal chance to see.) The holder of the candle is granted Darkvision, at a distance of 60 ft. Those whom possess Lowlight Vision, and can see the flame (i.e., those within 15 feet of the candle) are granted enough light to activate their Lowlight Vision, thus, in a mixed party of humans and demihumans, this candle helps everyone. Typically, each human will carry one of these candles, and their demihuman allies will simply stay close enough to activate their natural vision. [B]Components for creation:[/B] a normal wax candle, and 3.5 oz. of diamond dust. [/spoiler] The stairs lead down into a wide passageway. This passageway looks like it has recently been cleared of a large amount of debris; it looks as if there was a cave-in, and the rubble has recently been cleared away. [gm] The red circle marks the landing of the stairs. Ahead of the party, in the numbered area of the map, is the cave complex. Behind the party...? Leads to the unknown... [/gm] [spoiler=Area Map] [ATTACH type="full"]137614[/ATTACH] [/spoiler] The smell here is AWFUL. You get a whiff of what smells like a combination between rotting meat, urine, and feces. [b][i]EVERYONE: What do you do?[/i][/b][i][/i] [/QUOTE]
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