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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 8308077" data-attributes="member: 6790669"><p>[gm]</p><p><strong><u>Round Action Summary:</u></strong></p><p><strong>Round 1:</strong></p><p>Quixt - Move, cast <strong>Grease</strong></p><p>Sphynx - No move, draw dagger, cast <strong>Mage Armor</strong>; Effect lasts 7 hours (4,200 rounds)</p><p>Zombies - Move 30' - No further action</p><p>Hawke - 5 ft. step backwards, cast <strong>Shield</strong>; Effect lasts 2 mins. per level (CL:2), so 4 minutes (240 rounds);</p><p>Spell Fail roll = 46 (Success);</p><p>Nimbar - No move, cast <strong>Mage Armor</strong>; Effect lasts 7 hours (4,200 rounds)</p><p></p><p><strong>Round 2:</strong></p><p>Quixt throws Greek Fire at the greased area. He has to delay his action to do so. He now goes at initiative count 16c.</p><p>Sphynx - Move to P12, cast <strong>Nimbar's Imp. Shield</strong>; Effect lasts 7 hours (4,200 rounds)</p><p>Zombies - Move 30' - No further action - #4 falls. Others are unaffected.</p><p>Hawke - 5 ft. step forward, full attack vs. Zombie #6</p><p>Nimbar - Move to O14, cast <strong>Nimbar's Imp. Shield</strong>; Effect lasts 7 hours (4,200 rounds)</p><p></p><p>Sphynx's Adjusted AC: 23</p><p>Nimbar's Adjusted AC: 22</p><p>Hawke's Adjusted AC: 25</p><p>[/gm]</p><p></p><p>The Zombies are slow-moving; they shamble forward, silent except for their low moaning and groaning sounds, and constant, low-toned, grunting and growling.</p><p></p><p>By the time they make it half-way down the hallway, the party has time to cast a few protective spells; Quixt also creates an area of <strong>Grease</strong>, but the Zombies are moving so slowly, they literally are able to tramp right through it without much difficulty at all. Of the eight Zombies, only one slips and falls. (#4); HOWEVER, there are 2 more that end their movement in the greased area, simply because they have no idea that standing in grease is a bad thing.</p><p></p><p>Slogging through the greased area actually takes place during round 2; as the Zombies continue forward, half of the party uses the opportunity to re-position themselves, and to cast further defensive spells. As for Hawke, he moves to attack Zombie #6. Quixt throws a bottle of alchemist fire at the greased area, setting the three Zombies within it ablaze!</p><p></p><p>[gm]</p><p>Quixt's throw: vs. AC 5: Roll (2)+5 = 7. Hits. Just barely.</p><p>Grease is lit. It will burn for 1d3 (Roll = 2) = 2 rounds. (Not counting this initial round.)</p><p>Zombies #1, #2, and #4 take 1d6 each of fire damage.</p><p></p><p><strong>Fire Damage Taken:</strong></p><p>Zombie #1: 3 pts.</p><p>Zombie #2: 3 pts.</p><p>Zombie #4: 1 pt.</p><p></p><p>Hawke's Attacks: (+10 / +5 with Primary, +10 with Secondary)</p><p></p><p>P1: (25) = Hit</p><p>P2: (22) = Hit</p><p>S1: (Nat 1) = Missed</p><p></p><p>Damage: 1d8+5, twice: 8, 9</p><p>Damage reduction: 5/slashing = 3, 4</p><p>[/gm]</p><p></p><p>Hawke lands two powerful blows, but the Zombie seems to absorb them, barely disturbed by them at all. Hawke does inflict some damage, but it feels like beating on a large sack of grain.</p><p></p><p>[gm]</p><p>Zombie #6 takes a total of 7 pts. damage.</p><p>[/gm]</p><p>[spoiler=Updated Battle Map]</p><p>[ATTACH=full]138421[/ATTACH]</p><p>[/spoiler]</p><p></p><p>[gm]</p><p><strong><u>INITIATIVE COUNT:</u></strong></p><p>Sphynx - 16a</p><p>Zombies - 16b</p><p>Quixt - 16c</p><p>Hawke - 10</p><p>Nimbar - 3</p><p>[/gm]</p><p></p><p><strong><em>ROUND 3 BEGINS! SPHYNX, What do you do?</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 8308077, member: 6790669"] [gm] [B][U]Round Action Summary:[/U] Round 1:[/B] Quixt - Move, cast [B]Grease[/B] Sphynx - No move, draw dagger, cast [B]Mage Armor[/B]; Effect lasts 7 hours (4,200 rounds) Zombies - Move 30' - No further action Hawke - 5 ft. step backwards, cast [B]Shield[/B]; Effect lasts 2 mins. per level (CL:2), so 4 minutes (240 rounds); Spell Fail roll = 46 (Success); Nimbar - No move, cast [B]Mage Armor[/B]; Effect lasts 7 hours (4,200 rounds) [B]Round 2:[/B] Quixt throws Greek Fire at the greased area. He has to delay his action to do so. He now goes at initiative count 16c. Sphynx - Move to P12, cast [B]Nimbar's Imp. Shield[/B]; Effect lasts 7 hours (4,200 rounds) Zombies - Move 30' - No further action - #4 falls. Others are unaffected. Hawke - 5 ft. step forward, full attack vs. Zombie #6 Nimbar - Move to O14, cast [B]Nimbar's Imp. Shield[/B]; Effect lasts 7 hours (4,200 rounds) Sphynx's Adjusted AC: 23 Nimbar's Adjusted AC: 22 Hawke's Adjusted AC: 25 [/gm] The Zombies are slow-moving; they shamble forward, silent except for their low moaning and groaning sounds, and constant, low-toned, grunting and growling. By the time they make it half-way down the hallway, the party has time to cast a few protective spells; Quixt also creates an area of [B]Grease[/B], but the Zombies are moving so slowly, they literally are able to tramp right through it without much difficulty at all. Of the eight Zombies, only one slips and falls. (#4); HOWEVER, there are 2 more that end their movement in the greased area, simply because they have no idea that standing in grease is a bad thing. Slogging through the greased area actually takes place during round 2; as the Zombies continue forward, half of the party uses the opportunity to re-position themselves, and to cast further defensive spells. As for Hawke, he moves to attack Zombie #6. Quixt throws a bottle of alchemist fire at the greased area, setting the three Zombies within it ablaze! [gm] Quixt's throw: vs. AC 5: Roll (2)+5 = 7. Hits. Just barely. Grease is lit. It will burn for 1d3 (Roll = 2) = 2 rounds. (Not counting this initial round.) Zombies #1, #2, and #4 take 1d6 each of fire damage. [B]Fire Damage Taken:[/B] Zombie #1: 3 pts. Zombie #2: 3 pts. Zombie #4: 1 pt. Hawke's Attacks: (+10 / +5 with Primary, +10 with Secondary) P1: (25) = Hit P2: (22) = Hit S1: (Nat 1) = Missed Damage: 1d8+5, twice: 8, 9 Damage reduction: 5/slashing = 3, 4 [/gm] Hawke lands two powerful blows, but the Zombie seems to absorb them, barely disturbed by them at all. Hawke does inflict some damage, but it feels like beating on a large sack of grain. [gm] Zombie #6 takes a total of 7 pts. damage. [/gm] [spoiler=Updated Battle Map] [ATTACH type="full" alt="E5F18641-AB2D-4CCB-8B6F-577828FEA996.png"]138421[/ATTACH] [/spoiler] [gm] [B][U]INITIATIVE COUNT:[/U][/B] Sphynx - 16a Zombies - 16b Quixt - 16c Hawke - 10 Nimbar - 3 [/gm] [B][I]ROUND 3 BEGINS! SPHYNX, What do you do?[/I][/B] [/QUOTE]
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