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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 8312095" data-attributes="member: 6790669"><p>Hawke, knowing that his hammers are less effective vs. Zombies, elects to attack one of the ones that Quixt wounded with his spell.</p><p></p><p>[gm]</p><p>Hawke attacks Zombie #8.</p><p>Hawke scores 2 hits, for a total of 7 pts. damage after DR.</p><p>Zombie #8 has taken a total of 19 pts. damage.</p><p>Zombie #8 is destroyed.</p><p>[/gm]</p><p></p><p>Despite being at a disadvantage, Hawke manages to smash Zombie #8 in the head twice, causing enough damage to finally disrupt its animating force. Zombie #8 falls to the ground and ceases to move.</p><p></p><p>Nimbar casts <strong>Scorching Ray</strong> at two Zombies (#5 and #7)</p><p></p><p>[gm]</p><p>Nimbar hits AC 11, and AC 23 (both hits);</p><p>Zombie #5 takes 16 pts. Fire damage.</p><p>Zombie #5 is destroyed.</p><p>Zombie #7 takes 10 pts. of Fire damage.</p><p>Zombie #7 is destroyed.</p><p>[/gm]</p><p></p><p>Two rays of fire split from Nimbar's hand, each ray seeking a different Zombie; both are struck by the fiery blast, and instantly incinerated!</p><p></p><p>[gm]</p><p>HALF of the Zombies have now been wiped out.</p><p>NONE of the remaining Zombies can attack. They must move first.</p><p>[/gm]</p><p></p><p>Zombie #3 moves toward Nimbar.</p><p>Zombies #1 and #2 move toward Hawke.</p><p>Zombie #4 makes his balance check, and manages to stand up in the burning grease. He can take no further action.</p><p></p><p>The party suddenly hears the sound of movement, coming from the dais room, where the skeletons are. It is obvious to everyone that the skeleton guardians have animated!</p><p></p><p>[gm]</p><p>Zombie force is now decimated by half.</p><p>Contingency: When Zombies lose half their number, Skeletons animate and move to the position of the Zombies.</p><p>[/gm]</p><p></p><p>[gm]</p><p>Skeleton initiative: 17; this is really a moot point. If they had gone last (after Nimbar) the sequence of events would have still been the same.</p><p></p><p><strong><u>NEW INITIATIVE COUNT:</u></strong></p><p>Skeletons 17</p><p>Sphynx 16a</p><p>Zombies 16b</p><p>Quixt 16c</p><p>Hawke 10</p><p>Nimbar 3</p><p>[/gm]</p><p></p><p>Activated by a contingency spell, the skeleton warriors in the nearby room animate, and move to attack, in order to reinforce the Zombie brigade. The skeletons are far more swift than their Zombie cousins, although, thankfully, they look ramshackle and brittle, compared to the beefy Zombies. Hawke surmises that his hammers will fare much better against the Skeletons.</p><p></p><p>Only 3 of the skeletons manage to make it into Melee range; Skeleton #1 attacks Nimbar, and Skeletons #2 and #7 attack Quixt.</p><p></p><p>[gm]</p><p>Skeleton #8 had to spend a double move to get there, so he can't attack.</p><p>[/gm]</p><p></p><p>[gm]</p><p>Skeleton #1: 21; Confirm = 13; NOT a crit.</p><p>Damage: 6 pts.</p><p></p><p>Skeleton #2: 18 (Hits)</p><p>Damage: 3 pts.</p><p></p><p>Skeleton #7: 11 (Misses)</p><p>[/gm]</p><p></p><p>Nimbar and Quixt are both taken by surprise at how fast the skeletons arrive! Both heroes are scratched by wickedly fast swipes! The scimitars that the skeletons use are rust-pitted, but apparently still razor sharp! Both heroes manage to avoid any serious wounds; Nimbar takes an actual cut on his arm that begins to bleed, while Quixt takes a nasty, red scratch on his left cheek, which does not bleed.</p><p></p><p>[spoiler=DM Housekeeping]</p><p>Zombies #5, #6, #7, and #8 have been destroyed.</p><p>Zombie #1 has taken 5 pts. Fire damage.</p><p>Zombie #2 has taken 7 pts. Fire damage.</p><p>Zombie #3 has taken 8 pts. Slashing damage.</p><p>Zombie #4 has taken 4 pts. Fire damage.</p><p></p><p>Skeletons are all un-damaged.</p><p></p><p>Nimbar has taken 6 pts. damage.</p><p>Quixt has taken 3 pts. damage.</p><p></p><p><strong><u>INITIATIVE COUNT:</u></strong></p><p>Skeletons 17</p><p>Sphynx 16a</p><p>Zombies 16b</p><p>Quixt 16c</p><p>Hawke 10</p><p>Nimbar 3</p><p>[/spoiler]</p><p></p><p>[spoiler=Updated Battle Map]</p><p>[ATTACH=full]138585[/ATTACH]</p><p>[/spoiler]</p><p></p><p><strong><em>SPHYNX: It's your turn! If you wish to cast a spell, you will need to take a 1-square adjustment to square #O12 in order to avoid an attack of opportunity from Skeleton #1. WHAT DO YOU DO?!?</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 8312095, member: 6790669"] Hawke, knowing that his hammers are less effective vs. Zombies, elects to attack one of the ones that Quixt wounded with his spell. [gm] Hawke attacks Zombie #8. Hawke scores 2 hits, for a total of 7 pts. damage after DR. Zombie #8 has taken a total of 19 pts. damage. Zombie #8 is destroyed. [/gm] Despite being at a disadvantage, Hawke manages to smash Zombie #8 in the head twice, causing enough damage to finally disrupt its animating force. Zombie #8 falls to the ground and ceases to move. Nimbar casts [b]Scorching Ray[/b] at two Zombies (#5 and #7) [gm] Nimbar hits AC 11, and AC 23 (both hits); Zombie #5 takes 16 pts. Fire damage. Zombie #5 is destroyed. Zombie #7 takes 10 pts. of Fire damage. Zombie #7 is destroyed. [/gm] Two rays of fire split from Nimbar's hand, each ray seeking a different Zombie; both are struck by the fiery blast, and instantly incinerated! [gm] HALF of the Zombies have now been wiped out. NONE of the remaining Zombies can attack. They must move first. [/gm] Zombie #3 moves toward Nimbar. Zombies #1 and #2 move toward Hawke. Zombie #4 makes his balance check, and manages to stand up in the burning grease. He can take no further action. The party suddenly hears the sound of movement, coming from the dais room, where the skeletons are. It is obvious to everyone that the skeleton guardians have animated! [gm] Zombie force is now decimated by half. Contingency: When Zombies lose half their number, Skeletons animate and move to the position of the Zombies. [/gm] [gm] Skeleton initiative: 17; this is really a moot point. If they had gone last (after Nimbar) the sequence of events would have still been the same. [b][u]NEW INITIATIVE COUNT:[/u][/b][u][/u] Skeletons 17 Sphynx 16a Zombies 16b Quixt 16c Hawke 10 Nimbar 3 [/gm] Activated by a contingency spell, the skeleton warriors in the nearby room animate, and move to attack, in order to reinforce the Zombie brigade. The skeletons are far more swift than their Zombie cousins, although, thankfully, they look ramshackle and brittle, compared to the beefy Zombies. Hawke surmises that his hammers will fare much better against the Skeletons. Only 3 of the skeletons manage to make it into Melee range; Skeleton #1 attacks Nimbar, and Skeletons #2 and #7 attack Quixt. [gm] Skeleton #8 had to spend a double move to get there, so he can't attack. [/gm] [gm] Skeleton #1: 21; Confirm = 13; NOT a crit. Damage: 6 pts. Skeleton #2: 18 (Hits) Damage: 3 pts. Skeleton #7: 11 (Misses) [/gm] Nimbar and Quixt are both taken by surprise at how fast the skeletons arrive! Both heroes are scratched by wickedly fast swipes! The scimitars that the skeletons use are rust-pitted, but apparently still razor sharp! Both heroes manage to avoid any serious wounds; Nimbar takes an actual cut on his arm that begins to bleed, while Quixt takes a nasty, red scratch on his left cheek, which does not bleed. [spoiler=DM Housekeeping] Zombies #5, #6, #7, and #8 have been destroyed. Zombie #1 has taken 5 pts. Fire damage. Zombie #2 has taken 7 pts. Fire damage. Zombie #3 has taken 8 pts. Slashing damage. Zombie #4 has taken 4 pts. Fire damage. Skeletons are all un-damaged. Nimbar has taken 6 pts. damage. Quixt has taken 3 pts. damage. [b][u]INITIATIVE COUNT:[/u][/b][u][/u] Skeletons 17 Sphynx 16a Zombies 16b Quixt 16c Hawke 10 Nimbar 3 [/spoiler] [spoiler=Updated Battle Map] [ATTACH type="full"]138585[/ATTACH] [/spoiler] [b][i]SPHYNX: It's your turn! If you wish to cast a spell, you will need to take a 1-square adjustment to square #O12 in order to avoid an attack of opportunity from Skeleton #1. WHAT DO YOU DO?!?[/i][/b][i][/i] [/QUOTE]
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