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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 8326600" data-attributes="member: 6790669"><p>Nimbar, knowing that the clanging helmet will have attracted attention, moves up to get a better look down the length of the hall; he does not attempt to attack the skeleton. He knows that the remaining skeleton is in Hawke's capable hands.</p><p></p><p>[gm]</p><p>Nimbar takes a double-move to square S11.</p><p>[/gm]</p><p></p><p>[gm]</p><p></p><p><strong><u>Hawke's Full Round Action + Haste:</u></strong></p><p></p><p>Primary Hand (Full Attack): +11 / +6</p><p>Off-Hand (Full Attack): +11</p><p>Primary Hand (Haste Attack): +11</p><p>Hawke's Attack Rolls: 31 (Hit) ... Not bothering with remaining attacks.</p><p>Damage: 7 pts.</p><p>Skeleton #12 has taken 10 pts. damage [-5] DESTROYED.</p><p>[/gm]</p><p></p><p>Hawke smashes the remaining skeleton into flinders, and proceeds to follow Nimbar.</p><p></p><p>[gm]</p><p>Hawke takes a normal move to square S9.</p><p>Hawke then takes a <strong>Haste</strong> movement to square T14.</p><p>[/gm]</p><p></p><p>Hawke actually gets a little in front of Nimbar, just in case his friend has unknowingly wandered into danger.</p><p></p><p>As both Hawke and Nimbar approach the long hallway, they hear excited voices somewhere downrange, followed by the clatter of booted feet, running.</p><p></p><p><strong>Start of Second Round Since The Noise:</strong> Coming into view, down the hallway, they see three Wendol, but these tribesmen are not wearing hide armor like their brothers; they are wearing full suits of chainmail armor, and leather boots, probably taken off of the dead patrolmen you encountered some months back, when you first discovered this place.</p><p></p><p>Each carries a wicked-looking mace with iron flanges on it. Each is wearing a black cape, and a glowing amulet that radiates a purplish light. The Wendol make it to square S26 this round.</p><p></p><p><strong>Hawke hisses,</strong><span style="color: blue"> "Cultists!"</span></p><p></p><p><strong>Nimbar nods in agreement, and spits,</strong><span style="color: blue"> "Acolyte cultists, to be precise. Those are amulets of Set. The snake deity of emptiness."</span></p><p></p><p>[spoiler=Remember When]</p><p></p><p><a href="https://www.enworld.org/threads/greyhawk-cy-576-great-legends-retold-campaign-thread.656802/post-7861483" target="_blank">Thread Page 7</a></p><p>[/spoiler]</p><p></p><p>[gm]</p><p><strong><u>New Initiative Count:</u></strong></p><p>Wendol: 17</p><p>Sphynx: 16a</p><p>Quixt: 16b</p><p>Nimbar: 3a</p><p>Hawke: 3b</p><p>[/gm]</p><p></p><p>[spoiler=Updated Battle Map]</p><p>[ATTACH=full]139569[/ATTACH]</p><p>[/spoiler]</p><p></p><p><strong><em>SPHYNX: It's your turn! Three Wendol in chainmail are running down the hall, toward the party's position. What do you do?</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 8326600, member: 6790669"] Nimbar, knowing that the clanging helmet will have attracted attention, moves up to get a better look down the length of the hall; he does not attempt to attack the skeleton. He knows that the remaining skeleton is in Hawke's capable hands. [gm] Nimbar takes a double-move to square S11. [/gm] [gm] [B][U]Hawke's Full Round Action + Haste:[/U][/B] Primary Hand (Full Attack): +11 / +6 Off-Hand (Full Attack): +11 Primary Hand (Haste Attack): +11 Hawke's Attack Rolls: 31 (Hit) ... Not bothering with remaining attacks. Damage: 7 pts. Skeleton #12 has taken 10 pts. damage [-5] DESTROYED. [/gm] Hawke smashes the remaining skeleton into flinders, and proceeds to follow Nimbar. [gm] Hawke takes a normal move to square S9. Hawke then takes a [B]Haste[/B] movement to square T14. [/gm] Hawke actually gets a little in front of Nimbar, just in case his friend has unknowingly wandered into danger. As both Hawke and Nimbar approach the long hallway, they hear excited voices somewhere downrange, followed by the clatter of booted feet, running. [B]Start of Second Round Since The Noise:[/B] Coming into view, down the hallway, they see three Wendol, but these tribesmen are not wearing hide armor like their brothers; they are wearing full suits of chainmail armor, and leather boots, probably taken off of the dead patrolmen you encountered some months back, when you first discovered this place. Each carries a wicked-looking mace with iron flanges on it. Each is wearing a black cape, and a glowing amulet that radiates a purplish light. The Wendol make it to square S26 this round. [B]Hawke hisses,[/B][COLOR=blue] "Cultists!"[/COLOR] [B]Nimbar nods in agreement, and spits,[/B][COLOR=blue] "Acolyte cultists, to be precise. Those are amulets of Set. The snake deity of emptiness."[/COLOR] [spoiler=Remember When] [URL='https://www.enworld.org/threads/greyhawk-cy-576-great-legends-retold-campaign-thread.656802/post-7861483']Thread Page 7[/URL] [/spoiler] [gm] [B][U]New Initiative Count:[/U][/B] Wendol: 17 Sphynx: 16a Quixt: 16b Nimbar: 3a Hawke: 3b [/gm] [spoiler=Updated Battle Map] [ATTACH type="full" alt="1DC451EE-19D2-4047-B808-D09D98EECEE6.png"]139569[/ATTACH] [/spoiler] [B][I]SPHYNX: It's your turn! Three Wendol in chainmail are running down the hall, toward the party's position. What do you do?[/I][/B] [/QUOTE]
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