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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 8333833" data-attributes="member: 6790669"><p>[spoiler=DM Housekeeping]</p><p><u><strong>New Initiative Count:</strong></u></p><p>Wendol Cultists: 17</p><p>Sphynx: 16a</p><p>Quixt: 16b</p><p>Nimbar: 3a</p><p>Hawke: 3b</p><p>[/spoiler]</p><p></p><p>[spoiler=Combat Data]</p><p>[gm]</p><p>Sphynx's Adjusted AC: 23</p><p>Nimbar's Adjusted AC: 22</p><p>Hawke's Adjusted AC: 25</p><p></p><p>Nimbar moves 60 ft. to square #U22.</p><p>Nimbar casts <strong>Magic Missile</strong> at Cultist #2.</p><p>Damage: 17 pts.</p><p>Cultist #2 has taken a total of 23 pts. of damage.</p><p>Cultist #2 is Gravely Wounded!</p><p>Nimbar moves to square #W18, drawing his Rapier as he does so.</p><p>[/gm]</p><p>[/spoiler]</p><p></p><p>Nimbar moves up a great distance, probably more than was necessary, and casts <strong>Magic Missile</strong> at Cultist #2, hoping to finish him off. The Cultist grunts in pain, as four motes of blue light slam into him, but somehow, he remains standing! Nimbar backs up a few paces, drawing his Rapier as he does so, knowing that Cultist #3 will probably come after him.</p><p></p><p>[spoiler=More Combat Data]</p><p>[gm]</p><p>Distance to Cultist #1: 60 ft.</p><p>Hawke can easily charge that distance;</p><p>Normal move = 30 ft.; Hasted move: +30 = 60 ft.</p><p>Charging distance is x2 movement (120 ft. while hasted.)</p><p></p><p><strong>Normal Action:</strong> Charge using <strong>Pounce</strong> ability.</p><p>=======================================</p><p>Primary Hand (Base Charge) (+13)</p><p>Primary Hand (Pounce Full Attack) (+13 / +8)</p><p>Off-Hand (Pounce Full Attack) (+13)</p><p>=======================================</p><p><strong>Haste Action:</strong> Extra attack @ +13</p><p>=======================================</p><p>Attack Rolls: 32,15,13,32,15 = 2 hits (both with primary wpn.)</p><p>=======================================</p><p>Damage: 8,13 = 21 pts. Total.</p><p>=======================================</p><p>Dex Check, DC 10: (15) = Made it.</p><p>=======================================</p><p></p><p>Cultist #1 takes 21 pts. damage.</p><p>[/gm]</p><p>[/spoiler]</p><p></p><p>Hawke rushes forward, moving incredibly fast under the effects of the <strong>Haste</strong> spell. He hits Cultist #1 in mid-stride, whacking him once on the shoulder (and more than likely, dislocating it) and once on the left side of the head, causing the Cultist to spit teeth! The Cultist bumbles and stumbles, almost falling to the floor, but not quite; however, his wobbling and staggering causes Hawke's remaining attacks to miss, which is fortunate for him.</p><p></p><p>[spoiler=Further Combat Data]</p><p>[gm]</p><p>Cultist #1 will attack Hawke.</p><p>Cultist #2 will attack the Beetle.</p><p>Cultist #3 will charge Nimbar.</p><p>The Beetle will get an AoO vs. Cultist #3</p><p></p><p>Cultist #1 takes a step backwards, and casts a spell.</p><p>(<strong><span style="color: rgb(209, 72, 65)">Ray of Evil</span></strong>): Ray that normally does 1d3 damage (neg energy.)</p><p>Amplified by evil amulet to 1d8.</p><p>Hawke's normal Touch AC: 14; Charging: 12;</p><p>Haste bonus: +1 (13); Force shield bonus: +5 (18)</p><p>Ranged touch attack: (16) = Missed! (Deflected)</p><p></p><p>Cultist #2 casts a spell at the beetle;</p><p>Beetle AoO vs. Prone opponent: (11) = Missed!</p><p>Cultist #2 attack roll: (23) -4 for Prone: 19 (Hit!)</p><p>Damage: 7 pts. [-3] Fire Beetle disappears!</p><p></p><p>Cultist #3 charges Nimbar.</p><p>Cultist Crits! 16 pts. damage!</p><p></p><p><strong><u>Current Damage:</u></strong></p><p>Nimbar has taken 22 pts. damage. [SERIOUSLY Wounded!]</p><p>Quixt has taken 3 pts. damage.</p><p>Cultist #1 has taken 21 pts. damage. [GRAVELY Wounded!]</p><p>Cultist #2 has taken 23 pts. damage. [GRAVELY Wounded!</p><p>[/gm]</p><p>[/spoiler]</p><p></p><p>Cultist #1 takes a step backwards, seemingly out of fear; however, his expression then hardens, and he shouts angrily at Hawke.</p><p></p><p><strong>The Cultist Shouts,</strong><span style="color: red"> "<strong>DIE!</strong>"</span></p><p></p><p>The ray should have struck Hawke, for all intents and purposes; but it is deflected by Hawke's force shield. The Cultist stares blankly, clearly non-plussed, and then begins looking around the battlefield, somewhat nervously.</p><p></p><p>Cultist #2 does not try to get up; instead, he chants a quick spell, while fending off the beetle with his off-hand. His hands begin to glow an eerie black, and he grabs one of the beetle's legs! A surge of negative energy flows over the creature, and it disappears in a puff of smoke! Everyone in the party knows that this is the result of a summoned creature being killed. Summoned creatures do not die on the Prime Material plane; they simply vanish in a puff of smoke, instantly teleported back to their own plane of existence.</p><p></p><p>Cultist #3 charges; since the beetle used its AoO on the prone Cultist, it cannot get another attack of opportunity. The Cultist strikes with the fury of a true, evil madman, shattering Nimbar's defenses, and braining him with a savage blow from the big, knotted club that he carries! The blow would have killed a normal man, but to his credit, Nimbar remains standing!</p><p></p><p>[spoiler=Updated Battle Map]</p><p>[ATTACH=full]140124[/ATTACH]</p><p>[/spoiler]</p><p></p><p><strong><em>SPHYNX: Nimbar is in SERIOUS TROUBLE! What do you do?</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 8333833, member: 6790669"] [spoiler=DM Housekeeping] [U][B]New Initiative Count:[/B][/U] Wendol Cultists: 17 Sphynx: 16a Quixt: 16b Nimbar: 3a Hawke: 3b [/spoiler] [spoiler=Combat Data] [gm] Sphynx's Adjusted AC: 23 Nimbar's Adjusted AC: 22 Hawke's Adjusted AC: 25 Nimbar moves 60 ft. to square #U22. Nimbar casts [B]Magic Missile[/B] at Cultist #2. Damage: 17 pts. Cultist #2 has taken a total of 23 pts. of damage. Cultist #2 is Gravely Wounded! Nimbar moves to square #W18, drawing his Rapier as he does so. [/gm] [/spoiler] Nimbar moves up a great distance, probably more than was necessary, and casts [B]Magic Missile[/B] at Cultist #2, hoping to finish him off. The Cultist grunts in pain, as four motes of blue light slam into him, but somehow, he remains standing! Nimbar backs up a few paces, drawing his Rapier as he does so, knowing that Cultist #3 will probably come after him. [spoiler=More Combat Data] [gm] Distance to Cultist #1: 60 ft. Hawke can easily charge that distance; Normal move = 30 ft.; Hasted move: +30 = 60 ft. Charging distance is x2 movement (120 ft. while hasted.) [B]Normal Action:[/B] Charge using [B]Pounce[/B] ability. ======================================= Primary Hand (Base Charge) (+13) Primary Hand (Pounce Full Attack) (+13 / +8) Off-Hand (Pounce Full Attack) (+13) ======================================= [B]Haste Action:[/B] Extra attack @ +13 ======================================= Attack Rolls: 32,15,13,32,15 = 2 hits (both with primary wpn.) ======================================= Damage: 8,13 = 21 pts. Total. ======================================= Dex Check, DC 10: (15) = Made it. ======================================= Cultist #1 takes 21 pts. damage. [/gm] [/spoiler] Hawke rushes forward, moving incredibly fast under the effects of the [B]Haste[/B] spell. He hits Cultist #1 in mid-stride, whacking him once on the shoulder (and more than likely, dislocating it) and once on the left side of the head, causing the Cultist to spit teeth! The Cultist bumbles and stumbles, almost falling to the floor, but not quite; however, his wobbling and staggering causes Hawke's remaining attacks to miss, which is fortunate for him. [spoiler=Further Combat Data] [gm] Cultist #1 will attack Hawke. Cultist #2 will attack the Beetle. Cultist #3 will charge Nimbar. The Beetle will get an AoO vs. Cultist #3 Cultist #1 takes a step backwards, and casts a spell. ([B][COLOR=rgb(209, 72, 65)]Ray of Evil[/COLOR][/B]): Ray that normally does 1d3 damage (neg energy.) Amplified by evil amulet to 1d8. Hawke's normal Touch AC: 14; Charging: 12; Haste bonus: +1 (13); Force shield bonus: +5 (18) Ranged touch attack: (16) = Missed! (Deflected) Cultist #2 casts a spell at the beetle; Beetle AoO vs. Prone opponent: (11) = Missed! Cultist #2 attack roll: (23) -4 for Prone: 19 (Hit!) Damage: 7 pts. [-3] Fire Beetle disappears! Cultist #3 charges Nimbar. Cultist Crits! 16 pts. damage! [B][U]Current Damage:[/U][/B] Nimbar has taken 22 pts. damage. [SERIOUSLY Wounded!] Quixt has taken 3 pts. damage. Cultist #1 has taken 21 pts. damage. [GRAVELY Wounded!] Cultist #2 has taken 23 pts. damage. [GRAVELY Wounded! [/gm] [/spoiler] Cultist #1 takes a step backwards, seemingly out of fear; however, his expression then hardens, and he shouts angrily at Hawke. [B]The Cultist Shouts,[/B][COLOR=red] "[B]DIE![/B]"[/COLOR] The ray should have struck Hawke, for all intents and purposes; but it is deflected by Hawke's force shield. The Cultist stares blankly, clearly non-plussed, and then begins looking around the battlefield, somewhat nervously. Cultist #2 does not try to get up; instead, he chants a quick spell, while fending off the beetle with his off-hand. His hands begin to glow an eerie black, and he grabs one of the beetle's legs! A surge of negative energy flows over the creature, and it disappears in a puff of smoke! Everyone in the party knows that this is the result of a summoned creature being killed. Summoned creatures do not die on the Prime Material plane; they simply vanish in a puff of smoke, instantly teleported back to their own plane of existence. Cultist #3 charges; since the beetle used its AoO on the prone Cultist, it cannot get another attack of opportunity. The Cultist strikes with the fury of a true, evil madman, shattering Nimbar's defenses, and braining him with a savage blow from the big, knotted club that he carries! The blow would have killed a normal man, but to his credit, Nimbar remains standing! [spoiler=Updated Battle Map] [ATTACH type="full" alt="Cultist Battle 004a.png"]140124[/ATTACH] [/spoiler] [B][I]SPHYNX: Nimbar is in SERIOUS TROUBLE! What do you do?[/I][/B] [/QUOTE]
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