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<blockquote data-quote="Tellerian Hawke" data-source="post: 8346245" data-attributes="member: 6790669"><p>[spoiler="DM'S EYES ONLY"]</p><p><strong>4th Round:</strong> (Current): 4 cast SOF; 1 blows horn of alarm.</p><p></p><p><strong>5th Round (This Round):</strong> Five (TOTAL) run towards party [SOF: 1 of 20] / [A4: 4 of 20]</p><p></p><p><strong>6th Round:</strong> Five run towards party; arrive at edge of area. (S26)</p><p></p><p><strong>7th Round:</strong> FIve will attack party or maybe try to heal fallen comrades.</p><p><strong><u>By this time:</u></strong></p><p>Cultist #1 will be at [-5] = saveable</p><p>Cultist #2 will be at [-9] = saveable</p><p></p><p><strong>8th Round:</strong></p><p>Five will attack.</p><p>SOF: [Acolytes 5,6,7,8 = 4 of 20] / [A4: 7 of 20]</p><p>[/spoiler]</p><p></p><p>[spoiler=DM HOUSEKEEPING]</p><p><strong><u>New Initiative Count:</u></strong></p><p>Wendol: 17</p><p>Sphynx: 16a</p><p>Quixt: 16b</p><p>Nimbar: 3a</p><p>Hawke: 3b</p><p></p><p><strong><u>4th Round:</u></strong></p><p>Nimbar has taken 22 pts. damage. [SERIOUSLY Wounded!]</p><p>Quixt has taken 3 pts. damage.</p><p>This is round 5 of 6 for Quixt's <strong>Haste</strong> spell.</p><p></p><p>Sphynx's Adjusted AC: 23 (Hasted: 24)</p><p>Nimbar's Adjusted AC: 22 (Hasted: 23)</p><p>Hawke's Adjusted AC: 25 (Hasted: 26)</p><p>Quixt's Normal AC: 17 (Hasted: 18)</p><p></p><p>Cultist #1 is DYING [-2]</p><p>Cultist #2 is DYING [-6]</p><p>Cultist #3 is DEAD [-13]</p><p>[/spoiler]</p><p></p><p><strong>Round 4:</strong> Sphynx touches Nimbar, uttering a strange, Druidic word as he does so; Nimbar's head wound stops bleeding, and begins to close up. The skin closes completely, leaving Nimbar with a painful, purple-red bump, rather than the open gash he had before.</p><p></p><p>[gm]</p><p>Nimbar is healed for 11 (4+5+2) pts. of healing.</p><p>Nimbar has taken 11 pts. damage [Moderately Injured]</p><p>Quixt has taken 3 pts. damage [Mildly Injured]</p><p>[/gm]</p><p></p><p>As he is doing so, Sphynx notices a cool breeze coming from the slanted passageway to the northeast; he indicates to the rest of the party that this is probably a shorter route of egress, and proceeds to investigate.</p><p></p><p>[gm]</p><p>Normal movement remaining: 60 ft.</p><p></p><p>I forgot that in order to get the extra move action, the Haste spell needs to be cast at a minimum of 11th caster level. So from here on out, no more extra move actions. Sorry.</p><p></p><p>Sphynx can reach square #K11 this round.</p><p>[/gm]</p><p></p><p>Sphynx, as you make it this far, you notice that there is a cave opening up ahead, with sunlight streaming in. That exit is probably somewhere in the middle of the ravine wall, which means that you'll be on a switchback ledge when you reach the opening.</p><p></p><p>[gm] For now, you haven't quite gotten there yet. [/gm]</p><p></p><p><strong>End of Round 4:</strong> Quixt, Nimbar, and Hawke take double moves this round, in order to catch up with Sphynx. The sound of rushing boots is still distant.</p><p></p><p><strong>Round Five:</strong> The party hears the rush of booted feet drawing nearer. Cultist Reinforcements have now reached the edge of the map.</p><p></p><p>The party double-moves again, exiting through the cave mouth, and almost reaching the top of the switchback.</p><p></p><p>At this point, Quixt's <strong>Haste</strong> spell runs out.</p><p></p><p>[spoiler=Updated Battle Map]</p><p>Map of the Ledge.</p><p>[ATTACH=full]140870[/ATTACH]</p><p>[/spoiler]</p><p></p><p></p><p><strong><em>At this point, the party is so far ahead of the guards, that new initiative needs to be rolled. Go ahead and do that, and post your results on LINE chat.</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 8346245, member: 6790669"] [spoiler="DM'S EYES ONLY"] [B]4th Round:[/B] (Current): 4 cast SOF; 1 blows horn of alarm. [B]5th Round (This Round):[/B] Five (TOTAL) run towards party [SOF: 1 of 20] / [A4: 4 of 20] [B]6th Round:[/B] Five run towards party; arrive at edge of area. (S26) [B]7th Round:[/B] FIve will attack party or maybe try to heal fallen comrades. [B][U]By this time:[/U][/B] Cultist #1 will be at [-5] = saveable Cultist #2 will be at [-9] = saveable [B]8th Round:[/B] Five will attack. SOF: [Acolytes 5,6,7,8 = 4 of 20] / [A4: 7 of 20] [/spoiler] [spoiler=DM HOUSEKEEPING] [B][U]New Initiative Count:[/U][/B] Wendol: 17 Sphynx: 16a Quixt: 16b Nimbar: 3a Hawke: 3b [B][U]4th Round:[/U][/B] Nimbar has taken 22 pts. damage. [SERIOUSLY Wounded!] Quixt has taken 3 pts. damage. This is round 5 of 6 for Quixt's [B]Haste[/B] spell. Sphynx's Adjusted AC: 23 (Hasted: 24) Nimbar's Adjusted AC: 22 (Hasted: 23) Hawke's Adjusted AC: 25 (Hasted: 26) Quixt's Normal AC: 17 (Hasted: 18) Cultist #1 is DYING [-2] Cultist #2 is DYING [-6] Cultist #3 is DEAD [-13] [/spoiler] [b]Round 4:[/b] Sphynx touches Nimbar, uttering a strange, Druidic word as he does so; Nimbar's head wound stops bleeding, and begins to close up. The skin closes completely, leaving Nimbar with a painful, purple-red bump, rather than the open gash he had before. [gm] Nimbar is healed for 11 (4+5+2) pts. of healing. Nimbar has taken 11 pts. damage [Moderately Injured] Quixt has taken 3 pts. damage [Mildly Injured] [/gm] As he is doing so, Sphynx notices a cool breeze coming from the slanted passageway to the northeast; he indicates to the rest of the party that this is probably a shorter route of egress, and proceeds to investigate. [gm] Normal movement remaining: 60 ft. I forgot that in order to get the extra move action, the Haste spell needs to be cast at a minimum of 11th caster level. So from here on out, no more extra move actions. Sorry. Sphynx can reach square #K11 this round. [/gm] Sphynx, as you make it this far, you notice that there is a cave opening up ahead, with sunlight streaming in. That exit is probably somewhere in the middle of the ravine wall, which means that you'll be on a switchback ledge when you reach the opening. [gm] For now, you haven't quite gotten there yet. [/gm] [b]End of Round 4:[/b] Quixt, Nimbar, and Hawke take double moves this round, in order to catch up with Sphynx. The sound of rushing boots is still distant. [B]Round Five:[/B] The party hears the rush of booted feet drawing nearer. Cultist Reinforcements have now reached the edge of the map. The party double-moves again, exiting through the cave mouth, and almost reaching the top of the switchback. At this point, Quixt's [B]Haste[/B] spell runs out. [spoiler=Updated Battle Map] Map of the Ledge. [ATTACH type="full"]140870[/ATTACH] [/spoiler] [B][I]At this point, the party is so far ahead of the guards, that new initiative needs to be rolled. Go ahead and do that, and post your results on LINE chat.[/I][/B] [/QUOTE]
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