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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 8355805" data-attributes="member: 6790669"><p>[gm]</p><p>Quixt casts <strong>Invisibility Sphere</strong> and moves to Square#N17, with the rest of the party following closely and quietly.</p><p></p><p>Move silent rolls: 10,25,14,25 (Nimbar, Quixt, Hawke, Sphynx)</p><p>[Nimbar and Hawke were heard; Foes listen check = 17]</p><p>Foes Wisdom Check: BASE DC 10: (-2) Because they don't see anything = DC 12 = Wisdom Check: (10) Failed.</p><p>Despite hearing a noise, the foes think nothing of it, because they can't see anything.</p><p></p><p>Foes are surprised, and flat-footed.</p><p>Quixt uses his Swift action to cast Hunter's Eye, and for his Standard Action, casts Whirling Blade. Nimbar casts Lightning Bolt at the same time. (DC 17 Reflex for Half Damage.)</p><p>All but one of the Wendol fail their save. Wendol Warrior #4 makes it.</p><p>Whirling Blade hits all four Bugbears.</p><p></p><p>Bugbear 1 = Dead [-11]</p><p>Bugbear 2 = Dying [-9]</p><p>Bugbear 3 = Dying [-7]</p><p>Bugbear 4 = Dying [-5]</p><p></p><p>Cultist 1 = Dying [-2]</p><p>Cultist 2 = Uninjured</p><p>Cultist 3 = Uninjured</p><p>(Cultists 2 and 3 are 65 ft. apart from each other.)</p><p></p><p>Wendol 1 = Dead [-11]</p><p>Wendol 2 = Dead [-11]</p><p>Wendol 3 = Dead [-11]</p><p>Wendol 4 = 4 Hp Left [Severely Burned]</p><p>[/gm]</p><p></p><p>The ambush works perfectly; with only 3 spells, the party manages to decimate the majority of their foes. The <strong>Whirling Blade</strong> chops down the Bugbears where they stand, and the <strong>Lightning Bolt</strong> fries the Wendol warriors to a crisp; the one surviving Wendol has severe burns over 90% of his body, and is in shock, moaning softly, as pain wracks his body.</p><p></p><p>The remaining foes consist of the two Cultists who were attempting to spread diamond dust for the permanent <strong>Alarm</strong> spell, and the badly wounded Wendol warrior. All other foes are either down and out, or down and fading.</p><p></p><p>Hawke, who was at the outer edge of the sphere, charges a distance of 55 feet, to attack Wendol #4.</p><p></p><p>[gm]</p><p>13/13/8/13 = Hawke's charge + pounce ability</p><p>+2 for charging; -2 AC</p><p>15/15/10/15 = Rolls: 24,23,19,17 (All four hits; just rolling damage for first two attacks: 11,10 = 21 pts. = Wendol Warrior is DEAD [-17]</p><p>[/gm]</p><p></p><p>Hawke puts the Wendol warrior out of his misery with two mighty blows, the first of which crushes the side of his skull, the second of which caves in the Wendol's left side ribcage. The warrior goes down in a heap, thankful for the quick release from his immense pain.</p><p></p><p>[gm]</p><p>Sphynx is at Square#P14 when the Invisibility effect ends. He is 30 ft. away from Cultist #3.</p><p>Sphyx casts <strong>Scorching Ray</strong>, firing two bolts.</p><p>1st Ray Hits AC 22, 2nd Ray Hits AC 18 (Touch AC is 12; both rays hit.)</p><p>Damage: 11,13 = 24 pts. Total.</p><p>Cultist #3 is SEVERELY BURNED! [4]</p><p>[/gm]</p><p></p><p>Knowing that the remaining Cultists are trained and efficient spellcasters, Sphynx opts to use a spell on the closest one, hoping to drop him instantly; but somehow, the Cultist manages to remain standing, although he is screaming in pain, as the melted slag of chainmail sticks to his melted skin, and continues to burn!</p><p></p><p>[spoiler=DM ONLY]</p><p>Listen check: (15)</p><p>DC: Base 10, +4 for distance, +4 for upstairs = DC 18. (Failed.)</p><p>[/spoiler]</p><p></p><p><strong><em>EVERYONE: You have two foes remaining. The surprise round is over. Everyone roll initiative! The remaining uninjured Cultist (#2) is on the other side of the camp. You're not sure if he intends to flee or not. Cultist #3 (the badly burned one) doesn't look to last much longer. Cultist #2 is within charge range (50') of Hawke.</em></strong></p><p></p><p>[spoiler=Updated Battle Map]</p><p>[ATTACH=full]141289[/ATTACH]</p><p>[/spoiler]</p><p></p><p>[gm]</p><p><strong><u>ROUND ONE INITIATIVE:</u></strong></p><p>Sphynx: 28</p><p>Quixt: 26</p><p>Nimbar: 18</p><p>Hawke: 9</p><p>Remaining Cultists: 6</p><p>[/gm]</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 8355805, member: 6790669"] [gm] Quixt casts [B]Invisibility Sphere[/B] and moves to Square#N17, with the rest of the party following closely and quietly. Move silent rolls: 10,25,14,25 (Nimbar, Quixt, Hawke, Sphynx) [Nimbar and Hawke were heard; Foes listen check = 17] Foes Wisdom Check: BASE DC 10: (-2) Because they don't see anything = DC 12 = Wisdom Check: (10) Failed. Despite hearing a noise, the foes think nothing of it, because they can't see anything. Foes are surprised, and flat-footed. Quixt uses his Swift action to cast Hunter's Eye, and for his Standard Action, casts Whirling Blade. Nimbar casts Lightning Bolt at the same time. (DC 17 Reflex for Half Damage.) All but one of the Wendol fail their save. Wendol Warrior #4 makes it. Whirling Blade hits all four Bugbears. Bugbear 1 = Dead [-11] Bugbear 2 = Dying [-9] Bugbear 3 = Dying [-7] Bugbear 4 = Dying [-5] Cultist 1 = Dying [-2] Cultist 2 = Uninjured Cultist 3 = Uninjured (Cultists 2 and 3 are 65 ft. apart from each other.) Wendol 1 = Dead [-11] Wendol 2 = Dead [-11] Wendol 3 = Dead [-11] Wendol 4 = 4 Hp Left [Severely Burned] [/gm] The ambush works perfectly; with only 3 spells, the party manages to decimate the majority of their foes. The [B]Whirling Blade[/B] chops down the Bugbears where they stand, and the [B]Lightning Bolt[/B] fries the Wendol warriors to a crisp; the one surviving Wendol has severe burns over 90% of his body, and is in shock, moaning softly, as pain wracks his body. The remaining foes consist of the two Cultists who were attempting to spread diamond dust for the permanent [B]Alarm[/B] spell, and the badly wounded Wendol warrior. All other foes are either down and out, or down and fading. Hawke, who was at the outer edge of the sphere, charges a distance of 55 feet, to attack Wendol #4. [gm] 13/13/8/13 = Hawke's charge + pounce ability +2 for charging; -2 AC 15/15/10/15 = Rolls: 24,23,19,17 (All four hits; just rolling damage for first two attacks: 11,10 = 21 pts. = Wendol Warrior is DEAD [-17] [/gm] Hawke puts the Wendol warrior out of his misery with two mighty blows, the first of which crushes the side of his skull, the second of which caves in the Wendol's left side ribcage. The warrior goes down in a heap, thankful for the quick release from his immense pain. [gm] Sphynx is at Square#P14 when the Invisibility effect ends. He is 30 ft. away from Cultist #3. Sphyx casts [B]Scorching Ray[/B], firing two bolts. 1st Ray Hits AC 22, 2nd Ray Hits AC 18 (Touch AC is 12; both rays hit.) Damage: 11,13 = 24 pts. Total. Cultist #3 is SEVERELY BURNED! [4] [/gm] Knowing that the remaining Cultists are trained and efficient spellcasters, Sphynx opts to use a spell on the closest one, hoping to drop him instantly; but somehow, the Cultist manages to remain standing, although he is screaming in pain, as the melted slag of chainmail sticks to his melted skin, and continues to burn! [spoiler=DM ONLY] Listen check: (15) DC: Base 10, +4 for distance, +4 for upstairs = DC 18. (Failed.) [/spoiler] [B][I]EVERYONE: You have two foes remaining. The surprise round is over. Everyone roll initiative! The remaining uninjured Cultist (#2) is on the other side of the camp. You're not sure if he intends to flee or not. Cultist #3 (the badly burned one) doesn't look to last much longer. Cultist #2 is within charge range (50') of Hawke.[/I][/B] [spoiler=Updated Battle Map] [ATTACH type="full" alt="3A16AE8F-AE52-4394-B80C-852DBCD4C875.jpeg"]141289[/ATTACH] [/spoiler] [gm] [B][U]ROUND ONE INITIATIVE:[/U][/B] Sphynx: 28 Quixt: 26 Nimbar: 18 Hawke: 9 Remaining Cultists: 6 [/gm] [/QUOTE]
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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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